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Let's cut to the chase here. Uncharted: the Nathan Drake Collection is a colossal undertaking on the part of Sony and its chosen developer, Bluepoint Games. Each of the games in the pack receives a sublime level of care and attention, making each title worthy of detailed analysis. With that in mind, we've decided to produce in-depth coverage for every game in the package, beginning with the most dramatically improved game in the remastered trilogy: Uncharted: Drake's Fortune.
With Drake's Fortune on PlayStation 4, we're looking at a full 60fps with v-sync engaged. By and large, Bluepoint's work on this remaster turns in a remarkably steady level of performance - a near-locked 60 frames per second in all but a handful of sequences. When slowdown does rear its head, dips below 60fps are not accompanied by any torn frames, with the title maintaining image integrity from start to finish. Of the three games included in this collection, Drake's Fortune turns in the best performance.
This improvement is coupled with changes and improvements to the combat experience. The dead zone has been decreased, input latency reduced, and subtle changes made to control that enable Drake to more easily aim his weapons. In addition, for those that want a more relaxing experience, the Explorer difficulty mode even adopts a soft lock system, engaged upon pulling the L2 trigger. In either mode, headshots feel significantly more satisfying.
http://www.eurogamer.net/articles/d...-fortune-ps4-nathan-drake-collection-face-offDamage values also appear to have been adjusted. While capturing the jeep section on easy difficulty, we noted that the player withstands more damage on PS4. This is balanced out by the inclusion of a new brutal difficulty mode, available after finishing the game on its crushing preset - a setting which is no longer locked at the start. It feels as if every aspect of the experience from gameplay to graphics was considering in remastering this game and that makes for a much better time.
Then we have image quality, which works in conjunction with frame-rate and response to help create a more enjoyable experience. The remastered version is bumped up to a full 1080p with a post-process anti-aliasing solution. When entering a new area, the increased resolution enables players to more quickly scan the environment for potential targets. In comparison, the PS3 original operates at 1280x720 with 2x MSAA. Multi-sampling is certainly the superior anti-aliasing technique here but when coupled with a lower resolution, a lack of alpha coverage, and plenty of shader aliasing, we have a strong preference for the solution used in the Nathan Drake Collection.
Another significant step forward lies in the use of anisotropic filtering. On PS3, trilinear filtering often results in highly blurry textures even at relatively gentle angles. There is a sense that much of the fine detail present in the original art is lost as a result. In the jump to PS4, we now see a high level of anisotropic filtering in use perhaps as high as 16x. Textures are sharp and crisp at all but the steepest of angles enabling the art to shine through.