Why doesn't boxart fit that description?I'm thinking additional descriptions might be helpful; I mean its always going to be a very blunt instrument without going into excessive detail but I think something more experiential might be useful.
Imagine a sort of equivalent to emotes that give a bit of shading to what's on offer when a generic description based on form and genre doesn't quite cut it.
I guess a good example is the difference between say Uncharted and Last Of Us. Gameplay and presentation are broadly similar despite them being tonally poles apart. Light and Breezy versus Dark and Intense in that example. Maybe an indication of pacing and expected time demands would be useful also?
My reading is that what Layden is getting at is the way games are sold more like appliances than entertainments kinda stands against them being given their fair due as cultural artefacts. Although I guess the more pressing matter is allowing people to more easily pick titles that they will be pleased with and meet their expectations/requirements.
Understandable when your company makes interactive movies instead of games.
I THINK he meant describing games by genre like movies: comedy, drama, horror, family...
But then he put it out in the dumbest way possible
You mean the dojo that is run by an Asian onion voiced by an Asian voice actor?The entire dojo sequence.
THIS was exactly how I felt after they killed my favorite character in the beggining of TLOU2.I feel something Shawn...yes Yes, I feel something...SOMETHING I tell ya....SUM - THING!!!
but i love epic boss battles on my videogamesyeah I've been saying this for the longest. the terms "video game", "boss", "level" are outdated, I see people criticize Arkham Knight for not having boss fights, final bosses levels etc., and many other games the same, those people don't get the point of those games, games are not living and dying by bosses anymore, they are living breathing worlds now, you're stuck in the past with a dead mentality
for me, I call them Interactive Experiences, and I don't give a fuck about bosses in games and stuff like that
I think titles like God Of War are held back by old school outdated mechanics like retrying, dying, health, it should be a seamless experience even more than it is with the one cut camera
that's the point, the gaming industry is above toys are fucking us dead stores, so we need better presentation
nobody is going to kids stores to buy games anymore, you just go to the playstation store, digital has almost taken over
I really, really, HATE the assumption that videogames are basically just a new medium for storytelling.It's not about what you're pressing, but more about what you're feeling.
Ex-Sony Boss Shawn Layden Says Games Should Be Classified By How They "Make You Feel"
It's not about what you're pressing, but more about what you're feeling.www.thegamer.com
Video games being described by common genre tropes or core mechanics is holding the industry back, believes Shawn Layden. Former Sony Interactive Entertainment America CEO thinks it’s better to classify games by how they actually make you feel rather than by the buttons you press.
“One of the blockers we have in the video game business is that we continue to describe our content by its core mechanic. That’s a shooting game. That’s a racing game,” explains Layden. The far better approach, in his opinion, might be just to tell the audience what exact emotions this or that game will offer to you.
Layden’s point is that some projects will lighten your day or make you laugh, whereas some will make you feel a bit more grim, like The Last of Us Part 2. While stories like those found in Spider-Man: Miles Morales may make us feel a bit more hopeful/
“We need to begin to describe our titles, our intellectual property, our creative output, more in the context of how it’s going to make you feel,” the ex-Sony boss says. However, Layden does not propose completely abandoning the usual genre classifications for games. He just notes that it does not necessarily have to be limited to boundaries drawn by gameplay mechanics. “We need to look at it more holistically rather than just the execution of a button press.”
Recently, Shawn Layde also shared his thoughts on gaming subscription services like Xbox Game Pass in a world of ever-growing video game development costs. He believes the approach is simply unsustainable for blockbuster releases — the main drivers of PlayStation Studios today.
can we please keep it clean in here, my cats read this forum.I feel something Shawn...yes Yes, I feel something...SOMETHING I tell ya....SUM - THING!!!
It's almost futile to classify an experience such as a videogames, but also music, movies and books under a single, general description. I like to pretend what's he's going for and yes, our current way of classification is outdated.
Clearly he's fixing her dislocated shoulder. Your cats are safe.can we please keep it clean in here, my cats read this forum.
fine, it's my fault, again. but that pic hurts the family-friendly image of Gaf. i did a quick Google search for similar images and found this, much less triggering and my cats love it:
Clearly he's fixing her dislocated shoulder. Your cats are safe.
Get ya head out the gutter
Haha all good. Sorry If you mean your kids. I love to joke around on the forum and sometimes I can take it too far. Have a good onefine, it's my fault, again. but that pic hurts the family-friendly image of Gaf. i did a quick Google search for similar images and found this, much less triggering and my cats love it:
so please, thinks about my cats for once, ok?
heh, no need to apologize, i just wanted an excuse to post that pic.Haha all good. Sorry If you mean your kids. I love to joke around on the forum and sometimes I can take it too far. Have a good one