Iga..!Bebpo said:OMFG at G&G. Who says 2d can't be done INSANELY AWESOMELY on PSP?![]()
Goku Makai-Mura is being directed by the series' founder, Tokurou Fujiwara, who previously worked on Resident Evil and other popular franchises at Capcom.
Goku Makai-Mura will pay homage to the original game by retaining the side-scrolling format, something lost in the Ghosts 'n Goblins-based Maximo series for the PlayStation 2. The armored knight Arthur returns once again, and like in previous Ghosts 'n Goblins games, a few direct attacks will reduce him to prancing around in his skivvies. Arthur will be challenged to defeat enemies in an effort to advance through levels riddled with graveyard spooks. Like in previous releases, various weapon power-ups and magic bonuses will be scattered throughout the levels.
There will be several new facets to the game as well, most notably the addition of 3D graphics. While Ghosts 'n Goblins has traditionally been linear in that players start at one point and advance from stage to stage, gamers can choose paths between levels. Arthur will be able to pick up new items and acquire moves (such as double jumping) as he advances through stages. Outfitted with new skills and weapons, players can return to older stages to uncover secrets and explore previously unexplored areas.
drohne said:is monster hunter psp online? i'd meant to pick up the ps2 version, but never got around to it.
jiggle said:ad-hoc only, i believe
IAWTP. There's a very useful lesson here for our favorite vampire wrangler; actually two.jiji said:Sweet merciful fucksocks @ GNG! O_O I really, really can't believe something like that is coming from Capcom, now, on PSP. I am in complete shock, and I couldn't be happier. And it's obviously in the right hands, too. Who cares if it's actually 3D? I can't tell the difference from those screens. 2D forever! IGA gets the big FU! :lol
"I really, really can't believe something like that is coming from Capcom, now, on PSP."
It probably is 2.5D, but with as detailed as those textures look (through the blur), they might as well be high-res 2D backgrounds. I'm never quite sure what to think when I hear the term "3DCG" used by Japanese, though - is it actual 3D? Is it prerendered?PC Gaijin said:Is GnG actually 2D though? As in hand-drawn backgrounds and sprites? I can't be positive based on the screens in the scans, but it doesn't look like it. At first I thought it was just because the screens were small and possibly artifacts from the scan, but there's a certain lack of sharpness and detail you would expect if it were actually 2D graphics. The GS description mentions 3D graphics as well. Now I'm not opposed to 2.5D games (since my major gripe with 3D is not the graphics but the loss of control precision and camera issues with the third dimension), but I'd still like to see a real high-res 2D monster on the PSP (or elsewhere).
Nope, not mentioned.Defensor said:Jonnyram, does the latest issue address how the swinging of swords and gunner controls will be mapped for Monster Hunter PSP?
I've reposted here:Takumi Fujiwara said:Please can somebody rehost Monster Hunter pics? I can open the other scans but not them. Thanks. Are in this numbers any pages of Street Fighter Zero 3 Double Upper, Rogue Galaxy or .Hack//Fragment. Thanks in advance Jonnyram

gettergooey said:Not to burst the collective bubble here - but doesn't the fact that we're all excited about a 2D platform game on the PSP sort of undermines the whole value proposition of the PSP (Powerful, vastly improved 3D graphics, next-gen portable experience, etc.)?
I mean it looks to me that even the DS and *maybe* the GBA can pull off GnG properly. Is this saying something? Is the PSP ultimately overpowered and overpriced for the handheld market?
I'm a fan of both 2D platformers and the PSP, so this is not an attempt at knocking the system down.
Nevermind, that PSP G&G isn't 2d. Looks fantastic though.Matlock said:Now, folks, let's refrain from "FUCK IGA" until we get some sales numbers and see if it actually proved to be feasible.