Dusktildawn48
Member
do we have any xbone shots?
Managed to find one of the screenshots hosted elsewhere. Quote to see.
Dem bark textures.
Comparing Fallout to Witcher is like comparing apples to tomatoes. Technically they are both fruit, but you'd never use them the same way. It's disingenuous to compare them.
Managed to find one of the screenshots hosted elsewhere. Quote to see.
Dem bark textures.
Their shader work is pretty dull, everything seems to be carved out of the same clay like substance. Wood, metal, rocks, dirt, even the humans... I guess that's what you get with certain lighting/shader combination without the more traditional texturing efforts.
I think the issue is that there are SO many open world competitors night now that are setting the bar higher than it was last gen
So Fallout 4's modest upgrades stand out
My worry is that since they used the same engine that they Reused or iterated on existing assets in their pool.
Its not stretch and I can see a clear difference between art assets that were built and given detail and those that were neglected
MAYBE every little object in this was hand crafted new from scratch but im not seeing evidence of that
ENB shaders were pretty good at improving shadow quality upclose in Skyrim, though.
Ps. Am i bad person if the best thing for me about F4 release is that they can move to new Elder Scrolls now?
Still interested in F4 btw![]()
Managed to find one of the screenshots hosted elsewhere. Quote to see.
Dem bark textures.
Yup, we were all way more forgiving when Oblivion/F3/Skyrim were out because very few other devs did what Bethesda did.
That's no longer true, MGSV proves you can have a fantasticly controlling game set in an open world and The Witcher 3 showed us how to achieve a dense, beautiful open world with solid writing in both the main questline and side objectives.
I'll reserve my final opinion for when I play it but holy shit has Fallout 4 just completely failed to get me excited about anything it's offering.
do we have any xbone shots?
The game is. The screenshot isn't. That random sites simply cave with every DMCA request doesn't mean it's a legitimate request.
Rant:
It's also disturbing that a publisher doesn't want screenshots to be out in the open prior to release. If anything, the screenshots will increase hype, people will see them and think "yeah I want to play that game!", but as they don't want this to happen, it's clear they know all too well the screenshots don't really make the game look like the game they sold to the fans and fear people will cancel their pre-orders.
If a company spends a lot of energy to fight free publicity and hype you have to be very careful. The shots shown in the TS are 'ok' but only when you view them scaled down. When I click open the shot of the ghouls for example, the texture work is absolutely way too low-res. I understand why Bethesda doesn't want gamers to see that before they buy the game, but it's absolutely key gamers do see that kind of shots before buying.
Anyway, it's not as if Bethesda didn't lie in the past about their engine and how they rewrote everything from 'scratch' for this game (like they said about the gamebryo version used in Skyrim): it's an improved version of their old, buggy, slow, inefficient mess of an engine and it's no surprise the end-result doesn't look great. I guess they used the same old cruft because their employees know how to work with it, the tooling is in place and they can get up and running fast without waiting for teh engine team to come up with a new engine/tooling etc. They forget that they have to make that step eventually, if it's not with this game then it's for the next or the one after that.
CDPR made that step clearly, they spend a lot of time migrating their tech to modern standards so their engine could deal with the vast open world of The Witcher 3, without load times, ever. I can move from:
to
Without a loading screen, while I'm in the first shot in a swamp and in the second I'm in a big city.
We all should stop making excuses for Bethesda and what they try to sell us at a very premium price. It's not the graphics if they're super great or not that great, the graphic quality are a sign that the underlying technology is old as well. They polished it up a bit with better lighting, but e.g. texture work is still very bad. I doubt they did that on purpose or that they couldn't find the right people to come up with proper textures. The only explanation I can think of is that their tooling (and thus the engine) is simply not up to it and they refused to update it with systems that do. I wouldn't be surprised if the same memory leak aspects, corrupt world data (so the game CDTs when you go to a specific part of the map), and an endless stream of buggy quests which can't be completed are present at launch. Especially considering they try to hide the state of the engine so furiously by take-down notices of screenshots.
/Rant.
Managed to find one of the screenshots hosted elsewhere. Quote to see.
Dem bark textures.
ENB only works in DX9 though and the developer has no interest (yet) in rewriting it for DX11. Hopefully that changes, because the shadow accuracy improvements were awesome. Though I'm pretty sure the lighting and AO by default is good enough to mean ENB isn't as necessary as it was for Skyrim.
As far as we know so far: Xbox One offers the same fidelity, IQ, resolution and fps as PS4.
Is Witcher 3 on a completely different engine from 2?
Managed to find one of the screenshots hosted elsewhere. Quote to see.
Dem bark textures.
No. Witcher 3 is using REDengine3 which is build on top of REDengine2 [1=PC release of TW2 & 2=360 / PC Enhanced Edition].
One thing I hope mods do rather quickly is increase the number of lights that are actually shadow casting (aka ticking the flag in the editor).
All the stuff I have seen of indoor sections so far just has tons of non-shadow point lights.... which just does not look good.
It may as well be a new engine with the massive differences between the two.No. Witcher 3 is using REDengine3 which is build on top of REDengine2 [1=PC release of TW2 & 2=360 / PC Enhanced Edition].
Comparing Fallout to Witcher is like comparing apples to tomatoes. Technically they are both fruit, but you'd never use them the same way. It's disingenuous to compare them.
Interesting
So whats the X factor here? I mean I KNOW that CDPR values visuals and art direction as a higher priority... you see that when they market their games
We are comparing the graphics that the devs were able to utilize across two massive scale open-worlds. Not the game itself.
There is an ENB for GTA V.Skyrim was quite moddable in terms of shadow distance, but yeah i forgot that this is DX11 title. This could be problematic ;/
Maybe Durance can shed some light on this, but does having movable forks & spoons really eat up all GPU power so result is lackluster textures, lacking AO etc.?
Off-topic TES6 excitement:
YAY! That's also the reason I'm most excited by FO4's release =D Trademarks suggest it'll be called Redguard by the way, so get ready for deserts, grasslands, and rainforest in Hammerfell.
"Oblivion" was trademarked in 2002 when Morrowind launched.
"Skyrim" was trademarked in 2006 when Oblivion launched.
"Redguard" was trademarked in 2011 when Skyrim launched.
Also worth noting it's definitely not a trademark for the old "TES Adventures: Redguard" game. All their trademarks for older TES titles (Arena, Daggerfall, Battlespire, etc) are dead. Redguard was first filed for in 2011 and has been regularly renewed (requiring proof of work) since. There are no other unused TES-related trademarks currently active. Only other unannounced Zenimax trademarks are Starfield and Giant Monster News. So Redguard seems highly likely to be the name of TES6 =)
![]()
Fiery goddess of a graphics whore!
The visuals are directly related to the games, to compare only visuals without context is just pointless, CDPR had to make sacrifices to make the game look that way and even saying that, the Witcher doesn't look good everywhere on its map
Typos were made, but now I don't even want to fix it.
---
I wonder how i5 6600K @ 4.5GHz will fair with FO4, kinda concerned that FO4 is shitty at CPU usage and makes it games personal chokepoint.
So this is ultra?
I'm afraid to see the low config then.
Maybe Durance can shed some light on this, but does having movable forks & spoons really eat up all GPU power so result is lackluster textures, lacking AO etc.?
Interesting
So whats the X factor here? I mean I KNOW that CDPR values visuals and art direction as a higher priority... you see that when they market their games
I think the issue is that there are SO many open world competitors night now that are setting the bar higher than it was last gen
So Fallout 4's modest upgrades stand out
Managed to find one of the screenshots hosted elsewhere. Quote to see.
Dem bark textures.
There is an ENB for GTA V.
Sounds like a spinoff or something... why would they name it after a specific race when that aspect has so many customization options... just my 2 cents
a 290x is somewhat faster than the 970. So ultra.I have an i5-4690K & 290X...I know I would run this on PC better than the PS4 but would that do Ultra settings considering an i7 is "Recommended"? Again, I'm not worried about if I could run the game I'm just wondering at what level I could do it.
Why? Both are open world games with big maps and lots of foliage.Comparing Fallout to Witcher is like comparing apples to tomatoes. Technically they are both fruit, but you'd never use them the same way. It's disingenuous to compare them.