The more AAA games released with Denuvo, more effort the crackers will put on it
The opposite is happening. The more Denuvo is developed, the more crackers are fading away due to the time commitments to get games to work.
The more AAA games released with Denuvo, more effort the crackers will put on it
who knows but this is definitely part of the denuvo's solution
same page in case of BAK https://support.codefusion.technology/bak/?e=88500006&l=english
similar issue on LotF: https://steamcommunity.com/app/265300/discussions/0/523890046870873896/
from what i found out it appears with shared accounts(on PCs , iirc there is limit of 5 for 24h according to Primal's eula), but from the steam forums it looks like it can malfunction or something (in one of the topic there seems to bne a guy locked out for 2 months)
... interesting stuff...
I just can't believe these games won't be preserved in the long-term.
Denuvo is actually an evolution of Securom made by former members of it so some of the shady crap it pulls off should not surprise anyone.Then I will treat Denuvo games like I treated Securom games.
So this Denuvo protection is stopping piracy for now, but it's installing who knows what and leaving it there after a game is uninstalled? So piracy is bad, but that's supposed to be acceptable?
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Denuvo has been reported in The Division as well. Expect it in a lot of upcoming Ubisoft releases and probably elsewhere as well.
Only reason I'm against Denuvo is the potential to stop the PC modding community that helps these games flourish well after release.
Doesnt Denuvo require you be always online? Cause thats bullshit if true.
Executable obfuscation DRM made by some previous employees of Sony DADC DigitalWorks.[50]
Uses online activation;[51] the game's support page can be used for manual authentication on systems without internet access.[52]
Obfuscation overhead slightly reduces game performance.[53]
well eula speaks for itself , why would Ubisoft lie about it?? Especially when they are stripping themselves from liability if it does anything problematic just couple rows below.Right now there's no evidence it installs anything. It's an anti-tamper for the .exe, it doesn't extend beyond that.
Look, end of the day, piracy is a problem.
But it actually isn't. Piracy does not represent lost sales.
its just one of the factors, not entire reason. Thats like saying,that existence of guns is precise reason of current imigration crisis.precisely because of piracy.
But it actually isn't. Piracy does not represent lost sales.
its just one of the factors, not entire reason. Thats like saying,that existence of guns is precise reason of current imigration crisis
It's pretty cute that they're calling it anti tamper and not DRM.
Look, I only have anecdotal evidence on my side, but I have quite a few friends who shake their head when I buy a game on Steam that I've already played through in the past (via legal and....non-legal means), and it's become a routine where I will get on my soapbox about how people shouldn't take pride in pirating shit.
I really don't see a problem with this. Denuvo seems to be working miracles.
DRM performs online checks to ensure that you own the software at the 'activation' phase. Denuvo helps to ensure that someone cannot modify that binary to break that DRM.
The actual DRM process isn't Denuvo (Denuvo's own site suggests using Steam or Origin for DRM).
But it actually isn't. Piracy does not represent lost sales.
yeah i can agree with that ;-)my point still stands that piracy could mean lost sales even if it doesnt in immediate terms.
how to combat it is another issue though. i dont agree with aggressive drm solutions either.
I still find the "evidence" that the executable obfuscation that Denuvo performs needs any sort of online check lacking. Network activity on your PC is not some magic box, anybody could start a Denuvo game and see if it sends out some TCP/IP messages to somewhere other than Steam/uPlay or what have you. This should be trivally easy to prove with Wireshark, but all PCGamingWiki has is a link to the EULA of Lords of the Fallen, which needs the online check for Steam anyway. Does not convince me in the least, especially because these sorts of online checks are always causing people trouble and somebody would go through the trouble of showcasing this behaviour not just claiming BS without evidence.The actual implication is the same though, Denuvo must authorize your use of your purchase whenever you install it.
The actual implication is the same though, Denuvo must authorize your use of your purchase whenever you install it.
Game companies really should have a "X number of years make games open" policy, but can't begrudge them giving crackers and freeloaders a hard time.
Not sure what you mean,
I still find the "evidence" that the executable obfuscation that Denuvo performs needs any sort of online check lacking. Network activity on your PC is not some magic box, anybody could start a Denuvo game and see if it sends out some TCP/IP messages to somewhere other than Steam/uPlay or what have you. This should be trivally easy to prove with Wireshark, but all PCGamingWiki has is a link to the EULA of Lords of the Fallen, which needs the online check for Steam anyway. Does not convince me in the least, especially because these sorts of online checks are always causing people trouble and somebody would go through the trouble of showcasing this behaviour not just claiming BS without evidence.
(And no, a support page is also not direct evidence)
but why woould the real DRM called home to a website owned by CEO of Denuvo??Lots of misinformation in the thread already. Again, Denuvo is an Antitamper mechanism, to work IT HAS to be accompanied from another drm, be the center steam, ubisoft dry, etc. It's that real drm that calls home, can limit account sharing, etc. Thanks Ubisoft or square Enix for that.
I still find the "evidence" that the executable obfuscation that Denuvo performs needs any sort of online check lacking. Network activity on your PC is not some magic box, anybody could start a Denuvo game and see if it sends out some TCP/IP messages to somewhere other than Steam/uPlay or what have you. This should be trivally easy to prove with Wireshark, but all PCGamingWiki has is a link to the EULA of Lords of the Fallen, which needs the online check for Steam anyway. Does not convince me in the least, especially because these sorts of online checks are always causing people trouble and somebody would go through the trouble of showcasing this behaviour not just claiming BS without evidence.
(And no, a support page is also not direct evidence)
All Denuvo games need to first be launched while online:
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Steam itself has no "online check".
Steam drm, if used, has a first online check, from what I understand. You need the first check for the offline mode to work. At least that's how I always thought it worked.
Now this is interesting. Maybe a response to some of the cracks that basically "emulate" the DRM activation thus circumventing Denuvo? Technically only an extension of Steams CEG though. But I stand corrected!All Denuvo games need to first be launched while online:
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Steam itself has no online validation requirement. For games that just use CEG ("Steam DRM"), you can install a game then immediately switch to Offline Mode just fine.
But it actually isn't. Piracy does not represent lost sales.
Well, no, thats just an excuse. Im also from a third world country where the minimum salary is 160 dollars a month, yet people do have 600 dollars (im adding taxes) PS4s, XBONEs or PCs with GTX video cards.
If we truly cant afford it, we shouldnt be buying the consoles in the first place. Anyone, rich or poor can wait for a steam sale, where games are five dollars each.
Not sure why you cant see copyright infringment as stealing.
I'm talking about the signs pointing towards that Denuvo uses online activations.
DRM had a deservedly bad reputation in previous years because of performance, inability to fully uninstall, and at their worse, being essentially indistinguishable from rootkits. Besides the fact that no one's been able to crack it, what makes Denuvo different? I don't mind that it temporarily stymies pirates, but I'm not about to welcome a new regime of intrusive DRM either.
well there are reports of this message appearing even when the steam is forced offline and game has available update, even though in offline mode there shouldn't be a way of it knowing there is updateI ran a test prior to posting, just to be sure.
Preservation is such a limp excuse. It's okay to be honest, you don't have to couch cheapness with some fake moral high ground.
Their website claims it doesn't, and I haven't seen any evidence that it does.
However, note that Denuvo protects the *game binary* directly.
So, AFAICT, if a game performs activation during installation, then Denuvo is useless - as it will not protect the DRM. So, for Denuvo to work, the activation must be performed at 'first run'.
But that has nothing to do with denuvo actually doing any "DRM" features, a large selling point of Denuvo is that it allows a developer/publisher to choose their own DRM system.
Anecdotal evidence and all, but here it goes: I have two friends who bought Dragon Age: Inquisition after trying and failing to run a pirate copy. One of them also purchased Max Payne 3 under similar circumstances.Yes it does. I am sure any big name game loses some number of sales from piracy. To say it doesn't is foolish. It is, if nothing else, statistically impossible that nobody who pirates a game would otherwise buy it.
Is these AAA games is even woth to preserve tho...Helps to prevent the preservation of games so I dislike Denuvo.
I accept there is an online check in the form of forcing you to put Steam into Online Mode after you install it. That does not, in any shape or form, mean that "you're not allowed to play your game without Denuvo saying so". In fact, in the case above, for 99% of the users, nothing would ever change, they would not even know about it without looking it up.If the game is depedent on their servers to be able to run, it actually is. Even if it doesn't validate exactly who is contacting them, you're not allowed to play your game without Denuvo saying so. So for the paying end customer, the result is the same.