FF7 remake's latest staff interviews (contains some info on multi-release plan)

We're talking about RPGs here, not character action games. Having complete control over 1 character while others are relegated to AI is going to create the possibility for errors and there has not yet been a perfect solution. Paradigms in FF13 did not account for advanced strategies in later parts of the game, and don't even get me started on the Tales/SO games (Zestiria's AI was ABYSMAL).

while action rpgs are not full action games it's not even fair to complain about how you have to put your other members on AI control. it's going to be limited at a base physical level. There's only so much you can control off a controller. this is like the definition of man yelling at clouds.
 
Okay, this makes the episodic thing an understandable choice. They're afraid that making the game as one lump thing would force too much to be cut, so this is basically their compromise. Hmmm, okay. It's interesting they say that but then say they're also adding things in, I'm assuming to fill in the gaps that the omissions left.

Loudninja, you're right on the money. This could've EASILY been like FFversusXIII/FFXV with large gaps of nothing between pathetic updates and non answers. We should be thankful for that much at least.
 
There absolutely will be some form of large exploration in here, this partly explains why the data will be so big.
Whether it's an old school world map, or whether it's like XV with an expansive world is anyone's guess, but now I'm more inclined to think the latter, and it's gonna be glorious.
Yep they said so in the interview
The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
.
 
Also, if it were a cash grab it would have a traditional turn based battle systemand Kitase would never say the words "We are not going to remake a game so you only play for nostalgia.". What they're doing is pretty risky as they're being upfront about the fact that they're going to change things.

As I said before they could have shitted out this game if they wanted to and it still could have performed decently.
 
Cut some minor, the entire fucking world map, amirite Square?

Highwind is now changed to menu selection too yes? Like in FFX.
 
So are you saying a potential problem is on Square's hands?
If you mean that square could cause a trend of episodic games, then I wouldn't necessarily call it a problem. Many great games including RPGs are episodic like Trails in the Sky for example.
 
We're talking about RPGs here, not character action games. Having complete control over 1 character while others are relegated to AI is going to create the possibility for errors and there has not yet been a perfect solution. Paradigms in FF13 did not account for advanced strategies in later parts of the game, and don't even get me started on the Tales/SO games (Zestiria's AI was ABYSMAL).

What's wrong with XV, it's still an RPG.

Presumably, the AI will fill in attacks ala XV, until you possibly go in for LBs and magic.

It seemed like a no-brainer when I watched it.

To think you're just going to have two people stand still until you go through their menu and press Attack, Item, Magic etc. seems like it wouldn't make sense.
 
Okay, this makes the episodic thing an understandable choice. They're afraid that making the game as one lump thing would force too much to be cut, so this is basically their compromise. Hmmm, okay. It's interesting they say that but then say they're also adding things in, I'm assuming to fill in the gaps that the omissions left.

Loudninja, you're right on the money. This could've EASILY been like FFversusXIII/FFXV with large gaps of nothing between pathetic updates and non answers. We should be thankful for that much at least.
Yeah FF15 reach a good point after so long atleast it looks like they are tring to avoid the same mistakes

I think most people's concern comes from the world map, etc...
True guess we have the wait on that.
 
while action rpgs are not full action games it's not even fair to complain about how you have to put your other members on AI control. it's going to be limited at a base physical level. There's only so much you can control off a controller. this is like the definition of man yelling at clouds.

Do I not have the right to be upset when I feel features are being taken away, especially after anticipating them remaining for the decade and a half I've been wishing for this game? I didn't need straight up static row ATB like OG FF7, but I had pretty high hopes for an evolution the likes we saw with FFX-2 or Grandia.

And I'm definitely not the only old man yelling at a cloud here.
 
Still need to know more about the combat. I'll reserve judgement till I know exactly what it is going to be like. Right now I'm getting a FFXII vibe which has me not too optimistic.
 
Do I not have the right to be upset when I feel features are being taken away, especially after anticipating them remaining for the decade and a half I've been wishing for this game? I didn't need straight up static row ATB like OG FF7, but I had pretty high hopes for an evolution the likes we saw with FFX-2 or Grandia.

And I'm definitely not the only old man yelling at a cloud here.

it's an entirely new combat system. how are features being taken away when the soul of the combat system is not even the same.
 
Lol ok.

They'll probably remove the world map and instead give us a world like XV/Xenoblade X to explore.

Um..

I hope people realize that a properly scaled world like XV/Witcher 3 is infinitely more difficult to properly make than a top down-view overworld ?

I'd consider that top down world map a compromise actually.
 
Do I not have the right to be upset when I feel features are being taken away, especially after anticipating them remaining for the decade and a half I've been wishing for this game? I didn't need straight up static row ATB like OG FF7, but I had pretty high hopes for an evolution the likes we saw with FFX-2 or Grandia.

And I'm definitely not the only old man yelling at a cloud here.

I'm yelling at a Cloud too.
 
What's wrong with XV, it's still an RPG.

Presumably, the AI will fill in attacks ala XV, until you possibly go in for LBs and magic.

It seemed like a no-brainer when I watched it.

To think you're just going to have two people stand still until you go through their menu and press Attack, Item, Magic etc. seems like it wouldn't make sense.

I was hoping for aesthetic means of covering up the fact no actions were happening, like skirmishes in the background without any damage being done.

And whether it makes sense or not, it still made up a big part of FF7 for me, and to see it ripped out is incredibly disappointing for me.
 
it's an entirely new combat system. how are features being taken away when the soul of the combat system is not even the same.

People wanted an evolution of ATB, and instead we're getting a new Action-Oriented style. To the people who are made about this, to them it's Square-Enix taking away the combat system they liked.

I personally don't care and welcome the new system with excitement, but I do understand purists frustration.
 
Um..

I hope people realize that a properly scaled world like XV/Witcher 3 is infinitely more difficult to properly make than a top down-view overworld ?

I'd consider that top down world map a compromise actually.

Maybe have something like a top down view of Cloud running around on a more detailed world map like in the original game?
 
People wanted an evolution of ATB, and instead we're getting a new Action-Oriented style. To the people who are made about this, to them it's Square-Enix taking away the combat system they liked.

I personally don't care and welcome the new system with excitement, but I do understand purists frustration.

seems to me like people are complaining because it's not using ff7's original combat system period.
 
Um..

I hope people realize that a properly scaled world like XV/Witcher 3 is infinitely more difficult to properly make than a top down-view overworld ?

I'd consider that top down world map a compromise actually.

No don't misunderstand me, I agree.
But I think this is what SE will do, which partly explains why the remake is going to be so freaking huge.
 
it's an entirely new combat system. how are features being taken away when the soul of the combat system is not even the same.

You could argue that too, but that doesn't change the fact it was changed and not evolved like I and many other people were hoping. It being a sidestep and not an advancement isn't really what I want out of a remake.
 
I understand that you are playing the expectation-tempering game, but there has got to be a way to do that without sounding like bitter conclusion-jumper.

Yeah. A lot of people, myself included, are going to be a bit dismayed for a while until we get more clarity about what this project is gonna look like. They may not even know with certainty.
 
I don't know how they could have one huge, connected world that can be explored if it's hard split into different episodes.
Well even in past FF games, the world map is always split up in terms of where you can explore. They only usually open up fully towards the end with an airship, so there's no reason why they can't take a similar approach and have certain parts unnacessible until the final episode.
 
I don't know how they could have one huge, connected world that can be explored if it's hard split into different episodes.

As a rough example.

Episode I: Midgar to Junon. You would only be able explore one continent. Just like the original game.

Episode II: Costa Del Sol to Rocket Town. Another continent is added to explore. Just like the original game.

Episode III: Wutai - Nothern Crater. The rest of the map opens up and you'd finally be able to explore everywhere with Highwind. Just like the original game.
 
Each episode should divided into story arcs.

Episode 1 would be up to the end of Midgard arc and Midgard would be fully expanded and explorable.

Episode 2 should end at the death of Aerith and the end of disc 1.

Episode 3 should end after the first fight with Weapon and Cloud's return.

Episode 4 would be the return to Midgard return to North Crater plus end game extra stuff.
 
As a rough example.

Episode I: Midgar to Junon. You would only be able explore one continent. Just like the original game.

Episode II: Costa Del Sol to Rocket Town. Another continent is added to explore. Just like the original game.

Episode III: Wutai - Nothern Crater. The rest of the map opens up and you'd finally be able to explore everywhere with Highwind. Just like the original game.

Fingers crossed.
 
As a rough example.

Episode I: Midgar to Junon. You would only be able explore one continent. Just like the original game.

Episode II: Costa Del Sol to Rocket Town. Another continent is added to explore. Just like the original game.

Episode III: Wutai - Nothern Crater. The rest of the map opens up and you'd finally be able to explore everywhere with Highwind. Just like the original game.
Yup.
But instead of a world map it may be fully realised areas. It would be amazing.
 
seems to me like people are complaining because it's not using ff7's original combat system period.

Do you really think there's no way to evolve it without it being "boring old FF7 combat"? Minor positioning elements, dynamic camera angles, background actions that are there purely for aesthetic purposes, maybe even some environmental factors. X-2 was the last time we saw an evolution of ATB that didn't remove features. I had hoped now would be another chance to innovate and maybe even help revitalize interest in the genre.

To me, full party control was always a core part of the combat and should have been untouchable.
 
I don't know how they could have one huge, connected world that can be explored if it's hard split into different episodes.

well, you will probably be required to download all episodes to your console regardless of physical media... and perhaps there will be patches that link them, somehow?
 
Do you really think there's no way to evolve it without it being "boring old FF7 combat"? Minor positioning elements, dynamic camera angles, background actions that are there purely for aesthetic purposes, maybe even some environmental factors. X-2 was the last time we saw an evolution of ATB that didn't remove features. I had hoped now would be another chance to innovate and maybe even help revitalize interest in the genre.

To me, full party control was always a core part of the combat and should have been untouchable.

expecting full party control from an action-based rpg is a mediocre thought regardless of whether you wanted the game to be an evolution of the atb system or not.
 
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