I coulda sworn that when they announced it they said that when you send people off to explore they can find lunchboxes. Am I imagining things and if not, has anyone actually gotten a lunchbox that way?
Honestly, I can't believe I got sucked into this game. It's very obvious your typical money grab game with all the trappings that Southpark pointed out in their F2P episode. Sure, there isn't a "timer" but good luck getting anything more than crappy stuff without a lunchbox which they make painfully rare to happen (and definitely not getting any legendary NPCs or weapons without them... and even better, you still aren't gaurenteed to get one with them. I've had a few lunchboxes now and only gotten Abraham Washington).
Also, there really isn't anything to the game. It's click on the screen, here satisfying noises, click some more. Get rewarded sometime. It's very obviously working on the same psychology gambling does (all those beeps they do when you spin or win anything are there for a reason). Same thing with any of these money grab mobile games.
And yet I fell for the trap. I refuse to buy lunchboxes though. The game to me is trying to earn those lunchboxes and collect all the legendary vault members (I really want Colonel Augustus damnit. I wonder if Boone is one <- maybe not since he was in the Obsidian game). That's a good question, anyone got a character from New Vegas (or the original Fallouts)?
I thought this was kinda what the whole build your own town in Fallout 4 was pretty much (kinda a sim town light within Fallout).
Honestly, I can't believe I got sucked into this game. It's very obvious your typical money grab game with all the trappings that Southpark pointed out in their F2P episode. Sure, there isn't a "timer" but good luck getting anything more than crappy stuff without a lunchbox which they make painfully rare to happen (and definitely not getting any legendary NPCs or weapons without them... and even better, you still aren't gaurenteed to get one with them. I've had a few lunchboxes now and only gotten Abraham Washington).
Also, there really isn't anything to the game. It's click on the screen, here satisfying noises, click some more. Get rewarded sometime. It's very obviously working on the same psychology gambling does (all those beeps they do when you spin or win anything are there for a reason). Same thing with any of these money grab mobile games.
And yet I fell for the trap. I refuse to buy lunchboxes though. The game to me is trying to earn those lunchboxes and collect all the legendary vault members (I really want Colonel Augustus damnit. I wonder if Boone is one <- maybe not since he was in the Obsidian game). That's a good question, anyone got a character from New Vegas (or the original Fallouts)?
I now want a full version of this. Fallout: Sims is such a brilliant idea, I'm surprised this is the first we've seen of the concept. If they took this and made an actual game out of it...well, that'd be nifty.
Hell, somebody could make a Wasteland: Settlements and it'd be pretty awesome. Imagine all of the building and resource management without the lengthy waits and mobile shenanigans.
I thought this was kinda what the whole build your own town in Fallout 4 was pretty much (kinda a sim town light within Fallout).