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Factor5 working exclusively with PS3 - Reason? Performance

Factor 5 is alright. I own both Rogue Leaders for GameCube because they make the graphic whore inside of me feel so good. But playing the games is another story.
 
Great news. :) I would love to see them focus a bit more on gameplay but F5 should do an excellent job of making something entertaining that really shows off the hardware. MP modes are always fun anyway so now that they are on a system with BB support I'm sure they'll whip up something fun.
 
Nintendowned. Now let's see if Factor 5 can provide some nice gameplay along with those sick graphcis. :P
 
adamma666 said:
nope. Trenz did it.

and what? the "kings of metal" cover was painted by the famous artist ken kelly in ´88 for manowar. trenz copied it without any shame... i lost respect for that man in every way!
 
ram said:
and what? the "kings of metal" cover was painted by the famous artist ken kelly in ´88 for manowar. trenz copied it without any shame... i lost respect for that man in every way!


The fact that you remember the art on a Manowar album doesn't strike you as being a bit odd? I mean it's Manowar for Christ's sake!
 
Meh. I want to see that demo though. Should hopefully see it at GDC, if not at one of those private showoff sessions Sony tends to do between conferences. PEACE.
 
Wake me up when Factor 5 makes a decent game.

Maybe then, I'll care.

Seriously, what's with these developers like Silicon Knights and Factor 5 going exclusive to consoles like they're so fucking important? They're nothing but c grade developers.
 
Factor 5 should finally have a chance to do what they actually want to now. Of course, you could have said the same for Rare, and look how that has turned out for MS. Now if Bioware really is going to the PS3 like I've heard

Things will get interesting. Basically Nintendo will have only their unique IP's and whatever third parties will give them. OTOH this could make Nintendo a good second console and secure a good "niche" market for them.

Oh the irony...
 
I remember back when RSIII was being unveiled for the first time, GAF was going fucking nuts with anticipation. Lots of love for F5 then.

But I guess those people are all dead now. RIP you poor misguided souls.

*wipes away the tears*
 
robertsan21 said:


Wow.

"* ' KILLZONE ' SCEE
The FPS which designates the battlefield of the near future wind as the stage. Production is splendid e.g., the companions who, fight together speak. As for production Factor5."

Why would SCEE be publishing a Factor5 game?

Why were people interviewing Guerilla afterwards?

Izzy?
 
I'm certain that whatever completely fresh, new, original PS3 title Factor 5 unveils, the beginning of the game will be based on the premise of piloting a plucky spacecraft in a daring assault on a gigantic space fortress and doomsday weapon. In the first half of the mission you'll fly across the surface of this, hmm, let's say "Kill Star" and blow up random, repeating target towers while being swarmed by small identical fighters.

Then in the second half of the mission you'll descend into oh, what might be a sort of trench-like feature on the surface. There you'll dodge protrusions in the trench until you reach the end, where your ship will drop a bomb in a crucial vent of some kind. Finally you'll soar away in a cut-scene as the Kill Star explodes with a giant ring effect.

It's no wonder Factor 5 desires the raw power of PS3, to bring us innovative gaming experiences that they've always dreamed of crafting but lacked the technology to create.
 
I always figured he would want to work with the Cell processor. They seem to like tech more than making satisfying games. I think we all assume the PS3 to be more powerrful, but to the degree and how much work will it take to go beyond what the Xbox 360 will be able to do is the question. Good move on his part if he got second party status.
 
uh, their word doesn't mean anything is sony's gonna be their publisher. This is about as reliable as ms clamining x360 is more powerful than ps3.
 
thorns said:
uh, their word doesn't mean anything is sony's gonna be their publisher. This is about as reliable as ms clamining x360 is more powerful than ps3.

Not quite, at least he's had access to Xenon hardware/documentation, MS (Major Nelson) has not had hands-on time with PS3 kit ;)

But I know what you mean - having Sony as your publisher arguably taints your objectivity (though DeanoC from B3D might disagree..). But going into this gen they had no vested interests in any of the platforms (unlike last gen, where they were working with Nintendo on GC's audio hardware), so they could evaluate their options from a slightly more agnostic point of view. They went with Sony, be it for money or power or both (i'd say both).
 
gofreak said:
Not quite, at least he's had access to Xenon hardware/documentation, MS (Major Nelson) has not had hands-on time with PS3 kit ;)

But I know what you mean - having Sony as your publisher arguably taints your objectivity (though DeanoC from B3D might disagree..). But going into this gen they had no vested interests in any of the platforms (unlike last gen, where they were working with Nintendo on GC's audio hardware), so they could evaluate their options from a slightly more agnostic point of view. They went with Sony, be it for money or power or both (i'd say both).

They haven't had the access to the final X360 hardware, most likely just the dev kit, which is -no deniying it- seriously underpowered. Unless they're saying that the PS3 devkit is superior to the X360 devkit, I don't see how they can reach to a conclusion about the comparison of the two systems. I mean looking at the specs of the two machines, it is obvious that there isn't a huge difference between them.
 
thorns said:
They haven't had the access to the final X360 hardware, most likely just the dev kit, which is -no deniying it- seriously underpowered. Unless they're saying that the PS3 devkit is superior to the X360 devkit, I don't see how they can reach to a conclusion about the comparison of the two systems. I mean looking at the specs of the two machines, it is obvious that there isn't a huge difference between them.

We're exceptionally limited by what we can tell from just the official specs released. Though we can see there's a big diff on the CPU side (despite MS's protestations about "general computing power", which I'd disagree with anyway).

F5 would have had access to unfinished hardware and detailed technical docs outlining the final hardware from both systems. It's reasonable to expect they'd be able to wrap their heads around the relative power of the final two systems based on a combination of the hardware and the docs. It'd be a little shambolic if devs hadn't a notion of what the final hardware would be able to do, given that they're supposed to be making games for these machines.

But I'm sure money was a big part of the equation too, be it in terms of a once-off payment or better licensing/royalties or just an anticipated bigger market on PS3.
 
gofreak said:
Wow.

"* ' KILLZONE ' SCEE
The FPS which designates the battlefield of the near future wind as the stage. Production is splendid e.g., the companions who, fight together speak. As for production Factor5."

Why would SCEE be publishing a Factor5 game?

Why were people interviewing Guerilla afterwards?

Izzy?

HOLY SHIT if that's true
 
If F5 just makes great engines for other companies then thats good. They can actually be good for something other than wasting their amazing graphical talent on their shitty gameplay.
 
djm19 said:
If F5 just makes great engines for other companies then thats good. They can actually be good for something other than wasting their amazing graphical talent on their shitty gameplay.

I agree with this. If they're there for Sony to make great middleare engines for Sony, then it's worth working with them. Look at Naughty Dog, they made one of the best engines for PS2, and without it Insomniac wouldn't have made the great R&C series.
 
Not for nothing but this is the same jerk who claimed GC was more powerful than Xbox when he was doing dev for Nintendo. The bottom line is Sony handed him a fat check and now hes singing system praises. Once again, don't believe the hype people.
 
Dragmire said:
Sony courted Factor 5? Wow, they've certainly got a good eye for developers.

*waits to see reaction*

Well if you mean that in a technical sense, I think every company could see how good F5 is.
 
A little bit off topic, and I know this has already been stated ad naseum, but the on-foot missions in RS2 were really horrible - I mean turn-it-off-put the-game-away bad.
 
sirris said:
Not for nothing but this is the same jerk who claimed GC was more powerful than Xbox when he was doing dev for Nintendo. The bottom line is Sony handed him a fat check and now hes singing system praises. Once again, don't believe the hype people.
Wow, I'm surprised it took this long for someone to scream moneyhat. If it was a microsoft announcement you couldn't make it past 5 posts. One thing I don't understand is if he's comparing the performance of final devkits or just buying into the numbers these guys are ballying about.
 
Pedigree Chum said:
I agree with this. If they're there for Sony to make great middleare engines for Sony, then it's worth working with them. Look at Naughty Dog, they made one of the best engines for PS2, and without it Insomniac wouldn't have made the great R&C series.

They would be put to brilliant use if utilised as you stated.
 
There's no reason to get bent out of shape about Julian's comments as if they represent a slap in the face to other consoles, when the first comment quoted from him in that CNET UK article is...
"I was shocked by how powerful the new consoles are," said Julian Eggebrecht, president of the San Rafael, Calif.-based game development company Factor 5. "They should really free our development."
Consoles. Plural.

That he and the rest of F5 opted to support the PS3 due to an edge in CPU performance isn't an insult to the X360.
 
Factor 5 provided the visual impetus to get a GameCube at launch with the stunning Rogue Squadron II: Rogue Leader, I wouldn't be surprised if they acted in the same capacity for Sony this time around.
 
sirris said:
Not for nothing but this is the same jerk who claimed GC was more powerful than Xbox when he was doing dev for Nintendo.

Factor 5 also wrote Divx for X-Box.

sirris said:
The bottom line is Sony handed him a fat check and now hes singing system praises. Once again, don't believe the hype people.

So what would you say we should believe? A Microsoft employee on his personal blog? :lol
 
very, very interesting.

It does strike me as somewhat odd that Sony didn't make a much bigger deal of this at E3. What would be the purpose of that? Why didn't we see this supposed Factor 5 tech demo?

Anyway, I'm not a fan of Factor 5. They make pretty visuals, so, hopefully they bring it in a little and Sony uses their talents in a decent way, mostly to hammer out the solid graphics engines.
 
SolidSnakex said:
If F5 is handeling the graphics engine and Guerilla is left with the gameplay

Then we just need to get Guerilla out of the equation and Killzone has a chance to be average!
 
thorns said:
They haven't had the access to the final X360 hardware, most likely just the dev kit, which is -no deniying it- seriously underpowered. Unless they're saying that the PS3 devkit is superior to the X360 devkit, I don't see how they can reach to a conclusion about the comparison of the two systems. I mean looking at the specs of the two machines, it is obvious that there isn't a huge difference between them.

When devs are given kits, they aren't coding to the current kit. Those kits go through evolutions in power and functionality. They are coding to the target specs of the machine. So F5 would know what the 360 is capable of, at least if they really did have dev kits. The comments they made are another story. Opinions are like assholes, right? PEACE.
 
Then why didn't F5 work with MS this gen.? Sounds fabricated, they are going with whom they believe will be the market leader in the coming gen.
 
Li Mu Bai said:
Then why didn't F5 work with MS this gen.? Sounds fabricated, they are going with whom they believe will be the market leader in the coming gen.

They had a vested interested in GC last gen, being the audio designers. I'm sure they were getting royalties or some sort of financial compensation for their hardware work on GC.

That said, of course, their relationship with Sony involves money and one has to bear that in mind with regard to F5's comments. But if they had a choice - and I'd say there was more than one avenue open to them - I'd say system power was part of the equation (if a smaller one than the financial side, obviously).
 
This is potentially good news from a graphics engine standpoint or if a flight shooter is the focus (Rebel Strike still had great flight scenarios). The on-foot sections in Rebel Strike though are a pretty harsh reminder that not every developer can adapt to different genres/gameplay styles. Indeed, if they actually thought they had a winning formula in Rebel Strike as delivered then it casts some doubt on their judgment in general.

Having said that, I'll be doing another mission in Rebel Strike later today. Hopefully the next one is mostly flying...
 
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