Enjoying the game, which makes sense as I enjoyed the beta, and have friends to play the final game with. We only played a bit tonight as tired, but we played two rounds of each of the modes and got to try some of the new levels that weren't in the alpha/beta.
Few thoughts on things that differ from the beta:
-So, so, SO happy they increased the game dialogue options. Hearing the same things in the loading dock every time was something I was worried would get old, but seem to be far more now. The characters also on rare occasions will now say dialogue in the stages, which I'm not against. I've seen some conversations for when spotting the monster the first time, for playing on a certain stage, weather effects, etc., and like the cargo ship drop-off dialogue it seems to be affected sometimes if you have specific characters playing together. I know this is a minor thing, but it makes me happy as I actually enjoyed the character banter in the beta/alpha.
-Custom Mode is going to be a lot of fun, but I wish you could have more than one stage modifier. The modifiers include things like having the cargo ship use searchlights to hunt the monster, for there to be two monsters, for there to be vegetation the monster can eat, more birds, a new type of wildlife called the Phantom that can wreck hunters shit, etc. Their fun modifiers, but as of right now you can only turn on one, I'd love to mix and match. Also some fun broken options, like 15 second hunter respawn time or turning the wildlife onto high and super aggressive.
-Nest, Defend, and Rescue modes are all fun, with Nest being my current favorite after a couple rounds. Nest has the hunters destroying eggs and the monster feeding ad birthing the eggs to get mini-Goliaths to help it destroy the Hunters. If the Hunters are killed, the monster wins, if all the eggs/babies are killed, or the main monster, the Hunters win. It's a pretty fun mode. Defend is my second favorite, it has four unique maps that are not available for any other mode, the mode has it so that the monster with mini-monster companions go to try and destroy cores the hunters try to defend, each core destroyed unlocks the next part of the level and the next core to destroy, three cores in all. It's pretty fun, surprised they made unique maps for it, and the two maps we played were both pretty good. Rescue was the least favorite, but still fun. The Survivors you need to rescue can fight the monster too, but can also be eaten, which was fun,
-I hope somewhere in the future Nest, Defend, and Rescue modes will be available to play with randoms. Think locking them to just Custom Mode limits their use, and it'd be fun to play these with randoms.
-Interesting to see some changes with the characters and monsters, but the stages have seen some changes too. One thing noticeable off the bat is now there's some dead human bodies (which the monster can eat) scattered randomly at the start of the level, also maybe I just never knew this in the beta, but I never knew you could eat Hunters/Daisy once killed for more armor, or that the monster can stealth grab Hunters like it grabs regular monsters to get them in a trapped state like some monsters can do to Hunters.
-I love some of the new maps, my favorite map so far being that biodome map where you can go to different sections of the level and there's different seasons, like one part of the level it's snowing, one part is a green forest, etc.
Will be playing a lot more tomorrow, a lot more to do, having fun unlocking stuff with friends, we're going to try Evacuation tomorrow.