As good of a development team as Square CBU3 is, I do feel that sometimes they are too fearful of upsetting players when it comes to game difficulty. Over the past several years they have homogenized the jobs in FF14 based on their role, partially in response to player feedback that some were too difficult to understand. This does make it easier to learn new jobs, but the tradeoff is that they feel less unique. There is also a particular quest in the latest expansion that was designed to make the player feel weak and powerless in a way that aligned with the story context, but enough people complained about how hard it was, so they nerfed it to the point that that feeling has been mostly lost.