Fallout 4 PC Performance Thread

I believe the latest nvidia druvers have sli support now, at least in the sli option on the nvidia control panel it shows nvidia recomended

I havent trier to see the difference yet, would be cool if it helped with my stupid big settlements killing the framerate
 
I don't know what happened but in the last week or so this game has been blue-screening my PC like crazy. Maybe the beta update conflicts with ENB?
 
Just updated to AMD Crimson Drivers and now that I'm playing Fallout 4 the game is locking to 30fps anytime I'm in a conversation and the game does a closeup of the NPC while they are talking. When the camera comes back to me during the conversation it goes back to 60fps and then goes back to 30 when it cuts back to the NPC...anyone else having this issue?

The issue happened to me at Goodneighbor while I was talking to the singer at the third rail and while talking to Hancock.

I've had similar issue with Crimson drivers the other day. Rolled back to CCC and it's gone.

I don't know what happened but in the last week or so this game has been blue-screening my PC like crazy. Maybe the beta update conflicts with ENB?

The beta update mess up most mods out there.
 
Sooo is Nvidia just never going to post an optimization guide after they yanked the last one?



Why did they yank the last one? Followed a link to it and to my surprised I found scorched earth...





Also, what's the verdict on the driver update? SLI users seeing significant gains?
 
Yep, rolling back fixed the issue. Was getting on here to post about it.

Took me some trial and error to get there but at least the problem is resolved. Sucks though since the Crimson Drivers seemed to help with Just Cause 3.

If you download Crimson DLL's and place them in the main directory of Just Cause 3 (Wherever the executable is), you'll get the benefits of them while still keeping the functional driver.

Download here

You can do this with any game.
 
I believe the latest nvidia druvers have sli support now, at least in the sli option on the nvidia control panel it shows nvidia recomended

I havent trier to see the difference yet, would be cool if it helped with my stupid big settlements killing the framerate

I just tested it and it doesn't appear SLI is working yet. Quite a bit of stutter even at 60 fps with vsync. I climbed to the top of the Corvega plant and stared at a spot that dropped my fps down to about 50. MSI afterburner showed GPU1 Usage at around 15% and GPU2 Usage at around 85%. CPU usage was ~50% on 6 of 12 threads and 0% on the other 6 (no hyperthreading I'm guessing).

Specs:

MSI X99A
Core i7 5820K @ 4.4 Ghz
SLI GTX 970s (stock)
Latest (Dec. 1st) Nvidia drivers
 
The beta update mess up most mods out there.

I removed ENB but sadly the issue is the same. Maybe it's just the area I'm playing in but currently I can't play for more than 10 minutes without the game blue-screening my PC. Doubt it's an issue with my PC because I just finished 4 hours straight of MGS5 and Battlefront with no issue at all.
 
I'm not really impressed, the one thing it does better is smooths the stuttering, but doesn't eliminate it. I deleted all my custom INI's and I can say that it's smoother for sure, but when you look at the actual SLI profile in NVinspector they didn't change much.

Also, the Volumetric Lighting bug with SLI where it shines through objects is still there.

I'll add some screenshots here in a few minutes
EDIT (pics added)

359.06 Volumetric Lighting bug present after a few minutes


Pre 359.06 with Stock INI's at ultra (God Rays High), SLI compatability bits for Arkham City


359.06, Usage up and FPS up, Stock INI at Ultra (God Rays High)


359.06 Lighting Bug


NvInspector of the changes to the profile after the Driver update


Settings

Not entirely sure that the improved framerate is due to the update. I was playing recently, and was getting about 45fps in Sanctuary. Rebooted the game, and it was back to 60.
 
I have a 980m and I just got a 4k tv. I want to play at 60fps. Would I be better off bumping up the resolution and turning off antialiasing and anisotropic filtering or would the resolution increase be far more taxing and produce a worse picture?
 
I have a 980m and I just got a 4k tv. I want to play at 60fps. Would I be better off bumping up the resolution and turning off antialiasing and anisotropic filtering or would the resolution increase be far more taxing and produce a worse picture?

Fallout 4's AA is extremely cheap and will not buy you many frames turning it off. You really want TAA in this game anyway. It's amazing, and without it you'll still have plenty of pixel crawl even at 4K.

That said, a 980m.... yeesh. You'd have to kill a lot of settings for 60 FPS even with a proper 980 I'd imagine.

Don't TV's have awful response times anyway?
 
I upgraded my video card from a 7970 to a 970, and man, does it feel a lot better. I'm not getting any stuttering on the overworld and surprisingly, the game loads faster. Well, outside of the original loading screen. I'm on Ultra, but I may drop down to High to see if I can keep a solid 60.
 
I'll take a look at that. I saw that the Nvidia Experience recommended Godrays at Medium, but I wanted to see how far I could push the game.

With this game running like it does, I don't think there's a hardware configuration on the planet that wouldn't benefit from turning God Rays to medium. High\Ultra look almost identical. I'd show you the Nvidia interactive comparison but their tweak guide is freakin gone :(
 
With this game running like it does, I don't think there's a hardware configuration on the planet that wouldn't benefit from turning God Rays to medium. HighUltra look almost identical. I'd show you the Nvidia interactive comparison but their tweak guide is freakin gone :(
That sucks. I remember going from Ultra to High on my 7970 and not seeing too much of a difference but getting some okay gains.
 
Seeing an update coming through on the Beta channel.

Apparently these are the patch notes:

Beta update 1.2.37

General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Fixed issue with player becoming stuck in terminals
 
Fallout 4's AA is extremely cheap and will not buy you many frames turning it off. You really want TAA in this game anyway. It's amazing, and without it you'll still have plenty of pixel crawl even at 4K.

That said, a 980m.... yeesh. You'd have to kill a lot of settings for 60 FPS even with a proper 980 I'd imagine.

Don't TV's have awful response times anyway?


I guess I was thinking since I can run the game easily at 1080p at 60fps so wouldn't I be better off bumping the resolution up somewhere between 1080p and 4k and turning off filters like antialiasing and other filters which are basically simulating a higher resolution. Maybe like 1440p I always hear that resolution mentioned on here.
 
Seeing an update coming through on the Beta channel.

Apparently these are the patch notes:

Beta update 1.2.37

General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Fixed issue with player becoming stuck in terminals

About fucking time.
 
Seeing an update coming through on the Beta channel.

Apparently these are the patch notes:

Beta update 1.2.37

General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Fixed issue with player becoming stuck in terminals

So I can start running unlocked again? yey!
 
Seeing an update coming through on the Beta channel.

Apparently these are the patch notes:

Beta update 1.2.37

General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Fixed issue with player becoming stuck in terminals

GOD YES. I'm tired of F5'ing every time I'm about to use one.
 
Seeing an update coming through on the Beta channel.

Apparently these are the patch notes:

Beta update 1.2.37

General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Fixed issue with player becoming stuck in terminals
Where's the fookin big leagues perk fix.
 
Did Bethesda release a new patch? I'm getting 60 fps locked now in parts where it would drop.

If you're on the Beta channel you should have received a patch this morning. Will try tonight and report back with my performance. Everything is fairly smooth, just some parts of the city have a weird chug sometimes when looking around.
 
Beta patch: SLI utilization still minimal (single digits on non-primary GPU). Ultra @ 4K still dips to 20s in foliage areas.

Edit: It has also borked any ability to use an alternate SLI profile in NVidia Inspector, near as I can tell. Clearly they're futzing with the SLI code but hopefully it gets better... :(
 
Heh. The Nvidia inspector SLI settings from Nvidia are exactly the same as I had them before. They just copied the suggested settings from the Nvidia user base.
 
EDIT: Verifying the cache solved the slowdowns, I was still using the last updates executable file. Using the updated version and the game seems near perfect with only small loading stutters like TW3 has, nothing prolonged or constant.
 
So with this new beta patch, getting stuck after using a terminal has apparently been fixed, meaning we can now run the game at a framerate of 120/144 and not run into this issue. However, won't the game engine still be running at an accelerated speed due to the higher framerate? Or has that been addressed in this patch too?
 
Does anyone else have an issue where if the game is run in Borderless mode it's unplayable?

If I have Borderless mode on the game will not run at more than 16 FPS. No idea why.

This happens with the vanilla game (no mods)
 
Does anyone else have an issue where if the game is run in Borderless mode it's unplayable?

If I have Borderless mode on the game will not run at more than 16 FPS. No idea why.

This happens with the vanilla game (no mods)

I don't have problems with windowed borderless. It's the only mode I ever run for gaming, so I tweak everything around it. Here are my settings:

http://www.neogaf.com/forum/showpost.php?p=184925858&postcount=1722

I get ~60fps until the usual suspects bog it down.
 
Does anyone else have an issue where if the game is run in Borderless mode it's unplayable?

If I have Borderless mode on the game will not run at more than 16 FPS. No idea why.

This happens with the vanilla game (no mods)

This might be related to your monitors refresh rate. Try changing it to 60 if it's a high refresh rate monitor.
 
That is fucked up, seems to run fine at 60Hz but is unplayable at 144Hz.

They need to get that fixed. Fallout 4 is the only game that seems to be doing this.

What GPU are you running? G-Sync / Freesync monitor? I had this exact problem but it was opposite scenario, worked fine Borderless, unplayable in Full Screen.

You can workaround this problem by setting iPresentInterval=0 in Fallout4prefs.ini and cap the framerate with RivaTuna Statistics Server / nVidia Inspector / Crimson Framerate Target Control.
 
So with this new beta patch, getting stuck after using a terminal has apparently been fixed, meaning we can now run the game at a framerate of 120/144 and not run into this issue. However, won't the game engine still be running at an accelerated speed due to the higher framerate? Or has that been addressed in this patch too?

It does seem to run at a accelerated speed. Dialogue seem to "clip" over each other, meaning before someone finishes their line the next line would be spoken overlapping the previous one. I also notice my companion's breathing animation seem to move a bit too fast when they have their weapons out.
 
So with this new beta patch, getting stuck after using a terminal has apparently been fixed, meaning we can now run the game at a framerate of 120/144 and not run into this issue. However, won't the game engine still be running at an accelerated speed due to the higher framerate? Or has that been addressed in this patch too?

It does seem to run at a accelerated speed. Dialogue seem to "clip" over each other, meaning before someone finishes their line the next line would be spoken overlapping the previous one. I also notice my companion's breathing animation seem to move a bit too fast when they have their weapons out.

The speed issue was only if you fiddled with the ifpsclamp and ipresetinterval (or somesuch setting) in the ini files. Changing those breaks the engines ability to adjust the speed on the fly. You can actually notice the engine adjusting the speed when running unlocked, if you suddenly get a boost of FPS (for instance walking up to a door), you can notice a very slight stutter sometimes, as the engine adjust it's speed to match the new higher FPS.

The dialog clipping I noticed even when I was locked at 60FPS at times, so it seems to be partially unrelated.
 
Ever since I downloaded the newest Nvidia drivers for JC3, I'm now getting noticeable input lag in Fallout 4. I'm not sure what it is...

All my ini tweaks and game settings are exactly the same. Was Fallout 4 updated in the last couple days (ignoring the update that just happened), or should I blame Nvidia. Or something else entirely...
 
Seeing an update coming through on the Beta channel.

Apparently these are the patch notes:

Beta update 1.2.37

General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Fixed issue with player becoming stuck in terminals

This is good but it's not the only place where the performance sucks --it's worse in the downtown Boston area. Hopefully they'll fix that later.
 
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