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Fight Night 360 gameplay video

Looks great, the sequence they showed for the PS3 at E3 was just a single mo-capped sequence though so it looks like they haven't sorted the transitions out.
 
it looks hot

only complaints i have is the animation could be better & they should tone down the yelling when they punch.
 
you guys realize this is quite a way off as far as releasing. you know the animations will be there, look at the last fight nights. i just hope they revamped the haymaker, that was a gamebreaker
 
I think the only animation problem is actually related to the controls because of the way you have to manouevre the stick to wind up a punch. It causes that slight stutter before a punch.

The sounds are fucking SICK though! :D
 
This game always made me wonder if they were done making assets for this game within two weeks of production.
 
Prediction: this game will be rated 'M'
 
Whoa, I'm impressed with the modeling and some of the effects - the blood spitting, etc - although only shown in the re-play though.

and.. WTF is matter with their aniamtion? I mean, being responsive to the player's command is one thing - but it's a bit too rigid. They do move like robots, not real fighters...
 
Damn, that's one awesome looking game.

But in the shot of the guy in the black trunks on the ground at the end of the video, you can see up his shorts and he clearly has no upper leg. That kind of pulls you out of the otherwise amazing looking game. Fix that please.
 
Can someone please explain what possible technical hurdle EA is having trouble overcoming to prevent any of their nex gen games from having decent animation?

The shit's motion captured for cryin' out loud!!

I don't understand.
 
Wow, that's actually the first I'm impressed with the 360's graphic power (besides GoW).

In the video the perspective changes from 3rd person to 1st person when the left fighter gets dizzy. Why doesn't it change the second time? Can the camera controlled manually or is this just a random effect?

edit: I've read the impressions on 1up. The camera change seems to be random.
 
Seriously, the way the game moves and sounds looks identical to Fight Night Round 2...which isn't a bad thing, since I liked that game. But so far it definitely seems like the last game with a fresh coat of paint on it, which is disappointing.
 
The fighters don't seem to have any weight. I don't see any momentum when punches land.

The modelling is a bit suspect as well. Hopkins' anyway.
 
??? The models were great, the animation was not. Hopefully EA will fix this before release, but considering their track record on the console, I doubt it.
 
nicholasbrutal said:
Seriously, the way the game moves and sounds looks identical to Fight Night Round 2...which isn't a bad thing, since I liked that game. But so far it definitely seems like the last game with a fresh coat of paint on it, which is disappointing.

Just like they did with Knockout kings 2002 when the series made the move to the PS2. Lazy SOBs.
Atleast i know the core gameplay is solid. One thong i wanna see improved is the KO animations for bodyshots. They were garbage in the last 2 games. They maybe should try a mix of both ragdoll and canned animations for them.

Also i wouldn't mind seeing injuries konda how Acclaims HBO boxing on the PS had. Also custom soundtrack (yeah right) please, highlights of your privious KO's being shown pre fight and commentary that refers to your boxers record. And above all online play for Europe.
 
casmaksen said:
Also custom soundtrack (yeah right) please ...
This isn't a problem for the X360 version since EA can't decide that for you, anyway ... custom soundtrack in all games, regardless of the developer/publisher.

Anyway, getting the right amount of animation frames into the transition from one pose to another when you have a user-controlled stick 'n move system/punching system could be an interesting issue to solve, but it certainly looks like they could put in a little blurred tween frame or two for the transition. You wouldn't want too much, though...it would interfere with the instant control needed for the player to react...unless you want really jerky motion or delayed action-to-animation. Otherwise, I'm impressed. But I'm not into boxing...this team needs to remake Budokan or do a semi-realistic take on a martial arts competition...
 
MightyHedgehog said:
This isn't a problem for the X360 version since EA can't decide that for you, anyway ... custom soundtrack in all games, regardless of the developer/publisher.

QUOTE]


Really? i was thinking for fighter entrances those it still apply?
 
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