PumpkinPie
Banned
Will buy soundtrack if available.
wow hope it's not that bad for me... a game in development for 5 years shouldn't have issues like this. :/ still Day 1While I'm focusing on negatives, Fez also suffers from some embarrassing technical issues. For starters, the game's audio constantly cuts out when you're transitioning from zone to zone (and even during play, too!). The game also crashed on me a few times, as well as threw me into an infinite death loop which forced me to restart in order to continue. Luckily, Fez saves often so I didn't have to replay much when this occurred.
Maybe one of the game's most shocking technical issues centers around how long you play. If you play for a few hours in one sitting, the load times in Fez get longer and longer. Transitioning from zone to zone is seamless when first starting to play, but then you start getting loading screens every time you walk through a door if you play for extended periods of time.
Don't want to derail too much here, but how bad? I mean, I hope he doesn't just suck, but on the flipside, I sometimes have a very hard time relating to reviewers who are just gifted at games and don't find anything difficult.
There's no point in doing anything in Braid besides solving puzzles. You would lose your sanity if you just went around reading the story books.Personally, I think it's streets ahead of Braid. With Braid, you followed a linear set of stages, and were required to do everything Jonathan Blow wanted you to do. I had similar moments with both games where I had that "puzzle grin" on my face, when I realized how to do a certain task.
But IMO, Fez far exceeds Braid in the sense that you can pretty much play the game the way you want to play it. If you don't want to be in a certain area, you don't have to be -- you can go explore a new area, or just do a bunch of puzzles. Conversely, you basically don't have to do any complex puzzles to beat the game. To me, that's the biggest improvement.
IIRC Xbox Live updates around 5-6AM EST for content deployment every week.
wow hope it's not that bad for me... a game in development for 5 years should have issues like this. :/ still Day 1
Personally, I think it's streets ahead of Braid. With Braid, you followed a linear set of stages, and were required to do everything Jonathan Blow wanted you to do. I had similar moments with both games where I had that "puzzle grin" on my face, when I realized how to do a certain task.
But IMO, Fez far exceeds Braid in the sense that you can pretty much play the game the way you want to play it. If you don't want to be in a certain area, you don't have to be -- you can go explore a new area, or just do a bunch of puzzles. Conversely, you basically don't have to do any complex puzzles to beat the game. To me, that's the biggest improvement.
IIRC Xbox Live updates around 5-6AM EST for content deployment every week.
Thank you for the impressions. Some guy earlier in the thread was asking why I was bringing up Braid. It's nice to hear this isn't a simple trial and error platformer like that guy seemed to think the game was.
Not really. Edge is over-rated and written by those who like the sounds of their own voice.
Not really. Edge is over-rated and written by those who like the sounds of their own voice.
That's what I'm confused by: "a movement." There have always been indie games, long before these recent guys, and it wasn't so much a movement as it was a group of people that happened to be in the right place at the right time to ride the rise of Steam, XBLA and iOS platforms which allowed them to get in front of more people. I find it a bit full of itself. There is nothing inherently groundbreaking about the actual games we're talking about here, just the circumstances around them due in part to good fortune.
My game crashed twice and I got the "infinite death" glitch once. It sucks, but the game saves as often as an MMO, so you just have to load the game up again.
So all the reviews are fairly high, wonder why Eurogamer wasn't allowed to publish today- they're a big site.
I'm okay with the difficulty issues but I'm a bit saddened by the performance problems mentioned.
Not really. Edge is over-rated and written by those who like the sounds of their own voice.
Personally, I think it's streets ahead of Braid. With Braid, you followed a linear set of stages, and were required to do everything Jonathan Blow wanted you to do. I had similar moments with both games where I had that "puzzle grin" on my face, when I realized how to do a certain task.
But IMO, Fez far exceeds Braid in the sense that you can pretty much play the game the way you want to play it. If you don't want to be in a certain area, you don't have to be -- you can go explore a new area, or just do a bunch of puzzles. Conversely, you basically don't have to do any complex puzzles to beat the game. To me, that's the biggest improvement.
Renaud Bedard said:Some reviews are mentioning glitches/crashes; I'm working on a title update (that won't be day-one) that should address some of them.
I'm confused... this game comes out on a Friday? Am I reading that right?
I'm confused... this game comes out on a Friday? Am I reading that right?
Can you fight enemies in this? If you can't then it isn't much of a "heir of Super Mario" at all. Stupid game journo speak.
There is zero "combat," or "jumping-on-bad-guys'-heads."
So all the reviews are fairly high, wonder why Eurogamer wasn't allowed to publish today- they're a big site.
I'm okay with the difficulty issues but I'm a bit saddened by the performance problems mentioned.
That's what I thought. It looks like a puzzle game first and foremost. Are there tough jumps to make, sequences where you have to use your reflexes?
Fez does indeed come out Friday, April 13 on XBLA.
I don't really think the Super Mario comparison is really apt since this game is just about relaxing with no external stressors put on the user. There is no fear of death, it's just about zoning out and having fun being in this strange, but beautiful world. If you are looking for this to be the next Super Meat Boy in terms of platforming, I think you are interested in the wrong type of game.
The thread title should have been "YES. It DOES come out on Friday."
So weird, every game for XBLA comes out on Wednesdays. I'm bummed as my girlfriend is working second shift tonight so I had time to play. I'll get it but very odd that it's releasing Friday. I wonder how many other games have broken releases like this.
giant bomb said someting about this on their last podcast.. I think exclusives will come out on fridays, or something like that.
giant bomb said someting about this on their last podcast.. I think exclusives will come out on fridays, or something like that.
Gotcha. I can relate in a way, but those are probably not qualities that should come out too often when your job is to review games. Who knows, though, perhaps that makes it easier for folks to relate to him who might have similar skills and difficulty tolerances.He's not awful, I just notice that a lot of times in his commentary (video or written), he complains about things that are pretty easily overcome. A lot of times he's referring to design flaws (like fake difficulty and the like), but often I'll scratch my head and say "really, Jeff?". He'll also occasionally dump on a game for being difficult -- basically, not the person you'd want reviewing Dark/Demon's Souls (GB also never reviewed Dark Souls).
You'd want Brad of GiantBomb to review this. He loves his stylish flashy indie games
Ryan, Jeff or Patrick it looks like.
Rumor has it that Eurogamer gave Fez 5 out of 10. Two gaffers mentioned this earlier in this thread.
Not really. Edge is over-rated and written by those who like the sounds of their own voice.
Not really. Edge is over-rated and written by those who like the sounds of their own voice.
Not doing it. I have avoided all media on the game and am only interested because of word of mouth from my friends. Can't wait to go in blind with no expectations.
Edge's review seems to paint a great game.
"Fez is pure playfulness". I like how that sounds.