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Face-Off: Uncharted: Drake's Fortune on PS4

Loudninja

Member
The article is very detail cant post everything here.
Let's cut to the chase here. Uncharted: the Nathan Drake Collection is a colossal undertaking on the part of Sony and its chosen developer, Bluepoint Games. Each of the games in the pack receives a sublime level of care and attention, making each title worthy of detailed analysis. With that in mind, we've decided to produce in-depth coverage for every game in the package, beginning with the most dramatically improved game in the remastered trilogy: Uncharted: Drake's Fortune.
With Drake's Fortune on PlayStation 4, we're looking at a full 60fps with v-sync engaged. By and large, Bluepoint's work on this remaster turns in a remarkably steady level of performance - a near-locked 60 frames per second in all but a handful of sequences. When slowdown does rear its head, dips below 60fps are not accompanied by any torn frames, with the title maintaining image integrity from start to finish. Of the three games included in this collection, Drake's Fortune turns in the best performance.

This improvement is coupled with changes and improvements to the combat experience. The dead zone has been decreased, input latency reduced, and subtle changes made to control that enable Drake to more easily aim his weapons. In addition, for those that want a more relaxing experience, the Explorer difficulty mode even adopts a soft lock system, engaged upon pulling the L2 trigger. In either mode, headshots feel significantly more satisfying.
Damage values also appear to have been adjusted. While capturing the jeep section on easy difficulty, we noted that the player withstands more damage on PS4. This is balanced out by the inclusion of a new brutal difficulty mode, available after finishing the game on its crushing preset - a setting which is no longer locked at the start. It feels as if every aspect of the experience from gameplay to graphics was considering in remastering this game and that makes for a much better time.

Then we have image quality, which works in conjunction with frame-rate and response to help create a more enjoyable experience. The remastered version is bumped up to a full 1080p with a post-process anti-aliasing solution. When entering a new area, the increased resolution enables players to more quickly scan the environment for potential targets. In comparison, the PS3 original operates at 1280x720 with 2x MSAA. Multi-sampling is certainly the superior anti-aliasing technique here but when coupled with a lower resolution, a lack of alpha coverage, and plenty of shader aliasing, we have a strong preference for the solution used in the Nathan Drake Collection.

Another significant step forward lies in the use of anisotropic filtering. On PS3, trilinear filtering often results in highly blurry textures even at relatively gentle angles. There is a sense that much of the fine detail present in the original art is lost as a result. In the jump to PS4, we now see a high level of anisotropic filtering in use perhaps as high as 16x. Textures are sharp and crisp at all but the steepest of angles enabling the art to shine through.
http://www.eurogamer.net/articles/d...-fortune-ps4-nathan-drake-collection-face-off
 

Putty

Member
Just shows how much they've actually improved and to be fair, it's pretty nuts. I don't think anyone can say they've hardly done anything other than bumping rez and framerate. Clearly BP's best work by some distance. Oh and John, i can help with your voiceover recordings in future, make it a bit more pro 8).
 
This is the only part I really disagree with:
Indoors, the dynamic shadows utilised in a number of scenes feature much improved filtering compared to the dithered look on PS3. Many of the shadows used indoors also appear much higher in resolution.

The shadows in the PS4 release are pretty darn dithered much like WItcher 2's PC release.
ditherwcsj1.png
 

eFKac

Member
Nice, good that DF decided to cover all games extensively.

The only lowlights are not perfectly locked 60fps but the drops are very small and the AA solution. Otherwise it's pretty much a perfect remaster.

I wonder if the day 1 patch was applied here.
 

bombshell

Member
Nice, good that DF decided to cover all games extensively.

The only lowlights are not perfectly locked 60fps but the drops are very small and the AA solution. Otherwise it's pretty much a perfect remaster.

I wonder if the day 1 patch was applied here.

I don't think the day 1 patch has been released yet.
 
BluePoint went above and beyond with this remaster. They are the best in the business.

I really can't wait to dive into Drake's Fortune the most as it appears to have a significant upgrade in all aspects. That game was a looker back in '07, I hope the art and environment shines through with the remaster.
 

dark10x

Digital Foundry pixel pusher
Just shows how much they've actually improved and to be fair, it's pretty nuts. I don't think anyone can say they've hardly done anything other than bumping rez and framerate. Clearly BP's best work by some distance. Oh and John, i can help with your voiceover recordings in future, make it a bit more pro 8).
I could definitely use some tips.
 
The game was called Texturezilla by fans back then. I'm more of a fan of the first game then the others. I loved the way the combat scenarios was set up in this game. This is almost a remake.
 
Wish they added the Last of Us stealth systei to the games. Seems like a missed opportunity.

That would probably have them completely redo the battle scenarios, A.I placements, and tweak the mechanics. Uncharted 1 stealth was terrible, so I would have liked that. I understand why it's not feasible though.
 

chrislowe

Member
Since the PS4 is way faster then the PS3 I think its strange that some of these remasters doesnt have steady 60fps actually that never dips..
 

Danlord

Member
Tales from?

Probably conjecture because of how good Bluepoint have done with porting this collection but also from working on Gravity Rush HD. They did a good port for the God of War Collection on PS3 also, I wouldn't be surprised if Sony would keep an eye on them. There's plenty of franchises that deserve getting the HD treatment properly and Sony owning them would ensure quality throughout.
 

dark10x

Digital Foundry pixel pusher
This is the only part I really disagree with:


The shadows in the PS4 release are pretty darn dithered much like WItcher 2's PC release.
ditherwcsj1.png
The outdoor shadows are very dithered, but indoors, they seem to be generated differently and appear much cleaner. Shadows seem to vary quite heavily throughout the game. What do you think?
 
Since the PS4 is way faster then the PS3 I think its strange that some of these remasters doesnt have steady 60fps actually that never dips..

lol, seriously, what game doesn't have dips unless you're playing on an overpowered machine that could run it at 120fps?
 
The outdoor shadows are very dithered, but indoors, they seem to be generated differently and appear much cleaner. Shadows seem to vary quite heavily throughout the game. What do you think?

Got any close up screens (i.e. close to the camera FOV) of indoor shadows?
 

Toxa

Junior Member
Probably conjecture because of how good Bluepoint have done with porting this collection but also from working on Gravity Rush HD. They did a good port for the God of War Collection on PS3 also, I wouldn't be surprised if Sony would keep an eye on them. There's plenty of franchises that deserve getting the HD treatment properly and Sony owning them would ensure quality throughout.

my point exactly
 
Probably conjecture because of how good Bluepoint have done with porting this collection but also from working on Gravity Rush HD. They did a good port for the God of War Collection on PS3 also, I wouldn't be surprised if Sony would keep an eye on them. There's plenty of franchises that deserve getting the HD treatment properly and Sony owning them would ensure quality throughout.
i dont think they'll buy them to make them work on remasters. if they ever get them it would be to work on new games.
 
Excellent job by Blue Point. I'm going to have to download the demo this weekend.

if i were you i'd just wait for the game to release, it's only about 5 more days.

the demo is a part in Uncharted 2 but the pacing of the game is one of its biggest strengths. the demo doesn't feel as awesome out of context.
 
if i were you i'd just wait for the game to release, it's only about 5 more days.

the demo is a part in Uncharted 2 but the pacing of the game is one of its biggest strengths. the demo doesn't feel as awesome out of context.

I say demos doesn't usually feel awesome at all. The difficulty should at least be Crushing to make it awesome. I am a firm believer that Uncharted games shining on Crushing mode barring Uncharted 3 with it's stupid combat scenarios.
 
This is the only part I really disagree with:

The shadows in the PS4 release are pretty darn dithered much like WItcher 2's PC release.
ditherwcsj1.png

On the plus side, Drake has a really nice arse.

bluepoint is about to become a sony first party studio

Uh, is this speculation or based on anything in particular? Cause you can't just throw that out there like it's a statement.

EDIT - oh, I've seen your other posts about it being speculative. While I think it makes sense for both parties, BluePoint don't work with Sony exclusively.
 

Toxa

Junior Member
On the plus side, Drake has a really nice arse.



Uh, is this speculation or based on anything in particular? Cause you can't just throw that out there like it's a statement.

EDIT - oh, I've seen your other posts about it being speculative. While I think it makes sense for both parties, BluePoint don't work with Sony exclusively.

I kwnow the they're close with sony since the begining

https://en.wikipedia.org/wiki/Bluepoint_Games
 
The framerate test for Drakes Fortune looks good, i had forgotten how bad it was at times with screen tearing until watched the video.

Cant wait to pick it up nextweek.
 

eFKac

Member
bluepoint is about to become a sony first party studio

I mean Bluepoint may be a bit to small and perfectionist to cover all the needs of the Sony Third Party Productions team, but Sony could use a quality port studio always at the ready.

Problem is that Sony wouldn't want to occupy Bluepoint with a Resident Evil Revelations Vita port even if they owned them.
And as the gen will mature, the need for a port/remaster studio for Sony would diminish.

Since the two parties seem to get along great with contractual deals anyway, that looks like a better relationship.
 

psychotron

Member
Great video that shows the massive effort Blue Point has put in here. To think they gave this level of care to all three games, it's amazing. This is the new bar for remasters.
 
I mean Bluepoint may be a bit to small and perfectionist to cover all the needs of the Sony Third Party Productions team, but Sony could use a quality port studio always at the ready.

Problem is that Sony wouldn't want to occupy Bluepoint with a Resident Evil Revelations Vita port even if they owned them.
And as the gen will mature, the need for a port/remaster studio for Sony would diminish.

Since the two parties seem to get along great with contractual deals anyway, that looks like a better relationship.

On the other hand, they're obviously a talented studio and I'd like to see how they'd manage an original development.
 
The amount of work that is done with almost all of the textures getting a significant upgrade is pretty staggering. This sure is no ordinary remaster.
 
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