
● The ability to jet in six directions, not just up. Not all directions have the same jet strength, so it's not just a free-for-all glide fest.
● Definitely do not want the player movement to feel light and floaty, but it should feel fast and the players should feel their momentum.
● Skiing like it might have been done if it were designed in from day one, as opposed to being a bug.
● Vehicles? Not right now. Same with deployables. (They want to concentrate on the core gameplay first). Vehicles a lot of the time feels tacked on, and done half-ass.
● Will there be big large bases? They are finding the most fun with the movement model is somewhere between medium and small buildings.
● How large will the largest maps be? They can do either at the end of the day. Both freedom of movement and strategic combat are important to the gameplay, so for the maps to feel good we need well designed levels with clear objectives and choke points that also give players enough space to move around a lot and fight it out. It's a pretty hard thing to balance between all the movement, weapon, and level aspects, but it's already starting to feel good.
● Maximum amount of players? They can have 32 players per team, as Torque started out with TRIBES, and has some of the best netcode in the industry. They want something fun though. They want to do what feels best to PLAYERS.
● System Requirements? They want a broad range of people to be able to play the game, and do so competitively. Performance will be cranked in as tightly as possible.
● Community Features? They are starting out with with social networking, real time chat, and personal profiles. (Almost unlimited possibilities, as it's all done in the browser right on the WEB)
● Mods? Custom maps? User content? Supporting user-generated content or mods is important to them in the long haul, but it won't support that right out of the gate. It's something high on their priority list. They want to get the game out there first, once there is a big community, they will release tools.
● How will the game work with the browser exactly? The games will run inside the browser, not just launch from them. As FPS players, they were Skeptical at first. Once they had it up and running though, they realized how nice it would be to be able to play anywhere. No disc. No install. I can get invites to my friends' matches or invite them to mine by simply passing a URL in IM, email, or whatever.
● Another great thing about being on the web is that that they can update the game at any time. Live on the web, and can grow the game along with what the players want.
● Will there be permanent files? Or is it streamed? You don't have to wait for a bunch of files to re-download every time you play. (So, yes permanent)
● Limited screen space in the browser? Running the game in the browser is exactly like running it in a window. (You can check your email, do whatever it is that you like to do, while playing) However, the tech allows you to go full screen.
● BETA soon! They are access by sign-up date; those who sign up first are first to play. Once you're in the beta, you'll get a preview of all the games, and can give feedback on them, having an effect on how they turn out. You can also invite friends and if they sign up, you get ActionTokens, which is our virtual currency that can be applied to buy games and such down the line.
● Their games will have a free to play component so you can try before you buy. The first hit is free.
● Party system, which allows you to invite friends to your party by passing them a link via email, IM, the InstantAction lobby or website, or whatever. They come join your game instantly when they click the invite, no matter where it comes from, because it's all handled via the web browser. Once you're in a party, switching from game to game is seamless. There is no time-consuming shut down, setup, and matchmaking process.
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