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Fallout revisited...

Vieo

Member
I've only finished this game in 2004 for the first time, but there's still things that I've always had questions about though couldn't find answers to. I've looked in several FAQs, but they weren't covered so I thought I'd try my luck here.


1. That area of the game called "The Glow"(I think). It's that place you enter through a giant crater and the entire area is super radioactive. I'm guessing it was a vault of some sort. What caused that giant hole and the extreme radioactivity in that region? I've always surmised that it was a "dud" nuclear bomb that never exploded so it just sat there emitting radiation. (That area was tough and I never actually made it to the bottom level)

2. The cult that resided in the cathedral had a nuke in their possession. Where did they get it from? Was it the dud that failed to explode at The Glow?(assuming there even was a dud)

3. The leader of the super mutants. Where did he come from? Was he a mutated human that somehow fused with a super computer?

4. Was it ever said how the war started in first place? Like what countries were involved, who struck first, what were they fighting over, etc.
 
Vieo said:
I've only finished this game in 2004 for the first time, but there's still things that I've always had questions about though couldn't find answers to. I've looked in several FAQs, but they weren't covered so I thought I'd try my luck here.


1. That area of the game called "The Glow"(I think). It's that place you enter through a giant crater and the entire area is super radioactive. I'm guessing it was a vault of some sort. What caused that giant hole and the extreme radioactivity in that region? I've always surmised that it was a "dud" nuclear bomb that never exploded so it just sat there emitting radiation. (That area was tough and I never actually made it to the bottom level)

2. The cult that resided in the cathedral had a nuke in their possession. Where did they get it from? Was it the dud that failed to explode at The Glow?(assuming there even was a dud)

3. The leader of the super mutants. Where did he come from? Was he a mutated human that somehow fused with a super computer?

4. Was it ever said how the war started in first place? Like what countries were involved, who struck first, what were they fighting over, etc.

Just a quick answer to the last question, it's mentioned in the introduction video. China and US fought over oil and plutonium resources. I believe the first strike was mentioned in a PipBoy tape, but I can't recall whether that was from the first or second game.
 
thanks, jerk.

you just single handedly made me want to replay it...

i have no idea where my disc for it is...i don't have the time to devote to it...because i know i'll just want to play the sequel again...

argh.

i hate you for ever.


























not really.
 
Vieo said:
I've only finished this game in 2004 for the first time, but there's still things that I've always had questions about though couldn't find answers to. I've looked in several FAQs, but they weren't covered so I thought I'd try my luck here.


1. That area of the game called "The Glow"(I think). It's that place you enter through a giant crater and the entire area is super radioactive. I'm guessing it was a vault of some sort. What caused that giant hole and the extreme radioactivity in that region? I've always surmised that it was a "dud" nuclear bomb that never exploded so it just sat there emitting radiation. (That area was tough and I never actually made it to the bottom level)
The glow was a military base that China nuked during the war. Due to its reinforced construction, much of the infrastructure survived. The Brotherhood of Steel actually formed from a military group that abandoned that base during the war. There's some holodiscs in the base that detail a doomed expidition the Brotherhood sent back to check it out.

2. The cult that resided in the cathedral had a nuke in their possession. Where did they get it from? Was it the dud that failed to explode at The Glow?(assuming there even was a dud)
I would imagine they are lying all over the place, like most weapons in Fallout. Any group of sufficient size and determination should be able to find them.

3. The leader of the super mutants. Where did he come from? Was he a mutated human that somehow fused with a super computer?
He was a doctor. Named Grey I think. He led a group of survivors through the wastes for a time. They stumbled on an abandoned military installation and decided to explore it, hoping to scrounge weapons or medical supplies. Instead, they found automated defenses that killed most of them. The doctor ended up falling into a vat of FEV (Forced Evolutionary Virus.) FEV was something developed by the US government before the war, a chemical weapon. It never got to be used when things went down the old fashioned way.

The FEV dip turned the doctor into The Master, who is the big bad of Fallout. It's also responsible for all the mutations (Mutants, Ghouls, giant scorpions, etc.) You can learn all this by talking to Harold, who is in the Den I think. He was a member of the doctor's search party.

4. Was it ever said how the war started in first place? Like what countries were involved, who struck first, what were they fighting over, etc.
The US annexed Canada for its oil reserves, and China declared war.
 
Draft said:
He was a doctor. Named Grey I think. He led a group of survivors through the wastes for a time. They stumbled on an abandoned military installation and decided to explore it, hoping to scrounge weapons or medical supplies. Instead, they found automated defenses that killed most of them. The doctor ended up falling into a vat of FEV (Forced Evolutionary Virus.) FEV was something developed by the US government before the war, a chemical weapon. It never got to be used when things went down the old fashioned way.

The FEV dip turned the doctor into The Master, who is the big bad of Fallout. It's also responsible for all the mutations (Mutants, Ghouls, giant scorpions, etc.) You can learn all this by talking to Harold, who is in the Den I think. He was a member of the doctor's search party.


Are we sure that FEV caused those mutations? I know that FEV was responsible for the mutants, but was under the impression that the ghouls were a result of the radiation from the war.
 
Archaix said:
Are we sure that FEV caused those mutations? I know that FEV was responsible for the mutants, but was under the impression that the ghouls were a result of the radiation from the war.
I believe Chris Avellone's "Fallout Bible" (sorry, I don't have a link, you can probably google it) states that all mutations are caused by FEV. Radiation doesn't really work, because the world's only been radiated for like 75 years at the start of Fallout 1. Not really long enough for massive mutations like giant bugs or zombies to pop up. It also ties into the storyline of FO2, where the disposed United States of America is planning on "cleansing" the planet by killing everyone affected by FEV (ie- everything that isn't them.)

edit:

more fallout info than you can shake a powerfist at-

http://www.duckandcover.cx/index.php?id=5
 
Now I'm guessing the original either had a lot more of a story than 2, or I just couldn't find the story in 2. The original never worked on my machines, so I went into 2 a little ignorant. I remember the whole "Get the GECK! Go talk to Vic!" but it kinda fell apart after that. There was some direction to that town with the f'd up skin people, but after that nothing really seemed to be going on that I could find and I eventually quit.
 
didn't care for the first, finding it to be heavy on combat and little else.

the second, however, is prominently ranked amongst my favorite rpgs on the pc.
 
RevenantKioku said:
Now I'm guessing the original either had a lot more of a story than 2, or I just couldn't find the story in 2. The original never worked on my machines, so I went into 2 a little ignorant. I remember the whole "Get the GECK! Go talk to Vic!" but it kinda fell apart after that. There was some direction to that town with the f'd up skin people, but after that nothing really seemed to be going on that I could find and I eventually quit.


LoL. Same as me. I quit half-way through the second one. I don't even know who the head bad guys were.
 
The best thing ever was setting a timed explosive to go off in two minutes, handing it to someone in your party (or planting it on someone you didn't like), have him follow you into a bar or other establishment, and tell him to stand there. Then run like hell.
 
Vieo said:
LoL. Same as me. I quit half-way through the second one. I don't even know who the head bad guys were.


that was what made the second so good.

u were basically liberated, open to venture anywhere, directing the story as you saw fit.
 
The bad guys in 2 are literally the Government of the United States of America, though they call themselves The Enclave.

Before the war, the President, vice president and a small army of support staff were evacuated to an oil rig off the coast of California. Those people have been living there ever since, removed from the turmoil on the mainland, watching and waiting for their chance to retake control of America. We can infer they've been maintaining a bit of a psuedo government during that time, because obviously everyone who landed there is long dead 75 years later. But there's still a president and a vice president. The vice president is actually based on Dan Quayle, so he says all sorts of stupid shit, one of his flavor texts is a misspelling of the word potato, etc.
The best thing ever was setting a timed explosive to go off in two minutes, handing it to someone in your party (or planting it on someone you didn't like), have him follow you into a bar or other establishment, and tell him to stand there. Then run like hell.
Yeah. My favorite was the stealth way to kill the President in FO2. Super Stim paks restore a huge amount of HP instantaneously, but then injure you for a point or two of damage intermitently for a few minutes. You could use like 7 on the President, then advance time by an hour, and he'd drop dead from the Super Stim damage.
 
phonte said:
that was what made the second so good.

u were basically liberated, open to venture anywhere, directing the story as you saw fit.

There's a problem with games that give me too much freedom though. I end up lacking the motivation to go through and accomplish anything. Just go around, kill some stuff, blow stuff up, forget what I was originally supposed to do, and then quit. Same reaon why I can't play the Elder Scrolls games for long.
And yet I love the SaGa games! So who knows.
At least Fallout had a pretty fun battle system.
 
Draft said:
I believe Chris Avellone's "Fallout Bible" (sorry, I don't have a link, you can probably google it) states that all mutations are caused by FEV. Radiation doesn't really work, because the world's only been radiated for like 75 years at the start of Fallout 1. Not really long enough for massive mutations like giant bugs or zombies to pop up. It also ties into the storyline of FO2, where the disposed United States of America is planning on "cleansing" the planet by killing everyone affected by FEV (ie- everything that isn't them.)

edit:

more fallout info than you can shake a powerfist at-

http://www.duckandcover.cx/index.php?id=5

You know, I downloaded the Fallout Bible at least two years ago and never read it. Huh.
 
This week's Escapist has an article that mentions Fallout as a means of surviving the terror of watching The Day After.

It's worth a read, if you're bored.
 
surume said:
Wonder if bethesda will show anything from fallout 3 at E3...
No Fallout 3 at E3, it's in a Feb. 21 newspost at Duck & Cover. I wish the license was picked up by a developer that could focus all its resources and energy on Fallout rather than one with an established franchise whose development takes precedence over everything else. Shoot, I wish it had been picked up by a developer with a competent art team.
 
Takuan said:
No Fallout 3 at E3, it's in a Feb. 21 newspost at Duck & Cover. I wish the license was picked up by a developer that could focus all its resources and energy on Fallout rather than one with an established franchise whose development takes precedence over everything else. Shoot, I wish it had been picked up by a developer with a competent art team.

We love you too *mwah*
 
Did Bethesda take on any of the team working on Fallout 3 (or any of the other RPG Fallouts, for that matter)? Did they start over from scratch on number 3, or maybe kept the planned story?
 
suaveric said:
Did Bethesda take on any of the team working on Fallout 3 (or any of the other RPG Fallouts, for that matter)? Did they start over from scratch on number 3, or maybe kept the planned story?

Not sure, it would behoove them to pick up some of the folks from the now disbanded Troika (who were composed largely of the Fallout 1 team), most of the Fallout 2 folks (aka Black Isle Studios) are at Obsidian working on NWN2 and an unannounced title.
 
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