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Factor5 working exclusively with PS3 - Reason? Performance

Looks like we're going to have a battle of the ex-Nintendo developers. It will be Factor 5 vs. Silicon Knights and Rare.
 
robertsan21 said:
Source

Scroll down to Killzone.

seems like Factor 5 is onboard for killzone...

If this is true I am so there. That Killzone demo looked fantastic (albeit more likely than not prerendered...that said, I don't doubt the PS3's ability to replicate it in real time)
 
Nintendo sure has an eye for talent (and then selling them/letting them go/not buy them)

At least they bought Retro 100%
 
Why would Guerrilla be looking for more people to add to their 95 person outfit, if they have Factor 5 on the project?

jobs9qf.jpg


It smells fishy to me, i sense a balls up by that Playstation website manager. Or maybe this is Factor 5's technical demo, the Killzone one, a non interactive tech demo to show off the PS3's brute force?
 
Wax Free Vanilla said:
Why would Guerrilla be looking for more people to add to their 95 person outfit, if they have Factor 5 on the project?

jobs9qf.jpg


It smells fishy to me, i sense a balls up by that Playstation website manager. Or maybe this is Factor 5's technical demo, the Killzone one, a non interactive tech demo to show off the PS3's brute force?

Or maybe, Wax Free Vanilla, next-gen is forcing certain teams to expand because the level of manpower increases somewhat for these new projects? dun dun duuuuuun.
 
Wax Free Vanilla said:
Why would Guerrilla be looking for more people to add to their 95 person outfit, if they have Factor 5 on the project?

jobs9qf.jpg


It smells fishy to me, i sense a balls up by that Playstation website manager. Or maybe this is Factor 5's technical demo, the Killzone one, a non interactive tech demo to show off the PS3's brute force?

I'm think F5 could be handelingt he graphics engine while Guerrilla does the gameplay. Guerilla struggled with the technical aspects of the original Killzone, but their gameplay vision was actually really good. So hand over the graphics engine to F5 who's really good at that and that leaves Guerrilla all the time they need to concentrate on making the gameplay right.
 
Factor 5 can pump out some nice graphics, but someone's gotta tell them that gameplay counts too (and, no, iD Software are *not* the ones to tell them...) :)

You can fool people once with nice graphics and shallow gameplay, but on your second try, chances are you're gonna get looked over (DOA 3 vs DOA Ultimate, Rogue Squadron vs. Rogue Leader, etc.)
 
Factor 5 and Guerilla? Tech demo with horrible gameplay as opposed to a tech demo with no gameplay value?

Sounds great.

If they wanted to team up with anyone, they should have picked a developer that knows a thing or two about how to properly put together a game. Guerilla has proven themselves to be hacks when it comes to just about anything that matters aside from sheer style and artistic vision, and Factor 5 is nothing without the technology.
 
Factor 5 was listed as an Xbox 360 technology partner at the GDC when Microsoft had those Powerpoint slides up on one of the screens.
 
gofreak said:
They had a vested interested in GC last gen, being the audio designers. I'm sure they were getting royalties or some sort of financial compensation for their hardware work on GC.

That said, of course, their relationship with Sony involves money and one has to bear that in mind with regard to F5's comments. But if they had a choice - and I'd say there was more than one avenue open to them - I'd say system power was part of the equation (if a smaller one than the financial side, obviously).

No, they simply supplied Macronix with the Musy-X toolkit. They designed no hw dedicated audio components architecturally to the GC.
 
"Not for nothing but this is the same jerk who claimed GC was more powerful than Xbox when he was doing dev for Nintendo. The bottom line is Sony handed him a fat check and now hes singing system praises. Once again, don't believe the hype people."

I'm surprized more people hasn't mentioned this. Christ I can still remember the way they were jerking off about the GC's amazing power and multipass texturing abilities in those IGN and Steven Kent articles about 4 years ago. Together they tried to make the GC the second coming.
 
Izzy said:
I expect Mr. Eggbrecht (note to journos - it's not Eggebrecht) to be very vocal about PS3 vs. Xbox 360 power difference in the upcoming months. :)

Eggebrecht is the new Lanning.
 
If they stick to Star Wars, I couldn't possibly care less about whatever game they create, but I AM very excited about seeing their new engine. The RS games on GC were absolutely amazing looking. RSII, a launch title, still smokes a lot of the GC library. Very impressive game.

Hopefully they drop their MIDI libraries as well. I KNOW they love that crazy music system, but it sounds like shit. :P
 
TheDuce22 said:
So was GC actually more powerfull than Xbox like he was saying for all those years.

Regardless of what the system fanboys would have you believe, they are about equal.
 
Spike said:
Regardless of what the system fanboys would have you believe, they are about equal.

They're both powerful, and much closer than the PS2 v Xbox debate. But Xbox is more powerful, however slightly.
 
with Xbox vs PS2 it is not one system is more powerful than the other. they both have strengths and weaknesses. Xbox beats PS2 in some areas. PS2 beats Xbox in some areas.
 
midnightguy said:
with Xbox vs PS2 it is not one system is more powerful than the other. they both have strengths and weaknesses. Xbox beats PS2 in some areas. PS2 beats Xbox in some areas.

While technically this is true, there are some severe limitations on the PS2 side that lead the Xbox to take a clear advantage in nearly every meaningful way in the end.
 
Xbox has more brute power than the cube - but the actuall visuals are very close (thanks to mostly to ATi's GFX card) Interesting next gen MS is going with ATi, and Sony is using Nvidia.

I expect next gen to be similar - PS3 will outpower the 360, but the visuals will be very similar. MS is not stupid - they saw the cube putting out visuals on par with thier box and nintendo making money by using a cheaper more efficent part.

Factor 5 = meh. Their games are more fun to watch then play.
 
Eggebrecht never said that the GC was more powerful than the XBX. He said he felt that any effect the XBX could produce or perform, could be done upon the GC. And he's correct, pixel shaders, normal maps, DOT3, EMBM, etc. They may be limited in their overall scope when compared to the XBX, but can be replicated nonetheless. He said this both in a PGC interview for RL, & the IGN video interview regarding RSIII.
 
Factor 5 are like RARE-they make plenty of nice visuals at the expense of questionable frame rates. I don't really mind though-frame rates have never bothered me. But at the rate this board bitches and moans about framerates...well you can bet people will make a fess about it if Factor 5 is indeed in Sony's camp.
 
gamergirly said:
So much for the multiplatform boom. Looks like a ton of titles are going to be system exclusive

These are only 2 3rd parties GG, let their software bomb on the supposed "exclusive platform" & you will see a migration of said title as soon as their exclusivity rights run out.
 
gamergirly said:
So much for the multiplatform boom. Looks like a ton of titles are going to be system exclusive

I hate multiplatform crap. I'm planning on owning all consoles anyways, so I'd prefer custom content that plays the strengths and weaknesses of the machines. Multiplatform content almost always ends up suffering.

Factor 5 are like RARE-they make plenty of nice visuals at the expense of questionable frame rates.

Not true.

RSII ran at a pretty solid 60 fps while RSIII at least managed to hold 60 fps a decent amount of the time. Rare's GC effort also ran at 60 fps.
 
what is the deal with these spinning disc avatars people have? I have been out of town/country/civilization and just recently returned and it confuses me.
 
dark10x said:
Not true.

RSII ran at a pretty solid 60 fps while RSIII at least managed to hold 60 fps a decent amount of the time. Rare's GC effort also ran at 60 fps.

Have to disagree with you. RS2 has some problems in frame rates,you can see it sputter about 1/3 of thetime. It sorta takes away from the beauty of the game. Luckily its not major though.
 
Angelus said:
Have to disagree with you. RS2 has some problems in frame rates,you can see it sputter about 1/3 of thetime. It sorta takes away from the beauty of the game. Luckily its not major though.

Sorry Angelus, but dark can spot a fluctuating framerate without binoculars on a 12' inch TV at over 200 yards. His name amongst the Apache is the Great Eagle-Eye.
 
Li Mu Bai said:
Sorry Angelus, but dark can spot a fluctuating framerate without binoculars on a 12' inch TV at 200 yards. His name amongst the Apache is the Great Eagle-Eye.
I thought it was "Runs with wolves at 60 fps"
 
android said:
I thought it was "Runs with wolves at 60 fps"

:lol Either way arguing or debating with him regarding fps is an effort in futility. Anyways, I agree with him here. 1/3 of the time? What game were you playing? It was quite a bit more consistent & much more stable than that.
 
Amir0x said:
They're both powerful, and much closer than the PS2 v Xbox debate. But Xbox is more powerful, however slightly.

Xbox has two hardware lights more than the Cube. Processors are about the same due to the RISC processor in the Cube.

Not really a significant difference at all.
 
Spike said:
Xbox has two hardware lights more than the Cube. Processors are about the same due to the RISC processor in the Cube.

Not really a significant difference at all.

it depends on what you consider "significant".
 
gamergirly said:
So much for the multiplatform boom. Looks like a ton of titles are going to be system exclusive

Yeah, and I can't help but say, 'I've told you so.' Numerous times.
 
robertsan21 said:
Source

Scroll down to Killzone.

seems like Factor 5 is onboard for killzone...

Where? It says Killzone is by Guerrilla Games. Maybe they typoed and fixed it? After all it also says Heavenly Sword is from "Ninja Productions".... isn't it Ninja Theory?
 
True story: my cousin just quit ILM because he got a job as the art lead on a Factor 5 project.

What it means to the average gamer: FUCKING NOTHING.
 
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