golem said:yeah, FEAR's mechanics were good but the levels/stories/characters were so subpar compared to Condemned (sorry Francis)... hopefully a sequel to Condemened is on its way as well.
Dav2k said:Condemned sequel too please!![]()
Monolith is tailoring the sequels' content between the PC and console iterations. The practice of releasing IP on PCs first, then giving console versions a console-specific overhaul is becoming more and more common, as evidenced by Infinity Ward's Call of Duty franchise and Ubisoft's Far Cry franchise. Developers can use each platform's strengths and control schemes to deliver different experiences.
Ryan said, "We believe that the PC audience is entirely viable and can support a game just as it did support F.E.A.R. To deliver the best quality title, the PC needs to be a focus. We believe that next-gen will also be awesome, but again, it has some differences and this is the approach that we're going to try."
Slo said:Eh. This is sort of good news I guess. I thought FEAR's combat engine was great, but the levels were so repetetive and boring that they might just as well included a random level generator with the game. I can't get too excited about a sequel to a game that got sort of boring towards the end.
momolicious said:damit, that means no N.O.L.F 3 AHHHH
Dr_Cogent said:Yeah, I would rather get a Condemned sequel than a F.E.A.R. one.
WHAT THE FUCKelement said:NOLF is stuck in ownership hell.
element said:NOLF is stuck in ownership hell. I think what was Fox Interactive owns it still or something like that.
Funky Papa said:WHAT THE FUCK
Andy787 said:You know, I'm really starting to be annoyed by how EVERY SINGLE FUCKING GAME that sees even a modicum of success is now essentially plowed right into an obligatory sequel, and often a mere year later. I mean, they made a big deal about FEAR in particular being a new IP that managed to do well at retail, and about how much it meant to them to be working on new IP and how important it was, yet now they're just turning their new IP into the same regurgitated EA bullshit.
And the worst thing about it, is that the game is probably the most disappointing Monolith title released, imo, outside of Contract Jack.
Andy787 said:You know, I'm really starting to be annoyed by how EVERY SINGLE FUCKING GAME that sees even a modicum of success is now essentially plowed right into an obligatory sequel, and often a mere year later. I mean, they made a big deal about FEAR in particular being a new IP that managed to do well at retail, and about how much it meant to them to be working on new IP and how important it was, yet now they're just turning their new IP into the same regurgitated EA bullshit.
And the worst thing about it, is that the game is probably the most disappointing Monolith title released, imo, outside of Contract Jack.
Do you think I'm speaking from the side of business, or the side of the actual creators? I'm talking about the fucking reason there is an industry, not the reason it makes money. I really don't think the developers were excited to be working on a new IP because it had the possibility of translation into money and sequels and franchise power.Schafer said:You do realise that the point of generating a new IP is the hope that is successful enough to translate into a franchise? Seriously, thats business man.
Yeah, I'll get right on that.Foil said:Do you have any clue how expensive a new IP is to get off the ground? Go take a business 101 class or something.
Yes, hi.momolicious said:Tim schafer is that you?
MomoPufflet said:They should skip straight to F.3.A.R. You just know the marketing guys are waiting for that.
I agree entirely. The pacing in FEAR was all messed up due to those poorly-executed horror elements and the amount of time that the player had to spend hitting switches and finding the right air duct to crawl through.Schafer said:If they ditch that horrid horror movie shit and make a pure balls out action game I'm all for it. FEAR was the least scary horror game I've ever played, and the pacing was seriously screwed by it as every time the action was really ramping up, your adrenaline is going, the game then stops and tries miserably to scare you with high pitched violin music.
momolicious said:Tim schafer is that you?
I hate demi.Cold-Steel said:Not a chance. He knows we think his games are trash.
jk
Schafer said:If they ditch that horrid horror movie shit and make a pure balls out action game I'm all for it. FEAR was the least scary horror game I've ever played, and the pacing was seriously screwed by it as every time the action was really ramping up, your adrenaline is going, the game then stops and tries miserably to scare you with high pitched violin music.
I can't imagine it is a costly franchise. But Amen to that.Funky Papa said:Also, after you earn your deserved buttload of millions, buy back the Blood name and give this fanboy a proper sequel. Or he'll keep moaning on the internet =(
Andy787 said:I hate demi.