Fallout 4 PC Ultra screenshots

Managed to find one of the screenshots hosted elsewhere. Quote to see.

Dem bark textures.


49pGAe2.jpg
 
Comparing Fallout to Witcher is like comparing apples to tomatoes. Technically they are both fruit, but you'd never use them the same way. It's disingenuous to compare them.

Maybe Durance can shed some light on this, but does having movable forks & spoons really eat up all GPU power so result is lackluster textures, lacking AO etc.?
 
Their shader work is pretty dull, everything seems to be carved out of the same clay like substance. Wood, metal, rocks, dirt, even the humans... I guess that's what you get with certain lighting/shader combination without the more traditional texturing efforts.
 
Their shader work is pretty dull, everything seems to be carved out of the same clay like substance. Wood, metal, rocks, dirt, even the humans... I guess that's what you get with certain lighting/shader combination without the more traditional texturing efforts.

My worry is that since they used the same engine that they Reused or iterated on existing assets in their pool.

Its not stretch and I can see a clear difference between art assets that were built and given detail and those that were neglected

MAYBE every little object in this was hand crafted new from scratch but im not seeing evidence of that
 
Gotta agree with the person who said this is likely a result of a development team wanting to use a familiar engine instead of building an entirely new one.

At least we're getting a game that isn't suffering multiple delays. However, they are going to have to catch up to this generation of hardware at some point.
 
I think the issue is that there are SO many open world competitors night now that are setting the bar higher than it was last gen

So Fallout 4's modest upgrades stand out

Yup, we were all way more forgiving when Oblivion/F3/Skyrim were out because very few other devs did what Bethesda did.

That's no longer true, MGSV proves you can have a fantasticly controlling game set in an open world and The Witcher 3 showed us how to achieve a dense, beautiful open world with solid writing in both the main questline and side objectives.

I'll reserve my final opinion for when I play it but holy shit has Fallout 4 just completely failed to get me excited about anything it's offering.
 
Honestly, it looks decent. Not great, but about what should have been reasonably expected for the engine they're working with. I'm fine with it.
 
My worry is that since they used the same engine that they Reused or iterated on existing assets in their pool.

Its not stretch and I can see a clear difference between art assets that were built and given detail and those that were neglected

MAYBE every little object in this was hand crafted new from scratch but im not seeing evidence of that

Well that's just priorities and applies to every game. Some stuff is C-tier and either taken from existing games/banks or just made very fast.
 
ENB shaders were pretty good at improving shadow quality upclose in Skyrim, though.

Ps. Am i bad person if the best thing for me about F4 release is that they can move to new Elder Scrolls now? :P
Still interested in F4 btw :)

ENB only works in DX9 though and the developer has no interest (yet) in rewriting it for DX11. Hopefully that changes, because the shadow accuracy improvements were awesome. Though I'm pretty sure the lighting and AO by default is good enough to mean ENB isn't as necessary as it was for Skyrim. Textures and meshes alone should do wonders, especially for those buildings. Damn those are insanely low poly, and most of the windows just look like flat textures...

Off-topic TES6 excitement:

YAY! That's also the reason I'm most excited by FO4's release =D Trademarks suggest it'll be called Redguard by the way, so get ready for deserts, grasslands, and rainforest in Hammerfell.

"Oblivion" was trademarked in 2002 when Morrowind launched.
"Skyrim" was trademarked in 2006 when Oblivion launched.
"Redguard" was trademarked in 2011 when Skyrim launched.

Also worth noting it's definitely not a trademark for the old "TES Adventures: Redguard" game. All their trademarks for older TES titles (Arena, Daggerfall, Battlespire, etc) are dead. Redguard was first filed for in 2011 and has been regularly renewed (requiring proof of work) since. There are no other unused TES-related trademarks currently active. Only other unannounced Zenimax trademarks are Starfield and Giant Monster News. So Redguard seems highly likely to be the name of TES6 =)
 
Yup, we were all way more forgiving when Oblivion/F3/Skyrim were out because very few other devs did what Bethesda did.

That's no longer true, MGSV proves you can have a fantasticly controlling game set in an open world and The Witcher 3 showed us how to achieve a dense, beautiful open world with solid writing in both the main questline and side objectives.

I'll reserve my final opinion for when I play it but holy shit has Fallout 4 just completely failed to get me excited about anything it's offering.

Here is what blows my mind

How the fuck did Cross Gen MGSV look as good as it does. Maybe its like Dark Souls where the artwork of all the individual assets was of a quality that when scaled up by better hardware it just popped. Also Japanese are masters of animation and cohesive art design.

Witcher 3 benefitted from being completely built with high quality assets from the ground up. Nothing looks wasted or out of place.

Is Witcher 3 on a completely different engine from 2?
 
The game is. The screenshot isn't. That random sites simply cave with every DMCA request doesn't mean it's a legitimate request.

Rant:
It's also disturbing that a publisher doesn't want screenshots to be out in the open prior to release. If anything, the screenshots will increase hype, people will see them and think "yeah I want to play that game!", but as they don't want this to happen, it's clear they know all too well the screenshots don't really make the game look like the game they sold to the fans and fear people will cancel their pre-orders.

If a company spends a lot of energy to fight free publicity and hype you have to be very careful. The shots shown in the TS are 'ok' but only when you view them scaled down. When I click open the shot of the ghouls for example, the texture work is absolutely way too low-res. I understand why Bethesda doesn't want gamers to see that before they buy the game, but it's absolutely key gamers do see that kind of shots before buying.

Anyway, it's not as if Bethesda didn't lie in the past about their engine and how they rewrote everything from 'scratch' for this game (like they said about the gamebryo version used in Skyrim): it's an improved version of their old, buggy, slow, inefficient mess of an engine and it's no surprise the end-result doesn't look great. I guess they used the same old cruft because their employees know how to work with it, the tooling is in place and they can get up and running fast without waiting for teh engine team to come up with a new engine/tooling etc. They forget that they have to make that step eventually, if it's not with this game then it's for the next or the one after that.

CDPR made that step clearly, they spend a lot of time migrating their tech to modern standards so their engine could deal with the vast open world of The Witcher 3, without load times, ever. I can move from:

to

Without a loading screen, while I'm in the first shot in a swamp and in the second I'm in a big city.

We all should stop making excuses for Bethesda and what they try to sell us at a very premium price. It's not the graphics if they're super great or not that great, the graphic quality are a sign that the underlying technology is old as well. They polished it up a bit with better lighting, but e.g. texture work is still very bad. I doubt they did that on purpose or that they couldn't find the right people to come up with proper textures. The only explanation I can think of is that their tooling (and thus the engine) is simply not up to it and they refused to update it with systems that do. I wouldn't be surprised if the same memory leak aspects, corrupt world data (so the game CDTs when you go to a specific part of the map), and an endless stream of buggy quests which can't be completed are present at launch. Especially considering they try to hide the state of the engine so furiously by take-down notices of screenshots.

/Rant.

The Witcher 3 has got good looking environments because everything else is static. You have the same NPC standing around doing the exact same thing and saying the exact same thing over and over. It gets damn annoying. ( probably the biggest gripe I have with the Witcher Cuz everything else in it is amazing) while Bethesda's games have a level of freedom unparalleled so far where NPC are unique and run on a system that the reacts to the player.

Witcher 3 is more of a set piece kind of game while Fallout is a sandbox in a more true sense. The update in visuals still massive compared to F3 and NV with even more systems at work.

P.S every game company takes down footage of their games if it's released before the release date and it's probably more to do with contracts and people signing nda's and breaking them rather than hiding what the game looks like
 
ENB only works in DX9 though and the developer has no interest (yet) in rewriting it for DX11. Hopefully that changes, because the shadow accuracy improvements were awesome. Though I'm pretty sure the lighting and AO by default is good enough to mean ENB isn't as necessary as it was for Skyrim.

One thing I hope mods do rather quickly is increase the number of lights that are actually shadow casting (aka ticking the flag in the editor).

All the stuff I have seen of indoor sections so far just has tons of non-shadow point lights.... which just does not look good.
 
No. Witcher 3 is using REDengine3 which is build on top of REDengine2 [1=PC release of TW2 & 2=360 / PC Enhanced Edition].

Interesting

So whats the X factor here? I mean I KNOW that CDPR values visuals and art direction as a higher priority... you see that when they market their games
 
One thing I hope mods do rather quickly is increase the number of lights that are actually shadow casting (aka ticking the flag in the editor).

All the stuff I have seen of indoor sections so far just has tons of non-shadow point lights.... which just does not look good.

This was an engine limitation in Skyrim, wasn't it? Meshes can only receive X amount of different light sources, especially shadow casters, and adding more means the game switches light sources on and off depending on which you're closest to or something. Basically it looks ugly as hell if you add more than the hard-coded limit, because you get light sources flickering on and off depending on where you look and stand.

Seems to me this was planned as a cross-gen game but adoption rates of new consoles convinced them to switch to current gen only half way into development, pushing the engine as far as they could. Really hoping they have a robust team working hard on a complete engine revamp for TES6.
 
Comparing Fallout to Witcher is like comparing apples to tomatoes. Technically they are both fruit, but you'd never use them the same way. It's disingenuous to compare them.

We are comparing the graphics that the devs were able to utilize across two massive scale open-worlds. Not the game itself.
 
We are comparing the graphics that the devs were able to utilize across two massive scale open-worlds. Not the game itself.

The visuals are directly related to the games, to compare only visuals without context is just pointless, CDPR had to make sacrifices to make the game look that way and even saying that, the Witcher doesn't look good everywhere on its map
 
Off-topic TES6 excitement:

YAY! That's also the reason I'm most excited by FO4's release =D Trademarks suggest it'll be called Redguard by the way, so get ready for deserts, grasslands, and rainforest in Hammerfell.

"Oblivion" was trademarked in 2002 when Morrowind launched.
"Skyrim" was trademarked in 2006 when Oblivion launched.
"Redguard" was trademarked in 2011 when Skyrim launched.

Also worth noting it's definitely not a trademark for the old "TES Adventures: Redguard" game. All their trademarks for older TES titles (Arena, Daggerfall, Battlespire, etc) are dead. Redguard was first filed for in 2011 and has been regularly renewed (requiring proof of work) since. There are no other unused TES-related trademarks currently active. Only other unannounced Zenimax trademarks are Starfield and Giant Monster News. So Redguard seems highly likely to be the name of TES6 =)

Sounds like a spinoff or something... why would they name it after a specific race when that aspect has so many customization options... just my 2 cents

But oh yeah fallout... cant wait to play it and do fallout things
 
The visuals are directly related to the games, to compare only visuals without context is just pointless, CDPR had to make sacrifices to make the game look that way and even saying that, the Witcher doesn't look good everywhere on its map

Agreed!! As is the case with ANY open world game

That said Fallout 4 so far... The quality discrepancies are more pronounced across the board.
 
Typos were made, but now I don't even want to fix it.

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I wonder how i5 6600K @ 4.5GHz will fair with FO4, kinda concerned that FO4 is shitty at CPU usage and makes it games personal chokepoint.

It'll be fine. Game will run like butter on a 2500k and up.
 
Maybe Durance can shed some light on this, but does having movable forks & spoons really eat up all GPU power so result is lackluster textures, lacking AO etc.?

When they are completely separate objects, use their own draw calls, and also cast their own separate shadows, etc. It will. Then there's the physics and collision on top of that. I don't really know which eats more resources but I'm going to guess the latter.

Morrowind had interactive objects that you could pick up and place down, just without collision (most of the time I think) or havok physics. Arguably, I would say that's a more balanced approach that is even better for purposes like vainly decorating your house, cause you don't have to worry about the ultimately wonky and imprecise physics to mess everything up or just awkwardly hover over surfaces. I don't expect them to ever use that method again though since the physics seem like a pandora's box thing, however poor it might actually be in practice.
 
I think the issue is that there are SO many open world competitors night now that are setting the bar higher than it was last gen

So Fallout 4's modest upgrades stand out

I just don't honestly see the merit of comparing MGSV, Witcher 3, and Fallout 4. They're all attempting different things. I am not saying that the visuals for Fallout 4 are outstanding or anything, don't get me wrong. But I'm saying that I believe there is a major step up from Fallout 3 and New Vegas, and people not seeing that need to play vanilla versions of those games again, it's night and day to me. I can understand opinions on art design though, that's what elevates Skyrim over New Vegas for example. But I prefer the Fallout aesthetic more as personal preference
 
Just glad it has nice shadows this time around that was my biggest problem with 3/NV. Mods will make the game look better but honestly I think it looks fine already.
 
Where does this narrative that Bethesda games have never been graphical showcases come from? Going all the way back to TES:Arena and Daggerfall (for all of their bugs)- they were pretty damn amazing from a graphical standpoint compared to their peers. Morrowind was also a huge step up as well compared to its contemporaries (really only Gothic was remotely comparable). Oblivion looks insanely rough now but at the time there were tons of "yes, this is really a screenshot" type posts. Vanilla Skyrim running on a PC was looked great on release as well.

Fallout 3 is really the only kind of "Eh" game they have put out graphically.
 
There is an ENB for GTA V.

Just checked around the ENB forums and you're right, there is an ENB for GTAV in DX11, and more importantly Boris (the developer) said this in response to a Fallout 4 ENB question a couple of weeks ago:

"I'm waiting for Fallout 4 as next project for modding and hope to do something similar to Skyrim version. I hope Bugthesda will not bring any surprises like Rockstar did."

So brilliant news for PC gamers =D

Sounds like a spinoff or something... why would they name it after a specific race when that aspect has so many customization options... just my 2 cents

Because it's catchier than Hammerfell I guess? Same way Daggerfall was catchier than Illiac Bay for TES 2, and Morrowind was catchier than Vvardenfell Island for TES 3. It's definitely the name for TES6 though, unless you think Starfield or Giant Monster News is more likely? The only other possibility is TES 6 isn't their next game, and Todd's team has had Starfield or Giant Monster News in pre-production the last few years instead. Take your pick, but I know what my money is on.
 
Cant decide whether to get XBox One or PC version, I'm running a 3rd gen i5 with a GTX 670 and 8 gigs of ram, any advice on which will run it better?
 
I have an i5-4690K & 290X...I know I would run this on PC better than the PS4 but would that do Ultra settings considering an i7 is "Recommended"? Again, I'm not worried about if I could run the game I'm just wondering at what level I could do it.
a 290x is somewhat faster than the 970. So ultra.
 
Comparing Fallout to Witcher is like comparing apples to tomatoes. Technically they are both fruit, but you'd never use them the same way. It's disingenuous to compare them.
Why? Both are open world games with big maps and lots of foliage.
 
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