From this *Gamefaqs thread*
I echo this man's sentiments exactly! Excellent post!!!
Model3 said:Greetings everyone including dirty Sega arcade racer sluts and whores such as isamu First off, I want to humbly thank Darth Sol with much of my heart for all of his contributions to this board for Outrun 2 Xbox. It truly is the coolest thing to have an insider from this highly-anticipated Sega Arcade Race game answering great questions. I also want to thank all of those people who have contributed the wonderful questions and topics with Outrun2 Xbox.
I once posted when DaytonaUSA2001 came out, about the whole lack of Model 3 games Scudrace/SuperGT and Daytona USA2 for our home consoles. I am back again, and when I read the news of Bonus Track 1 & 2 I stood at my pc monitor with my mouth open, I could not believe what I read. I printed out the news on paper and it took me a few days or a week for the reality of it to set in. Yes, I have coveted racing these two games at home for a very long time, obviously since they came out in 96/97/98.
Just being able to race these tracks in Outrun2 Xbox, though in linked (power edition-like & outrun) format, will truly be a joy and totally awesome feeling. It is also wonderful that the conversion as a whole is so high quality.
My history:
I jumped on the Sega Saturn bandwagon when I read of all the Model 1 & 2 arcade ports coming, notably DaytonaUSA, SegaRally, VirtuaFighter2, VirtuaCop. These games blew my mind and the 3D was state of the art at the time. Fast fwd to the Dreamcast Model 3 hope, and while many know we received some Model 3 ports, we did not get the ultimate racers, Scudrace/SuperGT and Daytona USA 2. When these arcade racers did not come home, it truly made me depressed and I lost a certain optimistic hope I once had in my life. I truly believe these two racing games to be the epitomy of why Sega's Arcade development is the most advanced in the world, and these two games are my most highly coveted of all time. Nothing comes close to matching the feel and unique look/design of these two awesome racers. Scud Step 1.5 and Daytona2 Step 2 were the most amazing 3D graphical masterpieces ever! These Model 3 behemoths at 640x480 at 60fps, with high resolution textures and high polygon count cars and tracks that defied my imagination, they truly are state of the art. ARE as in I have not played any racing games that have topped them yet, save FZeroGX and Outrun2. Anyone who tells you the Model 3 is obsolete or has been surpassed by this generation of consoles with PS2,Xbox/GC, can rethink themselves. Llike I said, nothing has come close except for FzeroGX and Outrun2, for obvious reasons.
In 2002,2003, and some 2004, I emailed Amusement Vision constantly on their feedback webpage form to convert Scudrace/SuperGT and DaytonaUSA2 for a home version. I don't know if it helped or not. I hope Toshihiro Nagoshi maybe at least read one of them.
I also emailed game magazines about the issue, and PLAY magazine was awesome to print one of my letters on the issue of Sega having this huge backlog of awesome 3D arcade titles that today's home consoles can port perfectly, most notably Scudrace/SuperGT and Daytona USA 2. Yes, Dave Halverson rocks the house, he said he forwarded my list to Sega. It included most of the major arcade titles from Model 2 & 3, Naomi Hikaru, etc. that were not ported. This was the Jan 2003 year in review issue i think. RIght now I am sending emails to the game magazines about Outrun2 and the Model 3 hope.
Daytona USA 2001 came out about Dec 2000, and while I highly anticipated that title, it failed to deliver. As great a title as that was, guess what? We all know, it WAS NOT Scudrace/SuperGt and it WAS NOT Daytona USA 2. The quality was there, but it was the 5 tracks plus 3 new ones, but the new tracks did not compare to the afore-mentioned arcade titles. slightly aggravating. High quality game from AV/T Nagoshi/and Genki, but it wasn't what we all wanted it to be.
Now....
FzeroGX baby! Yes! When this came out in July 2003, I knew it would rock the house because Toshihiro Nagoshi of AV was doing this title jointly with Nintendo, but we could obviously see the Model 3 influences, and quality/design/style from Scudrace/SuperGT and Daytona USA 2 in this game. Course design, the track detail/style/activity/animations, beautiful textures/color/lighting and the Nagoshi-stamp of goodness.
I got my Outrun2 demo disc in the mail with OffXBM, and it was super cool. I was hoping I could turn my car around and race backwards, but the demo only lets you drive straight. Oh well, I was hoping I could drive back and forth within Bonus Track 1 & 2. = )
I apologize for the length of this post, but I just wanted to explain my angle of where I am coming from, and how/why I am so Model 3 longing.... = )
OK, so I've seen the videos of Bonus Track 1 & 2. As i said, I am happy beyond words just to be able to play these tracks at home on Xbox.
BUT:the tracks are missing the graphic eye-candy animations in some places, though I am happy that they got the boat moving in Daytona 2! I understand Sumo Digital perhaps ran out of time to be able to put these in. That is ok.
There is improvement in that in parts of track where Model 3 had a little bit of fade-in polygons, it appears Sumo Digital has everything drawn as far as the eye can see (like scud Medium), and that rocks!
I list the things missing below only because they are so important to me for the overall Model 3 experience, though I know Sumo Digital weren't able to get them in, I am in no way complaining, just noting what I hope will be put into an Xbox Live udpate or Scudrace/SuperGT and Daytona USA2 future game release. (DaytonaUSA3 & Scudrace/SuperGT2 baby! = ) I really think if Sega would make a Model 3 Collection 2-pack kick off of Daytona USA 2 and Scudrace/SuperGT, they would really get their arcade catalog of games collection off to a brilliant start.
Daytona USA 2:
Adv:Spinning space ship merry go round thing, and moving boat all rock the house! Missing bats, Missing red demon dude in space room, no roller coasters.
Expert:Missing subway/train.
Oval: It is the Power Edition oval, which is ok, but appears to not have the helicopter, and some spinning signs within the oval. I highly love the Battle on the Edge indoor DOME oval, its beautiful stunning waterfalls (like Scudrace Medium's) and atmosphere is super duper cool!
Scudrace/SuperGT:
Day:Used Sega billboard instead of Sonic in red car bill board. Fish appear there, but maybe not as many. No spinning SegaSaturn logo, but I guess that is understandable considering this is Xbox. = )
Night: The lights are like white, instead of yellow. There seems to be no pulsating yellow, and some yellow lights aren't moving/lighting/animated while you drive. There is modified architecture pipes above you that aren't the same, some missing beams/and walkways that looked really cool. The route cut off the main intro run that ran past some of my most favorite ceiling textures of all. I believe I still saw the trees with backlit shadow, so that is most cool. There is no overhead flying airplane, and a missing subway/train moving.
Medium: The route cuts on this track and Night in this linked mode are kinda odd, since I prefer the circuit regular route. The missing Waterfalls I lament greatly, when I raced through these stages and seeing those majestic waterfalls for the first time, I was in complete AWE. I had never imagined anything more beautiful than those waterfalls. There are animated flames missing on the indoor parts of this track, and no flickering light effect. Missing roadside trees.
Expert: Missing bulls in the stadium.
Moving on....
Outrun2: The 15 regular courses in this game look superb. Many of them feature a few familiar/similar architecture/design from Scudrace/SuperGT and Daytona2. Overall the courses look superb in their worldly appeal and I cant wait to race through them all!!!
FzeroGX:
By Toshihiro Nagoshi and AV, this title has: Big Blue waterfalls galore, they are a more realistic looking waterfall compared to the beautiful Model 3 waterfalls, but I still love them both and Model 3 classic style even more. The desert track has a sand snake that opens his mouth full screen at you, there are flying bats! Moving animations in the background like space vehicles and also sand worm/fish creatures. In general, its a great game to play for us Scudrace/SuperGt DaytonaUSA2 fans. I get a Star Wars Podracing/DaytonaUSA2/Scudracer feel from it.
DaytonaUSA2001 on DC:
Genki failed to put in the ferris wheel and roller coasters on National Park Speedway. The draw distance is as far as the eye can see, great.
DaytonaCCE on SS:
National Park Speedway features an animated moving ferris wheel and two roller coasters rolling! Sega Saturn apparently has processing power! = ) (If SegaSaturn 2mb 50MHz 200K polys can do this, obviously DC 26mb 200MHz 1.5-3mill polys can, and so can Xbox 64mb 733MHz 10-20mill polys, it is a matter of the time/money/programming to do it)
Darth Sol: I know Makoto Osaki from Am2 was involved with Outrun2 Xbox, was Toshihiro Nagoshi from Amusement Vision ever consulted for Bonus Track 1 & 2?? Just curious. = )
Cars:
While we are limited to Outrun2 cars and Ferraris, that isn't necessarily a bad thing. Unless you race from the far away view, you can't tell much which car you race, besides hood view. The main thing is watching your car race in replay mode, and since it is understandalby technologically difficult for Outrun2 Xbox to have replay mode, that is ok. There is a F40 which is also in Scudrace! I love the 360 Modena.
DaytonaUSA2: Hornet, Scorpio, Phantom, ChumsGum, cool cars! we needz them.
Scudrace/SuperGt: Porsche, DodgeViper,Ferrari F40 blue/yellow, McClaren F1! When I saw the Dodge Viper in the arcade amidst the majestic waterfalls of medium advance course, and the blue/yellow Ferrari F40 in Night course, I had died and gone to heaven, the beauty there is undeniable. These cars seem to scream for an Xbox Live Update, maybe the easiest type to implement besides the licensing cost issues... I hope and pray!
So besides a cars Xbox Live download, it may be asking too much, but if the trackside animations/in Daytona USA2 and Scudrace could be added, it would be super duper cool. Perhaps the last download that we all desperately want it is the ability to race each of the tracks separately on their own, and I humbly request a "replay" mode to go along with that. (an extra side of polygons to go with that download. ha ha ) Oh yeah, and the arcade original music & color schemes, that would about cover everything. = ) Oh wait, and if there are new tracks in Outrun2 SP arcade, we need that upgrade also! As I have mentioned, I am not complaining for the lack of these things, and I know some of them have been noted on other postings, but just noting them for a future download or new game, as obvious as they may be needed for us all. Sorry.
I think that covers it all, once again, I humbly thank Darth Sol for his wonderful contributions to this post, and I thank all those who have also made it a very interesting read. I thank Sega and Sega Europe for greenlighting Outrun2 Xbox, and also for the most awesome unlockable feature ever, Bonus Track 1 & 2!
Kikizo games review said this: "OutRun2 is the gaming equivalent of sex with the prom queen." I LOVE that quote. Anyone agree? Enjoy this amazingly sweet game!!!
I would like to thank isamu for letting the GA forum members read my post. It's because of him the world is a better place
I echo this man's sentiments exactly! Excellent post!!!