The same person who is wrong all the time, with no real figures ignores
- The combined unit sales of Nintendo's console and handheld product lines selling fewer total units
- The shift in digital sales which aren't captured by famitsu/media create charts
- The shift towards F2P gaming as a large percentage of revenue
- The lack of any real numbers on PC out of Japan
1: Different generations, different market conditions, different pricing. If Nintendo's consoles & handhelds have generally gotten more expensive, then unit sales will see a dip. This is common sense, but you don't understand that when it's anybody aside from PlayStation. And even knowing that, ultimately it's the software sales that matter and in that regard, Nintendo's only been seeing growth.
2: There is no large-scale digital shift for console in Japan that offsets high drops in physical. We know this because we already have market data stating as such. The "digital shifts" you want to pretend exist for PlayStation in Japan, are simply reflective in digital growth for Nintendo (due to selling more games, due to selling a boatload of hardware units so larger customer base = naturally more digital growth as well as physical), and increased PC popularity (primarily in Steam, an all-digital platform).
There is zero evidence to suggest digital shift for PS in Japan is approaching what we see in the West, or even getting within arm's reach. There may be one or two outliers, but a trend that does not make. Also, pretending games like Geshin represent a digital shift, when those are digital-only titles in the first place, is disingenuous when the whole topic is about digital share of
physical game sales for PlayStation in Japan being weak (and the digital ratio not strong enough to offset the shift for those games).
3: F2P has jack-zilch to do with my point which, for the 3rd time, is digital sales ratio of
physical traditional PlayStation games in Japan.
4: We already have some real numbers: PC market share grew 3x from ~ 5% to 15.3% within a 3-year span (2022 - 2024) in Japan. In that same span, the console market share stagnated at ~ 20%, and the mobile market saw a very slight retraction.
Contextual clues should cue you in that most of PC's growth has come at the expense of console stagnation, and if Nintendo's share of the Japanese console market has only grown while Xbox's has stayed pathetic as usual, then the console platform losing ground is PlayStation. Which is reflected in the generally tepid software sales for traditional titles, considering the typical digital sales ratio for such games in Japan on console.
You trying to ignore this won't change those facts.
You're long winded, but you're not good at this.
You're short winded, and are terrible at rebuking.
Thats it. Daniel Ahmad confirmed himself weeks ago that most games are already way over 50% digital in Japan at launch, and we know Famitsu doesn't cover Amazon jp to start with, yet people want to push that narrative of PS users not buying games.
"At launch" should be the key words there. That says nothing about long-term or lifetime sales, and is it really "most games", or just most games you feel they would mean going off of recollection?
Also worth asking, is that stat from Ahmad about the games in general, regardless of platform? As that would also include PC which, as I said earlier, has seen a 3x market share increase in Japan the past 2-3 years. That would absolutely help push digital ratios for software releases which are multiplatform console/PC.
Lastly, it's not a narrative of PS owners not buying games; it's a question of where are the
Japanese PS5 owners buying these games that barely if ever chart in Famitsu or Media Create? Are they really making up those sales buying digitally from the PS Store?
I've not seen any proof that is the case.
He has no idea what he's talking about. For one, the people hedging bets on GTA6 moving mountains of consoles should probably ask what number of would-be GTA6 customers have already purchased PS5s. I'd argue quite a few of them, especially among Day 1 GTA6 players. GTA6 will give a nice bump in console sales for sure but some are expecting PS5 launch-esque figures from its release and that is just not happening.
Also, some of these same people were betting big on Monster Hunter rejuvenating Japanese PS5 sales for the long-term. Well, it definitely helped to give a short-term boost period for console sales, but that only lasted maybe a couple of weeks. Afterwards, sales returned to normal and have since then fallen much lower. Even worst, it doesn't seem like MH Wilds gave the long-term boost to PS5 software sales some were expecting in Japan because again, seems like a lot of software isn't charting and yes, physical software sales are still the standard go by in Japan (for console) despite what some people ITT want to pretend otherwise.
I can see PS5 matching PS4 lifetime by 2028 but that'll have been with an extra year on the market. FWIW, SIE's guidance for this FY is 15 million unit. They are currently at ~77 million shipped, probably 76 million sold-through. So by April 2026, probably 90 million sold-through. Guidance for FY 2026 could be 10-12 million, so by April 2027, 101-102 million sold-through. Let's say another 10 million for FY 2027; April 2028...111-112 million. These are realistic FY sales guidance amounts I feel, but you can see they'd need through April 2029 to meet or exceed PS4's total units sold-through going by this pattern (and knowing for FY 2028, it'd be a lot less than 10 million anyhow).
Honestly, I think they need GTA6 to be a big hit
TO hit PS4 numbers launch-aligned, much less exceed them launch-aligned or longer-term, because the year GTA6 releases I'm not expecting it to add more than maybe 2 million in total PS5 unit sales, and that'll drop to 1 million the year after, and further drop once the PC version is available (and maybe, a Switch 2 version tho that's not a guarantee). And all of this is while expecting no further price increases, mind. If say there's a price increase for PS5 this year or next in America (let alone other parts of the world), I'd shave off 5% from all the numbers I just mentioned, easily.