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Far Cry 3 With DirectX 10 Preview

Old. I'm sure most missed it though. Impressive shit. Especially the collision detection.
 
Crytek aren't working on FC3, they were just showing the next generation Crytek engine in that vid. Their next game will be on X360, PC and PS3.
 
gofreak said:
This was actually running on DX9 hardware (though I'm sure the engine will take advantage of DX10).
Will this year's pc cards run dx10 games are will developers have to create dx9 compatible versions of their games?
 
dorio said:
Will this year's pc cards run dx10 games are will developers have to create dx9 compatible versions of their games?

I don't think you'll see any games in 06 at least that require DX10 hardware to run. If that answers your question. I don't think you'll see that for quite a long time. Crytek's next engine, for example, will be supporting SM2.0 and up IIRC.
 
gofreak said:
I don't think you'll see any games in 06 at least that require DX10 hardware to run. If that answers your question. I don't think you'll see that for quite a long time. Crytek's next engine, for example, will be supporting SM2.0 and up IIRC.
Wouldn't it be possible to create a dx9 and dx10 version of a game simultaneously? Actually I'm wondering since dx9 and 10 are software, what dx10 features require new hardware?

Also anyone have a non google video link? Google video doesn't work here in Korea.
 
dorio said:
Wouldn't it be possible to create a dx9 and dx10 version of a game simultaneously?

Absolutely. That's what most will do - you'll have different codepaths in games/engines for different Shader Models. It'll be quite some time before SM4.0 is the least capable model being used in 90+% of games.

dorio said:
Actually I'm wondering since dx9 and 10 are software, what dx10 features require new hardware?

Asides from general improvements in SM4.0, geometry shaders are the big new thing. It's not an earth-shattering change or anything, like the move from fixed function to programmable pipelines, so it's not like it'll quickly render previous technology useless. DX9, SM3.0 should have a lot of legs.
 
That's Crytek's technology demo for Windows Vista, shown in MSPDC05 in September. As far as I know, there's no mention about CryENGINE 2, Far Cry 2 or if the demo used DirectX 10. I maybe wrong about the DX10 part though...

Crytek has a history of always making tech demos for the latest technology. Here's the latest from Crytek, showing Parallax Occlusion Mapping (POM) with the newest ATI X1K card:

http://www.noticias3d.com/articulo.asp?idarticulo=527&pag=8

- - - - - - - - - -

Crytek is currently developing a game called Crysis for the PC. It is rumoured to be a "futuristic action spectacle".

http://www.crysis-game.com
http://www.crysishq.de
http://img479.imageshack.us/my.php?image=crysistrademark6lv.jpg
 
That's a remarkable tech demo. I think Farcry is one of the best FPS of the last few years. (Edit: I forgot about Riddick.) Defintely better than Doom 3, HL2, FEAR, etc.

Looking forward to whatever they are working on next.
 
Wow, the collision detection in there was awesome and so were the volumetric clouds, but, what's that diffuse transmision thing?
 
Doom_Bringer said:
Their next game is on both X360 and PS3, not pc exclusive

Link, source otherwise you are talking out of your ass.

AFAIK DX10 isn't and won't be available on the consoles for quite some time (next-next-gen).
 
Borys said:
Link, source otherwise you are talking out of your ass.

AFAIK DX10 isn't and won't be available on the consoles for quite some time (next-next-gen).

But the PS3 rev of next gen CryEngine (CryEngine 2) will be based on OpenGL ES, anyway.

Cevat Yerli: You can't port it either really. We're the only german developer that has a PS3 dev kit I believe. Accordingly we can look at the hardware in real life rather than speculating about it. The PS3 is a system that needs further adaptions that are especially written for the PS3 architecture - simply porting just isn't working.


/GameStar/dev: So you are optimizing your engine for the cell spu's?

Cevat Yerli: Sure. We have to, because we want to utilize PS3's power in full. Accordingly the PS3 will get it's own engine architecture.

/GameStar/dev: ... the graphics interfaces are requiring an extra effort?

Cevat Yerli: Yeah, because of OpenGL ES for the PS3 we have to recode our whole rendering. If you look at it closely, CryEngine 2 will have 2 solutions for each system in total. If a developer abstracts that, the technology is optimized very specifically. Otherwise you cannot utilize the whole power. Alternatively you can abstract it in a way that it is not running on all system, then the strongest platform is losing out the most ...
 
Cevat Yerli: Sure. We have to, because we want to utilize PS3's power in full. Accordingly the PS3 will get it's own engine architecture.

Now if EA could feel the same way.
 
Borys said:
Link, source otherwise you are talking out of your ass.

AFAIK DX10 isn't and won't be available on the consoles for quite some time (next-next-gen).


Xenos hardware is very close to being DX10 complient IIRC...

I am sure there are some things X360 and PS3 will be able to do in hardware that are even beyond DX10 spec....such are the advantages of a closed architechure.....
 
Borys said:
Link, source otherwise you are talking out of your ass.

AFAIK DX10 isn't and won't be available on the consoles for quite some time (next-next-gen).

The engine is not DX10 exclusive. They're supporting SM2.0 and up.

They spoke quite a bit about their PS3 efforts and X360 in that interview, which Izzy quoted a little bit from.

Although all it really tells us is the engine is coming to PS3 and X360 - their next game, who knows, I guess that's up to their publisher.

Kleegamefan said:
Xenos hardware is very close to being DX10 complient IIRC...

Depends what you mean by close. It has unified shaders, but they're not SM4.0. From an engine perspective, it's still 3.0(+) pixel and vertex shaders. The big change in DX10 is geometry shaders. You could say the tesselator in Xenos provides some similar functionality, but it's not programmable. The CPUs in either system would provide the same flexibility as geometry shaders do, if not a whole lot more.
 
-SD- said:
trackmania.gif

Trackmania is an Awesome game :)
 
Kleegamefan said:
Xenos hardware is very close to being DX10 complient IIRC...

I am sure there are some things X360 and PS3 will be able to do in hardware that are even beyond DX10 spec....such are the advantages of a closed architechure.....

And I am sure there are some DX10 specifications that simply won't be attainable on 360 and PS3, what was your point again?

When (and if) PPU accelerators for the PC will catch on you'll still try to downplay them?

DX10 and PPUs are first things that will set apart your "powerful" consoles from high-end PCs.

You can't stop the PC hardware evolution neither can MS
or Sony.

I'm literally getting sick of you PC haters.
 
Actually, Aegia's version of Novodex for the PS3 is, according to them, equivalent to a PPU equipped PC. It utilises the SPE architecture to do pretty much the same thing as the PPU does, involving many iterations of vector calculations on small data sets. Or something. Anyway, I doubt the PPU will be taken up in the PC market to any large degree... if games aren't released that require it, the physics can't even really affect the gameplay anyway, so it becomes a purely aesthetic addition.
 
ELS-01X said:
Wow, the collision detection in there was awesome and so were the volumetric clouds, but, what's that diffuse transmision thing?

Diffuse transmission

DSC02192.JPG


See those black line in my fingers that my veins. The light is diffuse in my flesh and let you see those hidden details.
 
I'm mostly impressed by the Diffuse Transmission and the Soft Shadows, that's really something worth looking forward.
 
Borys said:
And I am sure there are some DX10 specifications that simply won't be attainable on 360 and PS3, what was your point again?

When (and if) PPU accelerators for the PC will catch on you'll still try to downplay them?

DX10 and PPUs are first things that will set apart your "powerful" consoles from high-end PCs.

You can't stop the PC hardware evolution neither can MS
or Sony.

I'm literally getting sick of you PC haters.

Nobody is going to use the ppu you fool, its going to bomb horribly. How many devs are supporting that thing? Ubisoft? :lol like that’s gonna make a difference. All this dirext x and ppu stuff is bull shit. I wasted $400 on a video card that cant run shit, fuck pc gaming. X360 and PS3 FTW.
 
i love it when people talk of dimishing returns and then you see shit like this and you know how far we really have to go before that happens.
 
Doom_Bringer said:
Nobody is going to use the ppu you fool, its going to bomb horribly. How many devs are supporting that thing? Ubisoft? :lol like that’s gonna make a difference. All this dirext x and ppu stuff is bull shit. I wasted $400 on a video card that cant run shit, fuck pc gaming. X360 and PS3 FTW.

:lol

Who's the fool, huh?
 
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