Fallout 4 PC Ultra screenshots

yeah those shots aren't too pretty, but their artstyle will make up for it. Playing ESO right now on PC and it looks fine. Downsampling helps of course, but I'm enjoying the game and it's looks good for the most part.

Also I'll be VPN'ing the fuck out of this game, NZ is 17 hours ahead of EST where I live in the US.
 
.ini files won't fix badly authored assets and materials. Mods certainly might but those introduce their own sets of problems. Mods aren't exactly the bastion of consistency. It could also be looking weird as a consequence of their funky indoor lighting situation.

I was talking about the lighting. I'd think you might be able to tweak the rules for it indoors but who knows. Curious how the game looks at night outdoors and if things look flatter then as well.
 
From a design perspective, this is about as fancy as the game's office interiors get. But what you see here is just the entry point for a particular area. Beyond it you see only more non-dynamic lights :(

Rw0lMqe.jpg


Kind of wondering why Bethesda boasted about more lighting variation in their technology piece when in fact every interior abides by the same limitations as Skyrim's dungeons.
 
guys omg my brother just reminded me. the robot says a bunch of names, someone who has the game, please for the love of god tell me if one of the names that he says is "Joestar" this is very important to me.

CTAxWp_WoAEOBLg.png:large


I'll admit, this is nitpicky/OCD as fuck considering things would function the same regardless but the whole UI is just the console one but with PC icons and no regard for the fact that the buttons are laid out differently on KB+M than the visual representation of the inputs in the interface (crosses instead of bars, etc). Crosses and circles are good for consoles because that's how the buttons are laid out and how the sticks move, similar to how bars, grids and lists work well for keyboard and mouse. I mean, with a mouse pointer, you can move and select things in any shape and direction but all they did was change the icons and kept the controller face button layout. Sorry, I'm just weird about user interfaces and their visual representations and interactions behaviours with input devices. I'd get equally OCD about using UIs built for keyboard and mouse with a controller. The Pipboy menus seem to be fine though.

Fortunately, mods!

i don't think its being nit picky, its a fair issue. in all honesty there is flat out no reason for it to be like that especially for a game thats been in development for like what, 5 years?
 
From a design perspective, this is about as fancy as the game's office interiors get. But what you see here is just the entry point for a particular area. Beyond it you see only more non-dynamic lights :(

Kind of wondering why Bethesda boasted about more lighting variation in their technology piece when in fact every interior abides by the same limitations as Skyrim's dungeons.

The interior that the streamer is in right now looks pretty nice, and most of the ones that have been separate from the overworld have looked really good, at least where art style is concerned. I would like to see more dynamic lighting but while it's used sparingly I think it's been used pretty intelligently as well. I really liked the way the museum in Concord was lit - nothing special on a technical basis but it was very moody.

but yeah, the way they describe the lighting system you think it would have undergone more of an overhaul with indoor loocations. I hope brute-forcing dynamic shadowing and ambient occlusion doesn't do too much of a number on performance.
 
guys omg my brother just reminded me. the robot says a bunch of names, someone who has the game, please for the love of god tell me if one of the names that he says is "Joestar" this is very important to me.



i don't think its being nit picky, its a fair issue. in all honesty there is flat out no reason for it to be like that especially for a game thats been in development for like what, 5 years?
It's honest;y why so many people are worried and using comparisons to the game. Then getting shut down by the hardcore bethesda fans in this thread.

It's fallout 3, Skyrim all over again, messy, buggy as shit, and having not much to show for on the pc side. It took mods to make skyrim look amazing, and that's the developer's jobs not the fans.
I am with a lot of people, the animations still look stiff(not as bad as previous entries), the use of bright colors in the game are being used to distract people from seeing these bad textures, flat lighting inside buildings.

It looks really inconsistent. Which to me was an issue for fallout 3 and skyrim. Some things looked great, while others not so great.

I'll give credit, and benefit of the doubt as we await official launch, patches and nvidia game ready drivers.

But as it stands now it looks rough.

Just my 2 cent's take with huge amounts of salt.
 
From a design perspective, this is about as fancy as the game's office interiors get. But what you see here is just the entry point for a particular area. Beyond it you see only more non-dynamic lights :(

Rw0lMqe.jpg


Kind of wondering why Bethesda boasted about more lighting variation in their technology piece when in fact every interior abides by the same limitations as Skyrim's dungeons.

This game has so many distracting polygons. God damn.
 
It's honest;y why so many people are worried and using comparisons to the game. Then getting shut down by the hardcore bethesda fans in this thread.

It's fallout 3, Skyrim all over again, messy, buggy as shit, and having not much to show for on the pc side. It took mods to make skyrim look amazing, and that's the developer's jobs not the fans.
I am with a lot of people, the animations still look stiff(not as bad as previous entries), the use of bright colors in the game are being used to distract people from seeing these bad textures, flat lighting inside buildings.

It looks really inconsistent. Which to me was an issue for fallout 3 and skyrim. Some things looked great, while others not so great.

I'll give credit, and benefit of the doubt as we await official launch, patches and nvidia game ready drivers.

But as it stands now it looks rough.

Just my 2 cent's take with huge amounts of salt.
I don't think its too much to ask for PC specific UI especially when you're a AAA game thats been in development for as long as this game has. Its fine if you love the game and shit but don't be a meat rider who refuses to admit or even listen to others criticism without going "ITS BETHESDA STFU"
 
I'm tempted to cancel my pre-order after seeing how half-arsed this game looks. It's not convincing me they've done very much at all to make use of the even a shred of extra resources even mid-range PCs have over the consoles nevermind the now rediculous reccomended requirements.
 
I don't think its too much to ask for PC specific UI especially when you're a AAA game thats been in development for as long as this game has. Its fine if you love the game and shit but don't be a meat rider who refuses to admit or even listen to others criticism without going "ITS BETHESDA STFU"

Agreed.

It will have more polygons where it counts. In the holes you make in people.

Bring OUT THE NUKE GUN!!!!
 
I used a controller for Fallout 3 and New Vegas on PC. It is pretty clear that they spend all of the effort on controller ui and then hack it to work with a mouse and keyboard at the end of the process.
 
I'm tempted to cancel my pre-order after seeing how half-arsed this game looks. It's not convincing me they've done very much at all to make use of the even a shred of extra resources even mid-range PCs have over the consoles nevermind the now rediculous reccomended requirements.

Yea... same here. I was planning on overlooking the fact that I didn't like Fallout 3 and New Vegas by trying to get into this one, but since I already have issues with Fallout gameplay and because this game looks nothing like I expect from a AAA developer in 2015, then I'll just wait until the price drops considerably. :/
 
I used a controller for Fallout 3 and New Vegas on PC. It is pretty clear that they spend all of the effort on controller ui and then hack it to work with a mouse and keyboard at the end of the process.

Yeah definitely. I wish some developers would put effort into making keyboard and mouse interfaces instead of just changing some icons and adding a cursor. There are very few games where that's acceptable.
 
Even just an ENB preset would help this so much. I wouldn't be surprised if a Fallout 3/NV preset would work straight-up.
 
Seriously, if there were ever a place to deploy some glossy materials and cool reflections it would be a factory floor--but nope--we get a tiny square room with some random robot arms.


To be fair, unkempt cars and facilities generally aren't glossy or reflective. Gloss should actually be rather uncommon in a post apocalyptic environment.
 
Honestly, the more I watch the PC stream, the worse it looks lol. I realize that the guy playing is terrible at games...hell, he might he even have brain damage...but the bigger issue is that each new scene confirms what has always been the case: Bethesda's level designers suck at communicating with their art team.

This is supposed to be a futuristic car factory:

Dt85aZu.jpg


This is an actual car factory:

192299.jpg


Seriously, if there were ever a place to deploy some glossy materials and cool reflections it would be a factory floor--but nope--we get a tiny square room with some random robot arms.

So this is basically going to be you posting Potato-Vision Screenshots and whining about how a sci-fi video game set in the future doesn't look like real life.
 
How was Skyrim on PC when it released? Any issues?

lol oh yisss...
nah for the most part it ran great for me.. i really must have been lucky....
i played the game on an
i5 2700
8gb ram
R5870
and in the 250 hours i put in the game it only crashed 2 times....even when i had like close to 50 mods on at once..

there is a main serect to this games fallout included... is
save... save save save and after you save save again lol...for pc mind you...i was on like save number 1370 or something like that when i was done with skyrim... same with new vegas... i thankfully played F3 on 360 and still saved a shit load.. my save on that system was something like 15 mbs lol....(which was biggg for the time and system)the save glitch thing only happened on ls3 i guess....
 
So this is basically going to be you posting Potato-Vision Screenshots and whining about how a sci-fi video game set in the future doesn't look like real life.

Well... I mean... that car factory level DOES look terrible. I don't even care about how the real-world one looks. This game seems to be suffering from low-poly everything.
 
So this is basically going to be you posting Potato-Vision Screenshots and whining about how a sci-fi video game set in the future doesn't look like real life.

While I think it's up for debate what the car factory "should" look like, it sure as hell looks like shit.
 
CTAxWp_WoAEOBLg.png:large


I'll admit, this is nitpicky/OCD as fuck considering things would function the same regardless but the whole UI is just the console one but with PC icons and no regard for the fact that the buttons are laid out differently on KB+M than the visual representation of the inputs in the interface (crosses instead of bars, etc). Crosses and circles are good for consoles because that's how the buttons are laid out and how the sticks move, similar to how bars, grids and lists work well for keyboard and mouse. I mean, with a mouse pointer, you can move and select things in any shape and direction but all they did was change the icons and kept the controller face button layout. Sorry, I'm just weird about user interfaces and their visual representations and interactions behaviours with input devices. I'd get equally OCD about using UIs built for keyboard and mouse with a controller. The Pipboy menus seem to be fine though.

Fortunately, mods!
I'll be ok with WASD being the labels for dialogue and the mouse controlling the camera or whatever todd said about the dialogue scenes.
 
Well... I mean... that car factory level DOES look terrible. I don't even care about how the real-world one looks. This game seems to be suffering from low-poly everything.

I think some of the objects in the environment could use work, but as someone said that's NOT how it looked on stream.

Fallout 4 isn't going to win any awards in terms of it's technical prowess. It's going to win because of it's design aesthetic, not-true-to-life-car-factory notwithstanding.
 
So this is basically going to be you posting Potato-Vision Screenshots and whining about how a sci-fi video game set in the future doesn't look like real life.

I mean to me it's not even about graphical fidelity, that just looks like a boring ass warehouse level that they added a crane arm and a car to and called it a day.
 
I'll be ok with WASD being the labels for dialogue and the mouse controlling the camera or whatever todd said about the dialogue scenes.

The keys wouldn't be WASD in this case, though, right? If you aren't physically locked into conversations those keys should still be available for movement, which is probably why they're the arrow keys by default (the only other cluster that most intuitively matches a controller button island). If you tried to use the buttons that A / B / X / Y are bound to on a controller the inputs would be way more confusing on this screen.

What I would have done (maybe on both platforms personally but at least for PC) would have been to use a floating context menu a lot like the ones they now have for previewing container contents that had all four options, to the right of the model that had camera focus. That also would have left space at the bottom for a fuckin' full string preview of the response.
 
I'm tempted to cancel my pre-order after seeing how half-arsed this game looks. It's not convincing me they've done very much at all to make use of the even a shred of extra resources even mid-range PCs have over the consoles nevermind the now rediculous reccomended requirements.

Never pre-order.
 
Never pre-order.

I agree with this. But I also know that I will buy FO4 because I'm really looking forward to a new one, problems be damned. I played through Arkham Knight on PC with all it's massive fuckin' issues because I'm a Bat's fan, and even though I thought that AK was the weakest in the series, I needed to find out for myself and I found enjoyment in certain aspects(mainly combat) and don't regret it at all. Even with some of the stupid design decisions I have with FO4 I'll find enjoyment from it. And it being a Bethesda game, I'll get a lot of value from the dedicated fans who make some awesome mods for it like Skyrim before it(Frostfall, Requiem, Hunterborn).

I still haven't preordered it, as I'm hoping for a decent deal from GMG, but I'll be there at launch for sure.
 
Even just an ENB preset would help this so much. I wouldn't be surprised if a Fallout 3/NV preset would work straight-up.
I would be. ENB isn't a generic "photoshop for games" like SweetFX. It's one guy developing a range of graphics mods for different games, forcing advanced effects where possible into (mostly) DX9 renderers. Oblivion, FO3/NV and Skyrim all have different ENB dlls and effects.
 
I agree with this. But I also know that I will buy FO4 because I'm really looking forward to a new one, problems be damned. I played through Arkham Knight on PC with all it's massive fuckin' issues because I'm a Bat's fan, and even though I thought that AK was the weakest in the series, I needed to find out for myself and I found enjoyment in certain aspects(mainly combat) and don't regret it at all. Even with some of the stupid design decisions I have with FO4 I'll find enjoyment from it. And it being a Bethesda game, I'll get a lot of value from the dedicated fans who make some awesome mods for it like Skyrim before it(Frostfall, Requiem, Hunterborn).

I still haven't preordered it, as I'm hoping for a decent deal from GMG, but I'll be there at launch for sure.

F that. I switched to the ps4 version and only because the original was free with my 970. Got two copies of MGSV from newegg though as compensation so it wasn't too bad lol.
 
I agree with this. But I also know that I will buy FO4 because I'm really looking forward to a new one, problems be damned. I played through Arkham Knight on PC with all it's massive fuckin' issues because I'm a Bat's fan, and even though I thought that AK was the weakest in the series, I needed to find out for myself and I found enjoyment in certain aspects(mainly combat) and don't regret it at all. Even with some of the stupid design decisions I have with FO4 I'll find enjoyment from it. And it being a Bethesda game, I'll get a lot of value from the dedicated fans who make some awesome mods for it like Skyrim before it(Frostfall, Requiem, Hunterborn).

I still haven't preordered it, as I'm hoping for a decent deal from GMG, but I'll be there at launch for sure.

I'm waiting for impressions on GAF.
 
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