Exactly; because, it's the exact same time.
Is time real?
Exactly; because, it's the exact same time.
.ini and mods save us
Is time real?
Brown. Brown everywhere.
.ini files won't fix badly authored assets and materials. Mods certainly might but those introduce their own sets of problems. Mods aren't exactly the bastion of consistency. It could also be looking weird as a consequence of their funky indoor lighting situation.
This seems like the most colorful fallout ever actually.Brown. Brown everywhere.
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I'll admit, this is nitpicky/OCD as fuck considering things would function the same regardless but the whole UI is just the console one but with PC icons and no regard for the fact that the buttons are laid out differently on KB+M than the visual representation of the inputs in the interface (crosses instead of bars, etc). Crosses and circles are good for consoles because that's how the buttons are laid out and how the sticks move, similar to how bars, grids and lists work well for keyboard and mouse. I mean, with a mouse pointer, you can move and select things in any shape and direction but all they did was change the icons and kept the controller face button layout. Sorry, I'm just weird about user interfaces and their visual representations and interactions behaviours with input devices. I'd get equally OCD about using UIs built for keyboard and mouse with a controller. The Pipboy menus seem to be fine though.
Fortunately, mods!
From a design perspective, this is about as fancy as the game's office interiors get. But what you see here is just the entry point for a particular area. Beyond it you see only more non-dynamic lights
Kind of wondering why Bethesda boasted about more lighting variation in their technology piece when in fact every interior abides by the same limitations as Skyrim's dungeons.
It's honest;y why so many people are worried and using comparisons to the game. Then getting shut down by the hardcore bethesda fans in this thread.guys omg my brother just reminded me. the robot says a bunch of names, someone who has the game, please for the love of god tell me if one of the names that he says is "Joestar" this is very important to me.
i don't think its being nit picky, its a fair issue. in all honesty there is flat out no reason for it to be like that especially for a game thats been in development for like what, 5 years?
From a design perspective, this is about as fancy as the game's office interiors get. But what you see here is just the entry point for a particular area. Beyond it you see only more non-dynamic lights
![]()
Kind of wondering why Bethesda boasted about more lighting variation in their technology piece when in fact every interior abides by the same limitations as Skyrim's dungeons.
but yeah, the way they describe the lighting system you think it would have undergone more of an overhaul with indoor loocations. I hope brute-forcing dynamic shadowing and ambient occlusion doesn't do too much of a number on performance.
This game has so many distracting polygons. God damn.
I feel this game needs more time, needs some polygon smoothing on objects.
I don't think its too much to ask for PC specific UI especially when you're a AAA game thats been in development for as long as this game has. Its fine if you love the game and shit but don't be a meat rider who refuses to admit or even listen to others criticism without going "ITS BETHESDA STFU"It's honest;y why so many people are worried and using comparisons to the game. Then getting shut down by the hardcore bethesda fans in this thread.
It's fallout 3, Skyrim all over again, messy, buggy as shit, and having not much to show for on the pc side. It took mods to make skyrim look amazing, and that's the developer's jobs not the fans.
I am with a lot of people, the animations still look stiff(not as bad as previous entries), the use of bright colors in the game are being used to distract people from seeing these bad textures, flat lighting inside buildings.
It looks really inconsistent. Which to me was an issue for fallout 3 and skyrim. Some things looked great, while others not so great.
I'll give credit, and benefit of the doubt as we await official launch, patches and nvidia game ready drivers.
But as it stands now it looks rough.
Just my 2 cent's take with huge amounts of salt.
I don't think its too much to ask for PC specific UI especially when you're a AAA game thats been in development for as long as this game has. Its fine if you love the game and shit but don't be a meat rider who refuses to admit or even listen to others criticism without going "ITS BETHESDA STFU"
It will have more polygons where it counts. In the holes you make in people.
I'm tempted to cancel my pre-order after seeing how half-arsed this game looks. It's not convincing me they've done very much at all to make use of the even a shred of extra resources even mid-range PCs have over the consoles nevermind the now rediculous reccomended requirements.
I used a controller for Fallout 3 and New Vegas on PC. It is pretty clear that they spend all of the effort on controller ui and then hack it to work with a mouse and keyboard at the end of the process.
This seems like the most colorful fallout ever actually.
PC stream quote to see
Seriously, if there were ever a place to deploy some glossy materials and cool reflections it would be a factory floor--but nope--we get a tiny square room with some random robot arms.
Honestly, the more I watch the PC stream, the worse it looks lol. I realize that the guy playing is terrible at games...hell, he might he even have brain damage...but the bigger issue is that each new scene confirms what has always been the case: Bethesda's level designers suck at communicating with their art team.
This is supposed to be a futuristic car factory:
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This is an actual car factory:
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Seriously, if there were ever a place to deploy some glossy materials and cool reflections it would be a factory floor--but nope--we get a tiny square room with some random robot arms.
How was Skyrim on PC when it released? Any issues?
How was Skyrim on PC when it released? Any issues?
So this is basically going to be you posting Potato-Vision Screenshots and whining about how a sci-fi video game set in the future doesn't look like real life.
Should run great on my 5850
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I'll admit, this is nitpicky/OCD
Fortunately, mods!
So this is basically going to be you posting Potato-Vision Screenshots and whining about how a sci-fi video game set in the future doesn't look like real life.
I'll be ok with WASD being the labels for dialogue and the mouse controlling the camera or whatever todd said about the dialogue scenes.![]()
I'll admit, this is nitpicky/OCD as fuck considering things would function the same regardless but the whole UI is just the console one but with PC icons and no regard for the fact that the buttons are laid out differently on KB+M than the visual representation of the inputs in the interface (crosses instead of bars, etc). Crosses and circles are good for consoles because that's how the buttons are laid out and how the sticks move, similar to how bars, grids and lists work well for keyboard and mouse. I mean, with a mouse pointer, you can move and select things in any shape and direction but all they did was change the icons and kept the controller face button layout. Sorry, I'm just weird about user interfaces and their visual representations and interactions behaviours with input devices. I'd get equally OCD about using UIs built for keyboard and mouse with a controller. The Pipboy menus seem to be fine though.
Fortunately, mods!
Lol he's been streaming all day so I guess bethesda can't do shit. Saw some before work and now after.
Indoor settings is usually where lighting and shadows shine but it looks so bad and flat.
Well... I mean... that car factory level DOES look terrible. I don't even care about how the real-world one looks. This game seems to be suffering from low-poly everything.
So this is basically going to be you posting Potato-Vision Screenshots and whining about how a sci-fi video game set in the future doesn't look like real life.
I'll be ok with WASD being the labels for dialogue and the mouse controlling the camera or whatever todd said about the dialogue scenes.
I'm tempted to cancel my pre-order after seeing how half-arsed this game looks. It's not convincing me they've done very much at all to make use of the even a shred of extra resources even mid-range PCs have over the consoles nevermind the now rediculous reccomended requirements.
Never pre-order.
I would be. ENB isn't a generic "photoshop for games" like SweetFX. It's one guy developing a range of graphics mods for different games, forcing advanced effects where possible into (mostly) DX9 renderers. Oblivion, FO3/NV and Skyrim all have different ENB dlls and effects.Even just an ENB preset would help this so much. I wouldn't be surprised if a Fallout 3/NV preset would work straight-up.
I agree with this. But I also know that I will buy FO4 because I'm really looking forward to a new one, problems be damned. I played through Arkham Knight on PC with all it's massive fuckin' issues because I'm a Bat's fan, and even though I thought that AK was the weakest in the series, I needed to find out for myself and I found enjoyment in certain aspects(mainly combat) and don't regret it at all. Even with some of the stupid design decisions I have with FO4 I'll find enjoyment from it. And it being a Bethesda game, I'll get a lot of value from the dedicated fans who make some awesome mods for it like Skyrim before it(Frostfall, Requiem, Hunterborn).
I still haven't preordered it, as I'm hoping for a decent deal from GMG, but I'll be there at launch for sure.
I agree with this. But I also know that I will buy FO4 because I'm really looking forward to a new one, problems be damned. I played through Arkham Knight on PC with all it's massive fuckin' issues because I'm a Bat's fan, and even though I thought that AK was the weakest in the series, I needed to find out for myself and I found enjoyment in certain aspects(mainly combat) and don't regret it at all. Even with some of the stupid design decisions I have with FO4 I'll find enjoyment from it. And it being a Bethesda game, I'll get a lot of value from the dedicated fans who make some awesome mods for it like Skyrim before it(Frostfall, Requiem, Hunterborn).
I still haven't preordered it, as I'm hoping for a decent deal from GMG, but I'll be there at launch for sure.