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Famitsu sales Week 15 (April 08 - April 14)

Software Sales
  1. [NSW] Utakata no Uchronia – 11,553 / NEW
  2. [NSW] Mario Kart 8 Deluxe – 11,247 / 5,792,910
  3. [NSW] Princess Peach: Showtime – 10,736 / 135,168
  4. [NSW] Super Mario Bros. Wonder – 8,881 / 1,822,526
  5. [NSW] Nintendo Switch Sports – 7,962 / 1,314,142
  6. [PS5] Rise of the Ronin – 6,985 / 103,850
  7. [NSW] Minecraft – 5,848 / 3,496,869
  8. [NSW] Splatoon 3 – 5,729 / 4,276,628
  9. [NSW] Animal Crossing: New Horizons – 5,342 / 7,740,635
  10. [NSW] It Takes Two – 4,832 / 38,379

Hardware Sales
  • Switch - 71,273
  • PS5 - 20,941
  • Xbox Series - 2,616
  • PS4 - 41
LTD sales
  • Switch - 32,651,612
  • PS5 - 5,505,480
  • Xbox Series - 573,849
  • PS4 - 9,501,210
 
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Switch is absolutely beasting and ps5 is tanking. Serious declines in Japan.

Welp, as much as it may suck in a way to admit it, the truth's the truth. PS5 sales have heavily declined in Japan; prior to the revision and price increase they were at worst being outsold 2:1 and often would be within maybe 10K or 20K of Switch sales.

Now they're being outsold more than 3:1, and it's very possible weekly sales could continue to drop. Because IIRC, the previous week it was ~ 25K, this week it's ~ 20K. I don't see it dropping below a weekly of 15K but even so...the momentum is basically gone.

Then couple that with the software situation, which is even worst. I know JRPGs are heavily front-loaded but I was expecting Rebirth to stay in the Top 10 for a bit longer. Other games aside Ronin are simply absent from Top 10 and we know the importance of Top 10 because the absolute volume of sales for Top 10 tends to dwarf the rest of the charts. Ironically I'd say Microsoft are doing better software-wise in Japan than Sony due to Minecraft.

There are a lot of things Sony'd have to fix in order to rebound in the Japanese market. They need more software that's just genuinely appealing to that market, they need more AA games, they need more PS Portals, they need a price cut for PS5 in Japan, they may need a PS5/Portal bundle...

If they make those steps, I think the situation in Japan could significantly improve and most of those changes would also boost performance in other global markets. The rumors of a PS handheld/portable device for PS6 gen had better be true and that's not even just for the Japanese market; it'll just be a requirement in general going forward. A means of playing PS4, 5 and 6 (albeit scaled down in resolution/graphics settings) on the go will just probably be expected.
 

Gaiff

SBI’s Resident Gaslighter
Sony: Stocks up PS5s in Japan for only one month.

My Work Is Done Reaction GIF by SpongeBob SquarePants
 
Sony just doesn't care about Japan at this point. The country abandoned home entertainment and they know it.

No wonder they are turning to Korea, China, etc...
 

Celine

Member
That's what i said on the sentence right after. Home consoles just don't sell in Japan like they used to. It's not a Sony issue.
PSV also sold sharply less than PSP in Japan (about 1/3 for both hardware and software).
Would you say Japan "abandoned portable entertainment"?
 

Alexios

Cores, shaders and BIOS oh my!
Switch murdering everything, still :messenger_face_screaming:

Second week it's trending quite a bit higher than last year's equivalent, will it actually reach/surpass its last year totals?! Weird it's even a possibility worth asking.
 
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Utakata no Uchronia

[Software & Hardware Weekly Sales] New Visual novel takes the crown From Princess Peach, Mario Kart 8 deluxe close behind in second place [4/8-4/15]​


It's time for your latest look at the Japanese game charts from Famitsu and after three weeks of ruling over the competition, Princess Peach: Showtime! has finally been knocked off the top spot.

It's a new Japan-only visual novel, Utakata no Uchronia, that takes the crown this week with a debut of 11,553 sales. This romance story has shot to the top of the charts followed closely by Mario Kart 8 Deluxe which speeds into second — as it approaches its seventh birthday no less. All this pushes Nintendo's latest down to third.

Elsewhere it is mostly familiar faces, though It Takes Two has managed to sneak back into the top 10 with an additional 4,832 sales this week.

Famitsu Sales: Week 15, 2024 (Apr 08 - Apr 14)​

Software​

1st Switch Utakata no Uchronia
11,553 (total 11,553) New / Broccoli / April 11, 2024

2nd Switch Mario Kart 8 Deluxe
11,247 (total 5,792,910) -14% / Nintendo / April 28, 2017

3rd Switch Princess Peach Showtime!
10,736 (total 135,168) -45% / Nintendo / March 22, 2024

4th Switch Super Mario Bros. Wonder
8,881 (total 1,822,526) -10% / Nintendo / October 20, 2023

5th Switch Nintendo Switch Sports
7,962 (total 1,314,142) +23% / Nintendo / April 29, 2022

6th PS5 Rise of the Ronin
6,985 (total of 103,850) -42% / Sony Interactive Entertainment / March 22, 2024

7th Switch Minecraft
5,848 (total 3,496,869) -22% / Microsoft Japan / June 21, 2018

8th Switch Splatoon 3
5,729 (total 4,276,628) -13% / Nintendo / September 9, 2022

9th Switch Animal Crossing: New Horizons
5,342 (total 7,740,635) -13% / Nintendo / March 20, 2020

10th Switch It Takes Two!
4,832 (total 38,379) +98% / Electronic Arts / December 8, 2022

Hardware​

  • Switch - 5,763 (total 19,769,043)
  • Switch Lite - 7,174 (total 5,810,067)
  • Switch Oled - 58,336 (total 7,072,502)
  • PS5 - 16,455 (total 4,749,726)
  • PS5 DE - 4,486 (total 755,754)
  • Xbox Series X - 1,873 (total 265,990)
  • Xbox Series S - 743 (total 307,859)
  • PS4 - 41 (total 7,925,487)

5MjCCPD.png
 
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Rise of the Ronin still selling well!

Nice to see the game holding well in Japan. Seems like it has great potential as a franchise.

Though if Japan continues to remain its big market, and considering the trajectory PS5 seems to have there, Koei-Tecmo should at least try going for PS5 & PC Day 1 for the sequel. Dunno who owns the IP rights between them but if it's Sony, and KT think they can make a somewhat scaled-down version of the sequel, they should probably option to buy out the rights to make a Switch 2 version of the sequel as well.

That said, if Sony could significantly improve PlayStation sales prospects in Japan by the time of a sequel (partly hardware, mostly software), then some or all of the above may not be needed. I just don't have a lot of faith that type of market improvement will actually come, not unless things start showing that to be the case.
 

Woopah

Member
Ronin has crossed the 100,000. Its helped make March 2024 the best ever month for PS5 software by far (this is by tracking period so includes the FF Rebirth launch).

The campaign at Geo is really pushing Switches, and should lead to unexpected ganes charting in the top 30 like It Takes Two.

The PS5 is tracking to end 2024 around -50% YoY… According to Joseki from Installbase.
That's because it had a very strong Q1 last year due to end of shortages. The 50% decline shouldn't apply to the whole year.
Sony just doesn't care about Japan at this point. The country abandoned home entertainment and they know it.

No wonder they are turning to Korea, China, etc...
Japan still plays video games at home and on the TV, they just aren't doing it on Playstation as much.

From what we can see, the situation for PlayStation in South Korea is the same as in Japan. Its doing better in Taiwan though.
 
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Based on above, people of japan :p
Not answer well, sorry.

I heard from japanese dev when i was there, people there more to switch than sony, even steam is not much there (at the time, only 2%, they said) its weird kind of market & preference. Also looks like generally the way they thinking as well.

Not too surprising. Nintendo not only offers an affordable portable solution, but their own games are very popular with the Japanese market (and also happen to be very popular in other global markets). They also have powerful, all-ages transmedia juggernauts like Pokemon.

Steam probably isn't seen as a platform or much of a centralized brand in places like Japan; it and Steamdeck don't have the distribution, scale of volume or brand impact Nintendo does. As for Sony, PS Portal is more affordable than maybe Switch Lite (tho I think they're the same price), but you still need a PS5 to use it, which had a price increase in the territory. So a mostly-portable gamer who'd want a PS Portal actually has to pay like $650 or something at the very least, vs. maybe $199 for a Switch Lite.

It's a no-brainer at that point.
 

IAmRei

Member
Not too surprising. Nintendo not only offers an affordable portable solution, but their own games are very popular with the Japanese market (and also happen to be very popular in other global markets). They also have powerful, all-ages transmedia juggernauts like Pokemon.

Steam probably isn't seen as a platform or much of a centralized brand in places like Japan; it and Steamdeck don't have the distribution, scale of volume or brand impact Nintendo does. As for Sony, PS Portal is more affordable than maybe Switch Lite (tho I think they're the same price), but you still need a PS5 to use it, which had a price increase in the territory. So a mostly-portable gamer who'd want a PS Portal actually has to pay like $650 or something at the very least, vs. maybe $199 for a Switch Lite.

It's a no-brainer at that point.
Yeah, im surprised as well. But i heard here in gaf that japanese devs started to go to steam. I think its good point as well. They opened lot of new way maybe. There are lot of new things when i went to TGS to meet some people. I cant say much, but definetely there are some sparks there to steam and indie side.

And when i went into kombini store, they are more nintendo voucher cards, rather than ps voucher cards. Its upside down with my country, where there is no nintendo card but there is sony cards here. Of course being third country, the most is google voucher cards here.

If there is sparks, i think there will be a good chance for steamdeck in the future.

I wish there is also another new sony handheld in the future as well.
 

Hardensoul

Member
PS5 could do with a permantly reduced price in Japan at some point soon.

I feel for the parents because in less than 12 months from now these kids will be beggining for a shiny new Switch 2.
I don’t how they can reduce PS5 price, especially when Pro rumor is true. Pro usually comes with a price increase! Inflation could also be keeping prices high!


Plenty of games on Switch already and late to gen buyers usually don’t care about new gen consoles.
 

Celine

Member
PSV sold sharply less than PSP worldwide. (14M vs +80M WW) Not just Japan. In fact if i remember it right, Vita's strongest market was exactly Japan lol
We are talking about Japan.
Would you say Japan "abandoned portable entertainment" looking at PSV mild performance there?
 
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Mr Moose

Member
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DenchDeckard

Moderated wildly
4,659,890.
They've stopped having kids in Japan.
They supported it better than anyone.
The land of handhelds.

I was wondering if there was a weekly graph like the one shared in this thread.

Would be interesting to compare ps4 to ps5 week aligned.
 

smbu2000

Member
Not too surprising. Nintendo not only offers an affordable portable solution, but their own games are very popular with the Japanese market (and also happen to be very popular in other global markets). They also have powerful, all-ages transmedia juggernauts like Pokemon.

Steam probably isn't seen as a platform or much of a centralized brand in places like Japan; it and Steamdeck don't have the distribution, scale of volume or brand impact Nintendo does. As for Sony, PS Portal is more affordable than maybe Switch Lite (tho I think they're the same price), but you still need a PS5 to use it, which had a price increase in the territory. So a mostly-portable gamer who'd want a PS Portal actually has to pay like $650 or something at the very least, vs. maybe $199 for a Switch Lite.

It's a no-brainer at that point.
PS Portal price is close to that of the original Switch. 29,980 (portal) vs 32,973 (original switch). The Lite is much cheaper at 21,978 yen.( Oled switch is 37,980. )
Not including the price of the PS5.

Maybe if the portal had released near the ps5 launch it would have been near the same price as the lite, but the weaker yen since then has made prices higher.
PS5 (disc version) was 55,000 at launch, then had a price increase to 60,000 and then sony increased the price again to 66,980 with the new model.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire


Software Sales (followed by lifetime sales):
  1. [NSW] Utakata no Uchronia (Broccoli, 04/11/24) – 11,553 (New)
  2. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 11,247 (5,792,910)
  3. [NSW] Princess Peach: Showtime! (Nintendo, 03/22/24) – 10,736 (135,168)
  4. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 8,881 (1,822,526)
  5. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 7,962 (1,314,142)
  6. [PS5] Rise of the Ronin (SIE, 03/22/24) – 6,985 (103,850)
  7. [NSW] Minecraft (Microsoft, 06/21/18) – 5,848 (3,496,869)
  8. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 5,729 (4,276,628)
  9. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 5,342 (7,740,635)
  10. [NSW] It Takes Two (Electronic Arts, 12/08/22) – 4,832 (38,379)
  11. [NSW] Unicorn Overlord (ATLUS, 03/08/24) – 4,361 (71,651)
  12. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 4,231 (1,033,544)
  13. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 4,022 (5,485,799)
  14. [NSW] Mario vs. Donkey Kong (Nintendo, 02/16/24) – 4,010 (146,788)
  15. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 3,567 (3,544,403)
  16. [NSW] Mario Party Superstars (Nintendo, 10/29/21) – 3,277 (1,426,759)
  17. [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 3,178 (5,328,412)
  18. [PS5] Final Fantasy VII Rebirth (Square Enix, 02/29/24) – 2,994 (317,409)
  19. [NSW] Pikmin 4 (Nintendo, 07/21/23) – 2,464 (1,199,893)
  20. [NSW] Super Mario Party (Nintendo, 10/05/18) – 2,347 (2,275,157)
  21. [NSW] Super Mario Odyssey (Nintendo, 10/17/17) – 2,204 (2,471,148)
  22. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 2,185 (1,270,489)
  23. [NSW] Puyo Puyo Tetris 2 Special Price (SEGA, 11/17/22) – 1,891 (153,159)
  24. [PS5] Dragon’s Dogma II (Capcom, 03/22/24) – 1,816 (83,751)
  25. [NSW] Winning Post 10 2024 (Koei Tecmo, 03/28/24) – 1,776 (18,258)
  26. [NSW] The Game of Life for Nintendo Switch (Takara Tomy, 10/06/23) – 1,576 (201,729)
  27. [NSW] RPG Maker WITH (Gotcha Gotcha Games, 04/11/24) – 1,454 (New)
  28. [NSW] Taiko no Tatsujin: Rhythm Festival (Bandai Namco, 09/22/22) – 1,412 (313,125)
  29. [NSW] The Legend of Zelda: Tears of the Kingdom (Nintendo, 05/12/23) – 1,402 (1,973,619)
  30. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 1,346 (2,286,356)
 

Go_Ly_Dow

Member


Software Sales (followed by lifetime sales):
  1. [NSW] Utakata no Uchronia (Broccoli, 04/11/24) – 11,553 (New)
  2. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 11,247 (5,792,910)
  3. [NSW] Princess Peach: Showtime! (Nintendo, 03/22/24) – 10,736 (135,168)
  4. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 8,881 (1,822,526)
  5. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 7,962 (1,314,142)
  6. [PS5] Rise of the Ronin (SIE, 03/22/24) – 6,985 (103,850)
  7. [NSW] Minecraft (Microsoft, 06/21/18) – 5,848 (3,496,869)
  8. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 5,729 (4,276,628)
  9. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 5,342 (7,740,635)
  10. [NSW] It Takes Two (Electronic Arts, 12/08/22) – 4,832 (38,379)
  11. [NSW] Unicorn Overlord (ATLUS, 03/08/24) – 4,361 (71,651)
  12. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 4,231 (1,033,544)
  13. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 4,022 (5,485,799)
  14. [NSW] Mario vs. Donkey Kong (Nintendo, 02/16/24) – 4,010 (146,788)
  15. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 3,567 (3,544,403)
  16. [NSW] Mario Party Superstars (Nintendo, 10/29/21) – 3,277 (1,426,759)
  17. [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 3,178 (5,328,412)
  18. [PS5] Final Fantasy VII Rebirth (Square Enix, 02/29/24) – 2,994 (317,409)
  19. [NSW] Pikmin 4 (Nintendo, 07/21/23) – 2,464 (1,199,893)
  20. [NSW] Super Mario Party (Nintendo, 10/05/18) – 2,347 (2,275,157)
  21. [NSW] Super Mario Odyssey (Nintendo, 10/17/17) – 2,204 (2,471,148)
  22. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 2,185 (1,270,489)
  23. [NSW] Puyo Puyo Tetris 2 Special Price (SEGA, 11/17/22) – 1,891 (153,159)
  24. [PS5] Dragon’s Dogma II (Capcom, 03/22/24) – 1,816 (83,751)
  25. [NSW] Winning Post 10 2024 (Koei Tecmo, 03/28/24) – 1,776 (18,258)
  26. [NSW] The Game of Life for Nintendo Switch (Takara Tomy, 10/06/23) – 1,576 (201,729)
  27. [NSW] RPG Maker WITH (Gotcha Gotcha Games, 04/11/24) – 1,454 (New)
  28. [NSW] Taiko no Tatsujin: Rhythm Festival (Bandai Namco, 09/22/22) – 1,412 (313,125)
  29. [NSW] The Legend of Zelda: Tears of the Kingdom (Nintendo, 05/12/23) – 1,402 (1,973,619)
  30. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 1,346 (2,286,356)

Nice to see Rebirth still charting I think the very positive word of mouth and higher critical reception will make more want to try it out eventually.

DD2 really fallen a lot quicker than I expected. Perhaps with that one the opposite as critical reception and word of mouth isn't as good.
 
Sony cares about Japan thats for sure… The problem is that Japan doesn’t care about Sony as they use to.
Sony can't care for Japan anymore since it is very weird market compared to anything else, and would require them to make a PS4-like handheld which would require PS4 crossgen throughout the PS5 era. Imho that would be possible, a Steamdeck with Vita resolution, which was mandatory for every PS4 game, or whatever is possible today, but if Sony wanted to do that, they already could have done it. They could have at least made the PS Portal Vita+PSP compatible, maybe close to Switch power, making Switch ports possible, and a standalone device. Sony sells their PS5 to them of course but there is zero effort to actually appeal to the market.
 
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Orbital2060

Member


Software Sales (followed by lifetime sales):
  1. [NSW] Utakata no Uchronia (Broccoli, 04/11/24) – 11,553 (New)
  2. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 11,247 (5,792,910)
  3. [NSW] Princess Peach: Showtime! (Nintendo, 03/22/24) – 10,736 (135,168)
  4. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 8,881 (1,822,526)
  5. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 7,962 (1,314,142)
  6. [PS5] Rise of the Ronin (SIE, 03/22/24) – 6,985 (103,850)
  7. [NSW] Minecraft (Microsoft, 06/21/18) – 5,848 (3,496,869)
  8. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 5,729 (4,276,628)
  9. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 5,342 (7,740,635)
  10. [NSW] It Takes Two (Electronic Arts, 12/08/22) – 4,832 (38,379)
  11. [NSW] Unicorn Overlord (ATLUS, 03/08/24) – 4,361 (71,651)
  12. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 4,231 (1,033,544)
  13. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 4,022 (5,485,799)
  14. [NSW] Mario vs. Donkey Kong (Nintendo, 02/16/24) – 4,010 (146,788)
  15. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 3,567 (3,544,403)
  16. [NSW] Mario Party Superstars (Nintendo, 10/29/21) – 3,277 (1,426,759)
  17. [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 3,178 (5,328,412)
  18. [PS5] Final Fantasy VII Rebirth (Square Enix, 02/29/24) – 2,994 (317,409)
  19. [NSW] Pikmin 4 (Nintendo, 07/21/23) – 2,464 (1,199,893)
  20. [NSW] Super Mario Party (Nintendo, 10/05/18) – 2,347 (2,275,157)
  21. [NSW] Super Mario Odyssey (Nintendo, 10/17/17) – 2,204 (2,471,148)
  22. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 2,185 (1,270,489)
  23. [NSW] Puyo Puyo Tetris 2 Special Price (SEGA, 11/17/22) – 1,891 (153,159)
  24. [PS5] Dragon’s Dogma II (Capcom, 03/22/24) – 1,816 (83,751)
  25. [NSW] Winning Post 10 2024 (Koei Tecmo, 03/28/24) – 1,776 (18,258)
  26. [NSW] The Game of Life for Nintendo Switch (Takara Tomy, 10/06/23) – 1,576 (201,729)
  27. [NSW] RPG Maker WITH (Gotcha Gotcha Games, 04/11/24) – 1,454 (New)
  28. [NSW] Taiko no Tatsujin: Rhythm Festival (Bandai Namco, 09/22/22) – 1,412 (313,125)
  29. [NSW] The Legend of Zelda: Tears of the Kingdom (Nintendo, 05/12/23) – 1,402 (1,973,619)
  30. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 1,346 (2,286,356)

NSW: 27
PS5: 3

30th place: 1346 units
 

Metnut

Member
Nice to see Rebirth still charting I think the very positive word of mouth and higher critical reception will make more want to try it out eventually.

DD2 really fallen a lot quicker than I expected. Perhaps with that one the opposite as critical reception and word of mouth isn't as good.

It needs a hit TV show to really get the sales to bump. Maybe they can get Syndey Sweeney to play Tifa?
 
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Go_Ly_Dow

Member
It needs a hit TV show to really get the sales to bump. Maybe they can get Syndey Sweeney to play Tifa?
I could see them doing some kind of short anime like FFXV and who knows maybe a CGI movie again after the final game is out, but a live action just wouldn't work. :messenger_grinning_sweat:
 

Celine

Member
They supported it better than anyone.
The land of handhelds.
The discourse verted around wether a PlayStation console having mild sales in Japan like happened with PlayStation 4 and PlayStation Vita should be conclusive of Japan "abandoning console" in general or if instead it's more telling about the state of PlayStation in Japan.
 

Woopah

Member


Software Sales (followed by lifetime sales):
  1. [NSW] Utakata no Uchronia (Broccoli, 04/11/24) – 11,553 (New)
  2. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 11,247 (5,792,910)
  3. [NSW] Princess Peach: Showtime! (Nintendo, 03/22/24) – 10,736 (135,168)
  4. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 8,881 (1,822,526)
  5. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 7,962 (1,314,142)
  6. [PS5] Rise of the Ronin (SIE, 03/22/24) – 6,985 (103,850)
  7. [NSW] Minecraft (Microsoft, 06/21/18) – 5,848 (3,496,869)
  8. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 5,729 (4,276,628)
  9. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 5,342 (7,740,635)
  10. [NSW] It Takes Two (Electronic Arts, 12/08/22) – 4,832 (38,379)
  11. [NSW] Unicorn Overlord (ATLUS, 03/08/24) – 4,361 (71,651)
  12. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! (Konami, 11/16/23) – 4,231 (1,033,544)
  13. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 4,022 (5,485,799)
  14. [NSW] Mario vs. Donkey Kong (Nintendo, 02/16/24) – 4,010 (146,788)
  15. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 3,567 (3,544,403)
  16. [NSW] Mario Party Superstars (Nintendo, 10/29/21) – 3,277 (1,426,759)
  17. [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 3,178 (5,328,412)
  18. [PS5] Final Fantasy VII Rebirth (Square Enix, 02/29/24) – 2,994 (317,409)
  19. [NSW] Pikmin 4 (Nintendo, 07/21/23) – 2,464 (1,199,893)
  20. [NSW] Super Mario Party (Nintendo, 10/05/18) – 2,347 (2,275,157)
  21. [NSW] Super Mario Odyssey (Nintendo, 10/17/17) – 2,204 (2,471,148)
  22. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 2,185 (1,270,489)
  23. [NSW] Puyo Puyo Tetris 2 Special Price (SEGA, 11/17/22) – 1,891 (153,159)
  24. [PS5] Dragon’s Dogma II (Capcom, 03/22/24) – 1,816 (83,751)
  25. [NSW] Winning Post 10 2024 (Koei Tecmo, 03/28/24) – 1,776 (18,258)
  26. [NSW] The Game of Life for Nintendo Switch (Takara Tomy, 10/06/23) – 1,576 (201,729)
  27. [NSW] RPG Maker WITH (Gotcha Gotcha Games, 04/11/24) – 1,454 (New)
  28. [NSW] Taiko no Tatsujin: Rhythm Festival (Bandai Namco, 09/22/22) – 1,412 (313,125)
  29. [NSW] The Legend of Zelda: Tears of the Kingdom (Nintendo, 05/12/23) – 1,402 (1,973,619)
  30. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 1,346 (2,286,356)

The Switch version of Unicorm Overlord was definitely understocked.

Hopefully all the people who couldn't find a copy downloaded the game instead.

Also interesting to see how close TOTK and BOTW are.
 

Hardensoul

Member
The Switch version of Unicorm Overlord was definitely understocked.

Hopefully all the people who couldn't find a copy downloaded the game instead.

Also interesting to see how close TOTK and BOTW are.
Dam! How is TotK suppose to catch up if BotW keep selling. 😆 🙂

Both overall being so close in sales is an indicator of how well the fans liked BotW and returned for direct sequel!
 
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