Famitsu Sales: Week 20, 2025 (May 12 - May 18)

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【ソフト&ハード週間販売数】『カプコン ファイティング コレクション2』が首位に! Switch版、PS4版ともにトップ10入り。『ときめきメモリアル~forever with you~ エモーショナル』も好調【5/12~5/18】 | ゲーム・エンタメ最新情報のファミ通.com


[Weekly software and hardware sales figures] Capcom Fighting Collection 2 takes the top spot! Both the Switch and PS4 versions are in the top 10. Tokimeki Memorial ~forever with you~ Emotional also does well [5/12-5/18]


Sales ranking announced by Famitsu. This time we bring you a summary of the estimated weekly sales of game software and hardware from May 12th to May 18th, 2025 in Japan.

The second collection title of Capcom's fighting games, Capcom Fighting Collection 2 has been released. It includes 3D fighting titles such as CAPCOM vs. SNK 2 MILLIONAIRE FIGHTING 2001, a collaboration title with SNK, Moero! Justice Academy and Power Stone. This is an irresistible lineup for fans with the Nintendo Switch version ranked first and the PlayStation 4 version ranked sixth. The cumulative sales of both versions is 11,985 units.

Next in 7th place is the Nintendo Switch remaster of Tokimeki Memorial ~forever with you~ Emotional, a landmark love simulation game that dropped from last week's top spot.

In 9th place is the French turn-based RPG Clair Obscur: Expedition 33 which has been on the market for a month and both titles are expected to continue to sell well in the future.

Famitsu Sales: Week 20, 2025 (May 12 - May 18)

Software


1st [Switch] Capcom Fighting Collection 2
7,801 (New) total 7,801 / Capcom / May 16, 2025

2nd [Switch] Super Mario Party Jamboree
5,872 (-30%) total 1,304,01 / Nintendo / October 17, 2024

3rd [Switch] Minecraft
5,869 (-32%) total 3,889,763 / Microsoft Japan / June 21, 2018

4th [Switch] Animal Crossing: New Horizons
4,756 (+4%) total 8,128,580 / Nintendo / March 20, 2020

5th [Switch] Mario Kart 8 Deluxe
4,275 (-32%) total 6,327,905 / Nintendo / April 28, 2017

6th [PS4] Capcom Fighting Collection 2
4,184 (New) total 4,184 / Capcom / May 16, 2025

7th [Switch] Tokimeki Memorial ~forever with you~ Emotional
3,170 (-85%) total 24,202 / Konami / May 8, 2025

8th [Switch] Nintendo Switch Sports
2,714 (-7%) total 1,585,602 / Nintendo / April 29, 2022

9th [PS5] Clair Obscur: Expedition 33
2,160 (-34%) total 15,239 / Sega / April 24, 2025

10th [Switch] Pokemon Scarlet and Violet
1,932 (-34%) total 5,562,300 / Pokémon / November 18, 2022

Hardware

  • Switch: 2,094 (total 20,101,983)
  • Switch Lite: 7,924 (total 6,562,826)
  • Switch Oled: 14,460 (total 9,026,236)
  • PS5: 3,497 (total 5,661,973)
  • PS5 DE: 790 (total 969,763)
  • PS5 Pro: 2,259 (total 208,289)
  • Xbox Series X: 644 (total 320,456)
  • Xbox Series X DE: 362 (total 20,609)
  • Xbox Series S: 376 (total 337,136)
  • PS4: 27 (total 7,929,552)

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How many weeks do people think it will take the Switch 2 to outsell the lifetime sales of the PS5 (all kinds)?
PS5 is at 6.8 million total right now, right?

I imagine it would take ~18-24 months for Switch 2 to match or pass that, I would bet closer to 18 than 24, but somewhere within that range nonetheless
 
At least they'll sell 8M+ in the end. At the average price it's been sold for its an achievement but it's so sad to see it's low end of gen sales.

It'll take them at least an extra year to hit that number, and that number isn't a guarantee. I.e PS5 sales could drop even lower on the average once the price increase is firmly in place.

Even if it manages to reach that number, the software sales are nowhere near as good as PS4's, which were already a decline from PS3's in the region. Ultimately it's the software sales that matter, IMO.
 
Fantasy Life should provide some interest in this very slow period.

It'll take them at least an extra year to hit that number, and that number isn't a guarantee. I.e PS5 sales could drop even lower on the average once the price increase is firmly in place.

Even if it manages to reach that number, the software sales are nowhere near as good as PS4's, which were already a decline from PS3's in the region. Ultimately it's the software sales that matter, IMO.
Which price increase do you mean?
 
It'll take them at least an extra year to hit that number, and that number isn't a guarantee. I.e PS5 sales could drop even lower on the average once the price increase is firmly in place.

Even if it manages to reach that number, the software sales are nowhere near as good as PS4's, which were already a decline from PS3's in the region. Ultimately it's the software sales that matter, IMO.
Ps5 will sell even after ps6 as long as there's supply. COVID ruined the ps4 tail.
 
Ps5 will sell even after ps6 as long as there's supply. COVID ruined the ps4 tail.
Sony ruined the PS4's tail, they are the ones who decided to focus on producing PS5 in such volumes that they had to divert PS4 production lines to it. They could have easily continued to sell the PS4 as a budget, higher volume option, especially in those first few years where PS5 was having supply issues, but they made the decision not to.

You are counting on them to not make the same decision again, which, sure, it's not necessary that they do, but the most recent precedent that we have is that they will gladly sacrifice the current console to force a transition to the next one.
 
Sony ruined the PS4's tail, they are the ones who decided to focus on producing PS5 in such volumes that they had to divert PS4 production lines to it. They could have easily continued to sell the PS4 as a budget, higher volume option, especially in those first few years where PS5 was having supply issues, but they made the decision not to.

You are counting on them to not make the same decision again, which, sure, it's not necessary that they do, but the most recent precedent that we have is that they will gladly sacrifice the current console to force a transition to the next one.
COVID ruined it. They had to choose between keeping ps4 production or making more ps5's.
 
At least they'll sell 8M+ in the end. At the average price it's been sold for its an achievement but it's so sad to see it's low end of gen sales.
I have been saying this for weeks, and some people lol at me saying that 10M was 100% locked. And the numbers are going to drop even further with the Switch 2 being more cheap… Sony needs to adopt the Switch 2 Japanese only language strategy and cut those prices ASAP.
 
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Famitsu Sales: 5/12/25 - 5/18/25 has been updated with software sales rankings 11 to 30

Software Sales (followed by lifetime sales)
  1. [NSW] Capcom Fighting Collection 2 (Capcom, 05/16/25) – 7,801 (New)
  2. [NSW] Super Mario Party Jamboree (Nintendo, 10/17/24) – 5,872 (1,300,401)
  3. [NSW] Minecraft (Microsoft, 06/21/18) – 5,869 (3,889,763)
  4. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 4,756 (8,128,580)
  5. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 4,275 (6,327,905)
  6. [PS4] Capcom Fighting Collection 2 (Capcom, 05/16/25) – 4,184 (New)
  7. [NSW] Tokimeki Memorial: forever with you Emotional (Konami, 05/08/25) – 3,170 (24,202)
  8. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 2,714 (1,585,602)
  9. [PS5] Clair Obscur: Expedition 33 (Kepler Interactive, 04/24/25) – 2,160 (15,239)
  10. [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 1,932 (5,562,300)
  11. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 1,855 (5,758,544)
  12. [NSW] Yasha: Legends of the Demon Blade (Game Source Entertainment, 05/15/25) – 1,555 (New)
  13. [NSW] Donkey Kong Country Returns HD (Nintendo, 01/16/25) – 1,523 (266,272)
  14. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 1,446 (1,406,025)
  15. [NSW] Soukoku no Kusabi: Hiiro no Kakera Tamayori-hime Kitan for Nintendo Switch (Idea Factory, 05/15/25) – 1,439 (New)
  16. [PS5] Monster Hunter Wilds (Capcom, 02/28/25) – 1,396 (811,046)
  17. [NSW] The Hundred Line: Last Defense Academy (Aniplex, 04/24/25) – 1,367 (30,481)
  18. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 1,352 (2,013,842)
  19. [PS5] DOOM: The Dark Ages (Bethesda Softworks, 05/15/25) – 1,319 (New)
  20. [NSW] Pikmin 4 (Nintendo, 07/21/23) – 1,150 (1,317,275)
  21. [NSW] The Battle Cats Unite! (Ponos, 12/03/20) – 1,116 (338,820)
  22. [NSW] Xenoblade Chronicles X: Definitive Edition (Nintendo, 03/20/25) – 1,115 (112,626)
  23. [NSW] Kirby's Return to Dream Land Deluxe (Nintendo, 02/24/23) – 1,051 (606,391)
  24. [NSW] Kirby and the Forgotten Land (Nintendo, 03/25/22) – 1,050 (1,203,467)
  25. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 981 (3,716,141)
  26. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 959 (4,443,085)
  27. [NSW] Puyo Puyo Tetris 2 Special Price (SEGA, 11/17/22) – 850 (258,649)
  28. [NSW] The Exit 8 / Platform 8 (PLAYISM, 11/28/24) – 845 (37,377)
  29. [NSW] Taiko no Tatsujin: Rhythm Festival (Bandai Namco, 09/22/22) – 788 (430,409)
  30. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 779 (2,383,597)
 
Ps5 is cooked in Japan. I cant see the Japanese arm of Sony being happy at all with what tge west has done to the business in their home country.

Never thought I'd see playstation sales this low in Japan.
 
Famitsu Sales: 5/12/25 - 5/18/25 has been updated with software sales rankings 11 to 30

Software Sales (followed by lifetime sales)
  1. [NSW] Capcom Fighting Collection 2 (Capcom, 05/16/25) – 7,801 (New)
  2. [NSW] Super Mario Party Jamboree (Nintendo, 10/17/24) – 5,872 (1,300,401)
  3. [NSW] Minecraft (Microsoft, 06/21/18) – 5,869 (3,889,763)
  4. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 4,756 (8,128,580)
  5. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 4,275 (6,327,905)
  6. [PS4] Capcom Fighting Collection 2 (Capcom, 05/16/25) – 4,184 (New)
  7. [NSW] Tokimeki Memorial: forever with you Emotional (Konami, 05/08/25) – 3,170 (24,202)
  8. [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 2,714 (1,585,602)
  9. [PS5] Clair Obscur: Expedition 33 (Kepler Interactive, 04/24/25) – 2,160 (15,239)
  10. [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 1,932 (5,562,300)
  11. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 1,855 (5,758,544)
  12. [NSW] Yasha: Legends of the Demon Blade (Game Source Entertainment, 05/15/25) – 1,555 (New)
  13. [NSW] Donkey Kong Country Returns HD (Nintendo, 01/16/25) – 1,523 (266,272)
  14. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 1,446 (1,406,025)
  15. [NSW] Soukoku no Kusabi: Hiiro no Kakera Tamayori-hime Kitan for Nintendo Switch (Idea Factory, 05/15/25) – 1,439 (New)
  16. [PS5] Monster Hunter Wilds (Capcom, 02/28/25) – 1,396 (811,046)
  17. [NSW] The Hundred Line: Last Defense Academy (Aniplex, 04/24/25) – 1,367 (30,481)
  18. [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 1,352 (2,013,842)
  19. [PS5] DOOM: The Dark Ages (Bethesda Softworks, 05/15/25) – 1,319 (New)
  20. [NSW] Pikmin 4 (Nintendo, 07/21/23) – 1,150 (1,317,275)
  21. [NSW] The Battle Cats Unite! (Ponos, 12/03/20) – 1,116 (338,820)
  22. [NSW] Xenoblade Chronicles X: Definitive Edition (Nintendo, 03/20/25) – 1,115 (112,626)
  23. [NSW] Kirby's Return to Dream Land Deluxe (Nintendo, 02/24/23) – 1,051 (606,391)
  24. [NSW] Kirby and the Forgotten Land (Nintendo, 03/25/22) – 1,050 (1,203,467)
  25. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 981 (3,716,141)
  26. [NSW] Splatoon 3 (Nintendo, 09/09/22) – 959 (4,443,085)
  27. [NSW] Puyo Puyo Tetris 2 Special Price (SEGA, 11/17/22) – 850 (258,649)
  28. [NSW] The Exit 8 / Platform 8 (PLAYISM, 11/28/24) – 845 (37,377)
  29. [NSW] Taiko no Tatsujin: Rhythm Festival (Bandai Namco, 09/22/22) – 788 (430,409)
  30. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 779 (2,383,597)
What a dire week, multiple games selling three figures in the top 30!

June can't come soon enough.
 
Ps5 is cooked in Japan. I cant see the Japanese arm of Sony being happy at all with what tge west has done to the business in their home country.

Never thought I'd see playstation sales this low in Japan.

Sony could drop the price of the PS5 if they wanted higher unit sales. You realize this, right?

They raised prices.

Japan unlike the West didn't even get the Astro Bot bundle discounting.
 
Sony could drop the price of the PS5 if they wanted higher unit sales. You realize this, right?

They raised prices.

Japan unlike the West didn't even get the Astro Bot bundle discounting.
Exactly.

Both have been fucked over by the yen, but it's a different calculation for Sony vs. Nintendo.

For Nintendo, it makes sense to sacrifice some profitability in Japan to get the Switch audience to upgrade. Whereas for Sony, I can see the logic in prioritizing profitability over unit sales.
 
Sony could drop the price of the PS5 if they wanted higher unit sales. You realize this, right?

They raised prices.

Japan unlike the West didn't even get the Astro Bot bundle discounting.
Sony is just taking all the bad decisions in the Japanese market or just the don't care anymore, they surrender to Nintendo.
 
Sony is just taking all the bad decisions in the Japanese market or just the don't care anymore, they surrender to Nintendo.

I know you're a fanboy, but I'll try to break it down for you objectively in hopes that you realize your hyperbole is out of place.

The PS5 is 2.7 million units off from matching the PS4's lifetime sales in Japan. If Sony didn't sell another unit in Japan, it would have nearly no impact on the PS5's lifetime sales. It's already sold 71.6% of what the PS4 sold and it's a tiny segment, representing 8% of their overall TAM and shrinking.

Why is it shrinking as a percentage of overall TAM? Because there aren't Xbox owners to attract, unlike the west. And that's where you see Sony has been more aggressive in pricing in places where they can actually increase their TAM. The PS5 is outselling the PS4 in the US LTD. This is where Sony can get substantial gains.

It's not about "surrendering" to Nintendo. It's about being laser focused on their chief competitor.

On Amazon in Japan, the PS5 is selling for 78,490 yen (tax included). That's the equivalent of 550 USD. The PS5 Digital is going for the equivalent of 490 USD. The Pro is going for 806...

Sony's short term profits while increasing the market share in the west, allows them to be a much more competitive company moving forward and that includes in Japan.

Once Xbox is not a competitor, Sony's attention will shift more towards Nintendo and in Japan, especially with their handheld, but even then I wouldn't expect 1:1 competition.
 
I know you're a fanboy, but I'll try to break it down for you objectively in hopes that you realize your hyperbole is out of place.

The PS5 is 2.7 million units off from matching the PS4's lifetime sales in Japan. If Sony didn't sell another unit in Japan, it would have nearly no impact on the PS5's lifetime sales. It's already sold 71.6% of what the PS4 sold and it's a tiny segment, representing 8% of their overall TAM and shrinking.

Why is it shrinking as a percentage of overall TAM? Because there aren't Xbox owners to attract, unlike the west. And that's where you see Sony has been more aggressive in pricing in places where they can actually increase their TAM. The PS5 is outselling the PS4 in the US LTD. This is where Sony can get substantial gains.

It's not about "surrendering" to Nintendo. It's about being laser focused on their chief competitor.

On Amazon in Japan, the PS5 is selling for 78,490 yen (tax included). That's the equivalent of 550 USD. The PS5 Digital is going for the equivalent of 490 USD. The Pro is going for 806...

Sony's short term profits while increasing the market share in the west, allows them to be a much more competitive company moving forward and that includes in Japan.

Once Xbox is not a competitor, Sony's attention will shift more towards Nintendo and in Japan, especially with their handheld, but even then I wouldn't expect 1:1 competition.
You think that Playstation is in a good state in Japan? Yes or No…
 
Sony could drop the price of the PS5 if they wanted higher unit sales. You realize this, right?

They raised prices.

Japan unlike the West didn't even get the Astro Bot bundle discounting.

This is exactly what I am talking about though. Sony made the decision to raise prices everywhere apart from the US and this is what happens. I just find it surprising they are hurting the businesses home country this badly. I know they could do what you suggest but that is the exact opposite of what they are doing. You understand what I am getting at?
 
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This is exactly what I am talking about though. Sony made the decision to raise prices everywhere apart from the US and this is what happens. I just find it surprising they are hurting the businesses home country this badly. I know they could do what you suggest but that is the exact opposite of what they are doing. You understand what I am getting at?
He fails to understand this…
 
This is exactly what I am talking about though. Sony made the decision to raise prices everywhere apart from the US and this is what happens. I just find it surprising they are hurting the businesses home country this badly. I know they could do what you suggest but that is the exact opposite of what they are doing. You understand what I am getting at?

He fails to understand this…

Let's see if you guys can honestly answer this question.

What is more important?

Overall TAM or sales in Japan?
 
Ps5 is cooked in Japan. I cant see the Japanese arm of Sony being happy at all with what tge west has done to the business in their home country.

Never thought I'd see playstation sales this low in Japan.
I'm sure thy are happy every quarter when they have to announce the profit numbers doubling from like 3 years ago alone...
 
Ps5 is cooked in Japan. I cant see the Japanese arm of Sony being happy at all with what tge west has done to the business in their home country.

Never thought I'd see playstation sales this low in Japan.

PS5 real problem is the software. Nothing Sony produce today have appeal to Japan.

Not to mention this stupid ideia of selling PS5 DE, with is getting beat somehow by PS5pro.
 
I'm sure thy are happy every quarter when they have to announce the profit numbers doubling from like 3 years ago alone...

The only people who don't think Sony is happy is xbox fanboys who think Sony is struggling in Japan and are looking for something to slag Sony on.

Sony's MAU are growing pretty rapidly, because they're focused on regions in which their TAM can actually increase.

The delusional will think Sony is so focused on selling hardware in Japan just so that a consumer can play Honkai Star Rail, Wuthering Waves, or Genshin Impact on PS5 rather than PS4... they don't care...

This is what Sony meant when they said they're focused on MAU rather than just console sales.

Sony's MAU's not shrinking should inform people that people are still actively playing on PS4. These people are largely playing F2P games. You don't get any extra operating income out of them playing on PS5 than PS4. It makes zero sense to cut prices JUST to see domestic sales increase just for these people to play the same F2P games.

Sony isn't interesting in console war arguments by xbox fanboys on a forum. They're trying to grow their company into a sustainably profitable company. And the biggest blocker to that is Microsoft or was.

The PS4 sold 117 million units and PSN currently has upwards of 129 million active users. This means they've increased their total addressable market by 12 million users... they're outselling the PS4 in the US... where are these users coming from? They're coming from Xbox...
 
Let's see if you guys can honestly answer this question.

What is more important?

Overall TAM or sales in Japan?
I would argue that the overall worlwide sales would be important if the (relative) weakness in Japan was heavylifted (I don't know if I use the word correctly here) by the sales in Europe, which is not really the case, as its price make the console losing pace against the PS4 in Europe at the same period.

So there is definitly a price issue, which they try to address with the Astro Bot bundle, we'll see the results.
 
I would argue that the overall worlwide sales would be important if the (relative) weakness in Japan was heavylifted (I don't know if I use the word correctly here) by the sales in Europe, which is not really the case, as its price make the console losing pace against the PS4 in Europe at the same period.

So there is definitly a price issue, which they try to address with the Astro Bot bundle, we'll see the results.

In FYQ3 2024, Sony reported 129 million MAU.

People are still playing on their PS4s and still generating revenue in F2P games there.

The PS5 launched in November of 2020. What was their Q2 MAU that year? 107 (it was 114 the previous quarter).

The PS5 is not tracking as well as the PS4 in Europe, but people are still actively buying and playing games on PS4 in Europe and the MAU continues to increase.

Sony doesn't need to drop prices unless they see MAU decrease in a region or they see an opportunity to increase market share thus increasing their MAU.

I feel like people are really struggling to understand the concept of MAU and why it's ultimately more important than "console sales." They see it as a repeat of Microsoft's failures or relating to live service games. That's not at all what it is.

MAU is simply the strength of your overall business across devices. That's exactly why Sony is building a handheld to expand their MAUs. They don't care if someone plays on PS4, PS5, or a PlayStation handheld, or PS6.
 
In FYQ3 2024, Sony reported 129 million MAU.

People are still playing on their PS4s and still generating revenue in F2P games there.

The PS5 launched in November of 2020. What was their Q2 MAU that year? 107 (it was 114 the previous quarter).

The PS5 is not tracking as well as the PS4 in Europe, but people are still actively buying and playing games on PS4 in Europe and the MAU continues to increase.

Sony doesn't need to drop prices unless they see MAU decrease in a region or they see an opportunity to increase market share thus increasing their MAU.

I feel like people are really struggling to understand the concept of MAU and why it's ultimately more important than "console sales." They see it as a repeat of Microsoft's failures or relating to live service games. That's not at all what it is.

MAU is simply the strength of your overall business across devices. That's exactly why Sony is building a handheld to expand their MAUs. They don't care if someone plays on PS4, PS5, or a PlayStation handheld, or PS6.

You made me wanna buy an Xperia 1 VII
 
Let's see if you guys can honestly answer this question.

What is more important?

Overall TAM or sales in Japan?
Total available market should always be separated by the market you are in.

What is the TAM of japans console business and what perventage is sony.

I cant believe you think sony will be happy with japabs performance when they are fast approaching xbox numbers over there.
I cant take you seriously when think sony will be happy with Japan. That's wild.
I'm sure thy are happy every quarter when they have to announce the profit numbers doubling from like 3 years ago alone...

Celebrating the collapse of their gaming business in Japan for a few years of record profits....sounds like a winning formula.
 
In FYQ3 2024, Sony reported 129 million MAU.

People are still playing on their PS4s and still generating revenue in F2P games there.

The PS5 launched in November of 2020. What was their Q2 MAU that year? 107 (it was 114 the previous quarter).

The PS5 is not tracking as well as the PS4 in Europe, but people are still actively buying and playing games on PS4 in Europe and the MAU continues to increase.

Sony doesn't need to drop prices unless they see MAU decrease in a region or they see an opportunity to increase market share thus increasing their MAU.

I feel like people are really struggling to understand the concept of MAU and why it's ultimately more important than "console sales." They see it as a repeat of Microsoft's failures or relating to live service games. That's not at all what it is.

MAU is simply the strength of your overall business across devices. That's exactly why Sony is building a handheld to expand their MAUs. They don't care if someone plays on PS4, PS5, or a PlayStation handheld, or PS6.

MAU seems to be increasing more for PS due to the PC push, not just PS4 users. You can't ignore that. Sony's TAM isnt growing or taking share from Xbox which has collapsed....its finding a new TAM in PC MAUs.
 
Celebrating the collapse of their gaming business in Japan for a few years of record profits....sounds like a winning formula.
They had 2 exclusive FF games, they had Rise of the Ronin, Astrobot, last year's GOTY game was made by a japanese studio, the latest Monster Hunter game was basically a PS console exclusive in Japan (one of the biggest gaming IPs in there), Silent Hill 2 was a PS console exclusive (famous Konami IP), Stellar Blade wasn't japanese but it caters to their tastes as well...nothing worked.

Maybe the problem isn't the content? Maybe the problem is the market that's rejecting the brand and nothing Sony does is going to change that while they keep having home consoles only...something japan doesn't care for.

edit: This year alone they have Death Stranding 2...a Hideo Kojima game, one of Japan's biggest game developers in history, and Ghost of Tsushima's sequel. Literally both AAA titls releasing this year from Sony should cater to japan's tastes...again...they won't sell that much. And it's not on Sony. But please let's not pretend Sony is ignoring games from Japan or anything, cause that's clearly not the case.
 
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Total available market should always be separated by the market you are in.

What is the TAM of japans console business and what perventage is sony.

How many Wii U console sold? Suggesting that the TAM of the console business is in line with the Switch seems massively misleading.

The best selling PlayStation in Japan is the PS2, which was also a DVD player. Even the Wii barely sold more than 10 million units.

The SNES sold 17.2 million units in Japan, the genesis sold 1 million units, the PC engine sold 2 million units. That's 20 million units.
The N64 sold 5.5 million units in Japan, the Saturn sold 5.8 million units, and the PS1 sold 19.4 million units. That's 30.7 million units.
The PS2 sold 24.4 million units in japan, the GameCube sold 4 million units, the dreamcast sold 2.5 million, the xbox sold .5 million. That's 31.4 million units.
The PS3 sold 10.4 million in Japan, the Wii sold 12.75 million, the 360 sold 1.6 million. That's 24.75 million units.
The PS4 sold 9.5 million in Japan, the Wii U sold 3.3 million, and the Xbox one sold 0.14. That's 12.94 million units.

Somehow you've conflated the Switch's success largely based on the success of Nintendo's handhelds with some sort of massive increase in console TAM in Japan?

Console TAM has been shrinking in Japan since the PS2 generation, which only sold as much as it did because the PS2 was the cheapest DVD player available in Japan for a long time.


I cant believe you think sony will be happy with japabs performance when they are fast approaching xbox numbers over there.
I cant take you seriously when think sony will be happy with Japan. That's wild.

They've sold nearly 7 million units... you think that's xbox numbers... you're delusional

Celebrating the collapse of their gaming business in Japan for a few years of record profits....sounds like a winning formula.

Collapse? What percentage constitutes a collapse?

MAU seems to be increasing more for PS due to the PC push, not just PS4 users. You can't ignore that. Sony's TAM isnt growing or taking share from Xbox which has collapsed....its finding a new TAM in PC MAUs.

MAU doesn't include PC.
 
Sony is just taking all the bad decisions in the Japanese market or just the don't care anymore, they surrender to Nintendo.
This is exactly what I am talking about though. Sony made the decision to raise prices everywhere apart from the US and this is what happens. I just find it surprising they are hurting the businesses home country this badly. I know they could do what you suggest but that is the exact opposite of what they are doing. You understand what I am getting at?
Let's say Sony does what Nintendo did, and release a Japanese-only PS5 that is sold at a loss.

Its going to result in what, an extra 1 or 2 million units sold? Is it worth it for Sony to lose money for that?

Japan rn:
jurassic park dinosaur GIF
We have Fantasy Life next week which might be interesting. But June is when the real fun begins.
PS5 real problem is the software. Nothing Sony produce today have appeal to Japan.

Not to mention this stupid ideia of selling PS5 DE, with is getting beat somehow by PS5pro.
I wouldn't say that's fully accurate (in that it's not just a Sony problem).

Sony was the biggest physical publisher on PS5 in 2020-2022, and this year two of the biggest games on PS5 are Death Stranding 2 and Ghost of Yotei.
 
Fantasy Life should provide some interest in this very slow period.


Which price increase do you mean?

The last price increase they did. Didn't it include Japan alongside parts of Europe, or was it just Europe?

Ps5 will sell even after ps6 as long as there's supply. COVID ruined the ps4 tail.

Absolutely COVID wrecked PS4's tail, it could've hit 120 - 125 million if that hadn't of happened, maybe even slightly more. But I don't know if PS5 will be manufactured much longer after PS6 launches; if SIE do a version which is a lower-priced variant, and knowing PS6 will be BC with PS5 games...there's little reason to keep manufacturing PS5 IMO.

Plus it'd likely be more expensive for SIE to manufacture PS5 than that lower-price PS6 variant which could fill in for PS5's role in the device ecosystem.
 
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