Go_Ly_Dow
Member
What sorts of challenges would you like to tackle in your next work?
Satoru Koyama: This time around, we had it so AI teammates could only perform the Attack command in order to allow players to switch between characters as they fight. However, next time, I’d like to create an AI that can juggle a variety of techniques and magic. My goal is to surpass Final Fantasy XII’s Gambit system. I’d also like to focus more energy into aspects that support player control, such as Classic Mode, where characters fight automatically. I think it’s a shame when people can’t play a game they’re interested in just because they aren’t skilled with action-oriented mechanics.
I thought FFVII Remakes battle system was the most fun and engaging system in the series. I know they are going to add team link attacks from the Yuffie episode into Rebirth and improve the aerial combat too.
This sounds like an interesting addition assuming it goes ahead.
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