SniperHunter
Banned
lol
I've created a visual aid.
![]()
Wait, what? I had no idea about that last part. I've been wanting to fire up GTA IV to see if the 970 is the magical graphics card that can handle it (lol) but that'll be terrible if they don't fix that.Now they just need to fix up the GTA IV port. Not only is it extremely unoptimized, but it is riddled with terrible DRM that is due to be shut down.
Now they just need to fix up the GTA IV port. Not only is it extremely unoptimized, but it is riddled with terrible DRM that is due to be shut down.
Well as an innocent bystander I can confirm that your posts don't paint the picture of an unbiased and relaxed person...
Well as an innocent bystander I can confirm that your posts don't paint the picture of an unbiased and relaxed person...
I've created a visual aid.
![]()
This is another case of vegetation LoD being one of the biggest differentiators between console and PC settings in an open world game. I expect this to continue to be the case going forward.
but you call anyone correcting technical misconceptions "insufferable assholes".
Now they just need to fix up the GTA IV port. Not only is it extremely unoptimized, but it is riddled with terrible DRM that is due to be shut down.
I want that laptop.
Anyone got any idea how a 3gb gtx 580 would fare? I know it's an old card now but it packs a lot of punch still. Seeing the 2gb 680 stay over 30 at high settings gives me some hope that my card might edge it out on RAM alone.
With textures on normal, you should be fine at 1080p/60 depending on your CPU.
Game runs like a dream for me on a 2 gig 670/3770k.
He can likely up the textures to high, he's got more than enough memory for that.
i5 3570k @ 4.2
670 gtx (slightly oc'd)
8 gb ram
Wait to upgrade or will it look run as well/better than ps4?
What its performance at console-like settings in the vast majority of multiplatform titles does indicate is that there is no sign of a 2x efficiency difference. GPU efficiency is basically equal, and CPU efficiency only slightly lower in realistic scenarios -- and even that minor difference will be mitigated by lower-level APIs on PC soon.
With textures on normal, you should be fine at 1080p/60 depending on your CPU.
Game runs like a dream for me on a 2 gig 670/3770k.
What's your opinion on the often times claimed benefit of unified memory for GPGPU computations? How much of an average-case benefit is that compared to copying data back and forth over PCIe? I am wondering not only because of consoles, but because AMD's marketing is pushing HSA in general.
Shold imagine the old 2600k will hold up a little longer. Haven't ever taxed that cpu properly outside of Maya/Blender. Will probably end up grabbing this soon if only for the director mode. Damn you Rockstar making me triple dip.
TI don't get it.
Digital Foundry's video's really piss me off. When you do a comparison video, it's pretty important to show at least a couple segments of video at their respective frame rates for a proper comparison. Every comparison video I see come from them is always a slowed playback feature. The amount of ignorant comments below the video shows how bad their methodology is.
Edit: Nevermind I see they also have a frame rate video. Since this is the case, it seems pertinent they properly label their videos... The first video should have been labeled as Grand Theft Auto 5: PS4 vs PC Image Quality Comparison (Or something along those lines), instead of Grand Theft Auto 5: PS4 vs PC Comparison.
"Grassgate" had some big differences.
![]()
![]()
People will quote your avatar if it's somehow ironic given something you've posted. *shrug*
To me the fact that you can down sample it, add effects and graphical settings on top makes it obvious better version. All the PC version needed was to have been handled with care and not rushed to be a glitchy poor performing mess that had to be community patched and modded to run ok.
![]()
pc thread...
This is another case of vegetation LoD being one of the biggest differentiators between console and PC settings in an open world game. I expect this to continue to be the case going forward.
oh is this what the grass setting does in GTA5? I thought it was a quality thing, not a quantity, might have to bump it up then, I only played a little bit and didnt go on the countryside
I'm glad that the 750ti runs it fine for those who have that, great job from Rockstar, but these comparisons make little sense since the console versions are capped/locked and we can't know for sure how high they run (PS4 in particular)..
I'm pretty relaxed actually... Unbiased?
This is what I said:
Pretty good I imagine, considering he set out to show, yet again that the incredibly stupid meme of 2 times performance coding to the METAL!!! bs console gamers love to spew is exactly that: bs.
That was my response to the troll post of someone calling out Alexandros for a thread in which he asked why the i3 and 750ti is outperforming or matching the PS4 in so many games.
In that very thread we had several posts from console gamers pointing out the to the metal myth. Not sure if the carmack tweet was pulled out, but I wouldn't be surprised if it had. It definitely WAS pulled out back on the Alienware Mini PC thread a few weeks ago though.
I think I might have over generalized a bit. It's not console gamers. It's SOME console gamers. But otherwise it was a statement of fact.
This is ridiculous. And you're waving your PS4 Console Warrior Flag to boot.
Maybe I'm a bit sensitive whenever this topic occurs, as I myself was confronted with an unexpected backlash when asking some questions related to console optimization with no intention of trolling. This topic seems to raise a red flag for some![]()
Between this post and your previous, you're waving your Platform Warrior Flag pretty hard too.
Hey bud, I'm really not. You are getting defensive. I have all the consoles. The Xbox One, the PS4, and the PC. I have this game on the Xone and the PC. Get outta here if you are gonna be a warrior. Point to the portion of it that is what you think is me being a fanboy. Those are facts that you don't like to hear..
Wow, they really pushed the LoD in PC version !
No kidding! The visual fidelity is simply unsurpassed.
I need to play this on a fully upgraded PC soon,
This version sounds above and beyond the other versions.
What facts don't I like to hear? I have clocked more than 70 hours of GTA V on my Steam account. You're the one who seems incapable of writing 5 lines without at least a mention of "warrior" or "fanboy".
No kidding! The visual fidelity is simply unsurpassed.
I need to play this on a fully upgraded PC soon,
This version sounds above and beyond the other versions.
Did you just call your i7 4790k 16GB ram and gtx970 "middish"?![]()
Did you just call your i7 4790k 16GB ram and gtx970 "middish"?![]()
Yea I did, Its definitely enthusiast but none of the parts are "the best".
It also only cost me about $1700 total to put the thing together, the last enthusiast machine I built (mid 2000's) cost me 4 grand.
PC version here but also played the PS4 version at a friends house...the PS4 holds up quite well in terms of visuals to my high end PC at 1080p/60fps....I use my Panasonic 55" HDTV with my gaming PC..well i should say Home Theater PC as that is why i built my latest rig a year ago so 1080p is my highest rez i can use but i am perfectly fine with that because i can sit back in a lazyboy chair and game with my PC 7 feet away from my big screen.
Gotta give Rockstar some thumbs up on the conversion, although the biggest reason why lower end PC's can hold up well to the PS4 and even mid to high end PC's is the fact that this game is running on an engine specifically designed for last gen consoles. Brute Force once again comes to the PC platforms favor while the new consoles probably could do better than this, in fact, no doubt the PS4 could do much more graphically "IF" the engine was built with these new consoles in mind. So i suppose Rockstar also deserves a thumbs up with the PS4 version as well...
I really am excited to see what these consoles, specially the PS4 can do once these cross-gen games are out of the way and we begin to see new game engines coded for the new consoles and the upcoming PC DirextX12 API.....I think we are in for a treat coming later this year once studios stop having to use old engines for the new consoles and upcoming PC DX12.....Star Wars Battlefront is one prime example of what developers can do when focusing on new console hardware and PC in mind....last gen really held the PC back...so even a gaming PC built two years ago can easily cope with the new engines designed for the new consoles and once DX12 drops....it will literally give two year old PC hardware a huge boost in capabilities in terms of graphics and game performance.
Exciting times are now starting to happen for both new consoles and gaming PC's. I am really excited for DX12 though...finally MS no longer is the Grinch it use to be lol.
Yea I did, Its definitely enthusiast but none of the parts are "the best", im not even SLI
It also only cost me about $1700 total to put the thing together, the last enthusiast machine I built (mid 2000's) cost me 4 grand.
Yea I did, Its definitely enthusiast but none of the parts are "the best", im not even SLI
It also only cost me about $1700 total to put the thing together, the last enthusiast machine I built (mid 2000's) cost me 4 grand.
How many pop tarts did you order to get that price?
Did you just call your i7 4790k 16GB ram and gtx970 "middish"?![]()