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FF:CC is this game worth getting for 1player?

SantaC

Member
I might buy FF:CC, but is it worth it if you only plan to play single player? I wont bother with the connectivity.
 
I'm probably the only one who enjoyed the single player aspect of it.
 
It's really good in multiplayer, but as well as needing GBAs, you need to find people patient enough to dig battle systems, lots of menus, sending letters, trading items, helping each other etc. Theres some really good stuff, but the game ends up repeating itself a lot.

In single player, some people might dig it but I imagine a vast majority won't. A lot of the really great elements present in multiplayer just don't work as well.

Four Swords Adventures > FFCC
 
without friends, the 1 player leveling up / stats increase system will have you repeating clearing the same dungeons again and again (to get stat increase idols; you can only pick one each clear)

so Santacruzer, stay clear. I left it unfinished even though I got the last elemental type to access the end game. Just had enough.
 
Single player is worthless.

Get one buddy to play and it's already great fun. I can only imagine the mayhem of 3-4 players together, which is neccesary for some spell effects...
 
BatiGOOOOOOL said:
I liked it.

As long as you don't play it expecting one of Square's crappy RPGs like FFX, then you might enjoy it.

yeah, so instead he should play it expecting something MUCH, much crappier.
 
Amir0x said:
yeah, so instead he should play it expecting something MUCH, much crappier.
As trollish as his comment is, it does make me wonder if the game would've received less flack had it been titled as a Mana game. Then again, it probably would've sold less given the general obscurity of the brand coupled with the already flacked peripheral requirements.
 
I actually enjoyed the single player. The only real negative, for me, was having to repeat levels over and over to level up my character. It's a very charming game, and I loved the art direction and music. I did quit playing this game about halfway, but came back to it a few months later. Once I made it to the final boss(es), and watched the really memorable ending, I was quite satisfied. Most games today leave me feeling like, "is that all?" once I've seen the ending, but this one made me feel like it was worth the journey.

I don't know what this game's going for now. At it's original full price, I'd say it was too much if u're getting for single-player only. But if it's cheaper, I'd recommend it if u're a patient gamer. Patient enough to go through the slightly boring and repetitive portions of the game, to make it to some of the really good moments.
 
As trollish as his comment is, it does make me wonder if the game would've received less flack had it been titled as a Mana game.

Well, at least there's some connection to FF series (through the staff). There's no connection at all to Mana/Seiken series beyond being an action-RPG...
 
Amir0x said:
yeah, so instead he should play it expecting something MUCH, much crappier.

What's the problem? The guy is asking for opinions. To me, FF:CC is a simpler game, but much more enjoyable than the overrated FFX. I'm sorry you feel the need to take on everyone's negative/positive opinions on this board regarding the games you like/dislike.
 
Dont mess with my mana! Even if square messed up last two releases :lol There still great. Either this plays like mana game in singler player or it sucks, dont mince words.
 
Bizarro Sun Yat-sen said:
Well, at least there's some connection to FF series (through the staff). There's no connection at all to Mana/Seiken series beyond being an action-RPG...
Heh, just tossin' the idea around. I understand the connection, but I remember the reaction when this was shown to the public: "... this is a Final Fantasy game? The hell?" ... almost as if it was penalized from the start (well, connectivity kind of did that too, but I'm ignoring that).
 
BatiGOOOOOOL said:
What's the problem? The guy is asking for opinions. To me, FF:CC is a simpler game, but much more enjoyable than the overrated FFX. I'm sorry you feel the need to take on everyone's negative/positive opinions on this board regarding the games you like/dislike.

funny
 
I picked it up for a 10-spot about two weeks ago (EB was having a quiet clearance of the title, new), and the other day started getting into it. I've beaten a year so far, and started into the second.

My mind hasn't changed, I don't see why the battle system couldn't have been adapated for GCN-only play, even in multiplayer. It just makes some... odd choices, and I really don't see WHY you have to manage your action slots the way you currently do. (In Single Player, you physically stop and switch to a menu if you need to switch in a spell or item, in multi you must have to fiddle with menus in the GBA.) It just seems so unnecessary, and I don't know whether that's GDS's fault for relying on it, or Nintendo's for requiring it.

And it's a shame, too, because such a requirement looks like it holds back some people from playing an otherwise excellent party adventure title. Single player, at least early on, is a little too much "Jab, Fall back, Jab, Fall back," but I could see where it'd be great to have two or three warriors swarm onto an enemy while one manages the flask.

And the whole game... it really seems like they were experimenting with a lot of things, and even for their first GCN project, there's just so many nice touches and effects to it. Rich color and texturing, bump mapping, Star Fox Adventures-like fur fuzzing, cloth, hair and *cough* Selkies all moving around based on physics, the shadows, the reflections on the flask, the music transitions, the music itself... there's slowdown in a spot or two, and seemingly no AAing, but otherwise this is one of the GCN's prettiest games ever, I think. If the same developers who worked on this do the DS version, I really expect it to blow our minds versus what we thought the DS could do, graphics and audio-wise.

FF:CC seems like a great game (or at least a GCN showpiece) that most people got scared away from because it was saddled with such an unnecessary requirement. Take the GBAs out of the picture, and fix the Command System so that it doesn't have to be managed, and I think it would've been big. But what everyone constantly heard about was, "You NEED a GBA for every player," and "I can't play with my WaveBird in multi!" and all that.
 
fallout said:
As trollish as his comment is, it does make me wonder if the game would've received less flack had it been titled as a Mana game. Then again, it probably would've sold less given the general obscurity of the brand coupled with the already flacked peripheral requirements.

no, it's a shite single player game. It has nothing to do with trolling. Being negative about a title isn't trolling. FF:CC is not made for single player, because when you play it that way the game is trash..
 
Single Player is okay fun for about an hour or two, but then you start to feel reeeeeeally lonely.

Multiplayer-wise though, this is one of the most fun games I've played this generation. Just an absolute blast. The first time my friends and I figured out how to do a two-person Firaga, we were bouncing off the walls. And, if you do play multiplay, you will not go back to singleplayer.

I'm still pissed that S-E and Nintendo FORCED the GBA multiplay, instead of simply using four controllers. They said it was to not clutter the screen and stuff, but they could've given an option at the very least making it well known that this wasn't how they wanted you to play the game.
 
Amir0x said:
no, it's a shite single player game. It has nothing to do with trolling. Being negative about a title isn't trolling. FF:CC is not made for single player, because when you play it that way the game is trash..
No no, it is a fucking awful single player game. I was just thinking that it might have received less flack, since there might have been less expectations on it. But whatever, just pointless back-in-time speculation.

My troll comment was just in light of the FFX comment, but when I first read it, I missed the "X", so I thought he was referring to every Final Fantasy game as being crappy. Just seemed like a very easy dismissal of the series, but chalk that one up to my eyesight.
 
The problem me and my friends have is none of us want to be on "bucket bitch duty".

The game might be one of the best multiplayer co-op RPGs ever if they just didn't have that stupid bucket...or have some moogle carry it like it does in single player.
 
Tabris said:
The problem me and my friends have is none of us want to be on "bucket bitch duty".

The game might be one of the best multiplayer co-op RPGs ever if they just didn't have that stupid bucket...or have some moogle carry it like it does in single player.
We just made up a rule that whoever had the map had to be on bucket duty. None of us ever really saw it as a problem.
 
Tabris said:
...yeah, but you move slower with the bucket and you gotta keep on picking it up and putting it down.
Well, yeah, you move slower, but the overall speed of progress stays the same. And it's just a videogame, so I'm not sure why having to pick it up and put it down is a problem. You hit a button, you pick it up, you hit another button, you put it down.

I guess I understand the complaint, but I (or anyone I played with) just never saw it as a big deal. Certainly not something that aversely affect the experience.
 
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