I miss Kimo, I know he wasn't like by many people, but his eloquent posting style really cracked me up sometimes
Dang, so no one knows why Haunts went into total radio silence, huh.
I miss Kimo, I know he wasn't like by many people, but his eloquent posting style really cracked me up sometimes
A ) He's not working for Capcom anymore
B ) Capcom told him to stop talking on Reddit / Twitter etc...
No matter what, it sucks for him and for us. I hope everything is alright for him.
That is a huge loss. What scumbags, packing him up and throwing him to the side of the road.
we don't know anything about what happened
Who do you play?
Combofiend will probably get the boot if Marvel Infinite doesn't do well.
Combofiend will probably get the boot if Marvel Infinite doesn't do well.
Sol. Got off light.
You actually miss Deckard Cain?!
RIP bedman players.
Honestly, I feel that gameplay balance never translates into "give a shit tier" to casual audiences so the whole no assists and only 2 character teams is a moot thing. They'll get bodied online and they know it. The only thing they care about are characters, modes, and collectibles honestly. How much is there to unlock and do on their own or with just their friends because no casual ever stays with a fighting game online.
They could've just kept MVCI 3v3 with assists and it wouldn't have mattered. The only thing they need to do to pull casuals is focus on the single player stuff. Any talk on balance and combat systems will just go over their head and they'll ignore it anyways.
RIP bedman players.
Agreed. If anything, I would think that casuals would find the option to select one more character to be a good thing. Get as many of your favorite superheroes in the mix as you can. If there's an Injustice style story mode where you get to play as a bunch of the biggies that would go a long way towards greater mass appeal.
Working for Capcom must've been dream jobs these guys. Reminds me of Ben Assfleck on his Batman fanboyism. What a mess.
I remember wanting to work at Polyphony Digital in HS. Then I saw a video of people sleeping under desks and the hours poured into a "bad" game.
I saw how the sausage was made and I still jumped in.
All I heard is that he can use more moves in the air now and lost his cross-up command normal. What else?
All I heard is that he can use more moves in the air now and lost his cross-up command normal. What else?
That's my main
Shame what they did to df+1
Good.The only one who has that level of anger and fury anymore is Zero but he's not as active or aggressive.
Also I hear eliza is free if you preorder t7 but gotta pay otherwise. I thought that game wasnt supposed to have paid dlc
All I heard is that he can use more moves in the air now and lost his cross-up command normal. What else?
Dash autoguard got nerfed into the ground
Lowered his defense, 2/3H don't launch anymore and prob something else I'm forgetting.
Wednesday Night Fights catered by Okamoto kitchen tonight, damn
that truck should be there every week
is there a price yet for the Rev2 upgrade? will it hit Steam at the...nevermind, i probably shouldn't even ask that.
100% this. So many problems that developers think they have with a game being too complicated could just plain be mitigated with a better UI to make things obvious.What I don't like about the assists removal is the obvious "it's too complicated and you have to make too many choices before your play". If that's pretty true, maybe the real problem is just that using a stupid nomination like Alpha/Beta/Omega + the move's name doesn't talk to anybody.
You could have an entire separate screen too choose your assist with example on how to use them with the characters you currently selected. A Doom beam? Show Wolverine moving forward. A dp? Show a defensive character saved by it. It would trigger your imagination as well as explaining your how the game works.
You can turn something that seems boring and complicated to something that gives you pleasure and excites your imagination. But for doing this you need to have accessibility, good user interfaces and just not do it like it bothers you.
It's basically asking Capcom to just do their job and that seems like a joke.
The most recently known planned upgrade price is 1500 jpy.
Thought it's 2000 yen...?
What I don't like about the assists removal is the obvious "it's too complicated and you have to make too many choices before your play". If that's pretty true, maybe the real problem is just that using a stupid nomination like Alpha/Beta/Omega + the move's name doesn't talk to anybody.
You could have an entire separate screen too choose your assist with example on how to use them with the characters you currently selected. A Doom beam? Show Wolverine moving forward. A dp? Show a defensive character saved by it. It would trigger your imagination as well as explaining your how the game works.
You can turn something that seems boring and complicated to something that gives you pleasure and excites your imagination. But for doing this you need to have accessibility, good user interfaces and just not do it like it bothers you.
It's basically asking Capcom to just do their job and that seems like a joke.
Didn't Alpha, Beta and Gamma roughly correspond to a "type" of assist in MvC2 or am I misremembering/making that up? Never was anything that specific, though.Yeah, it would be a lot better if each assist showed a silhouette along with a generic name like "Projectile", "Beam", or "Pin". Or go full Smash Bros and just show a video while you flip through the options. Or go Skullgirls and let people choose any move at all...
Didn't Alpha, Beta and Gamma roughly correspond to a "type" of assist in MvC2 or am I misremembering/making that up? Never was anything that specific, though.
Don't know about his nerfs in general, but the command cross up is to nerf mid-screen oki, a general direction they're taking with Rev 2, almost everyone except oki characters is getting hit... Actually Millia mid-screen oki might be nerfed too, until they find replacement routes for j.H knockdown.All I heard is that he can use more moves in the air now and lost his cross-up command normal. What else?
no one in this thread is hyped for 1st person USF2
no one in this thread is hyped for 1st person USF2
I like how motion controls definitely don't work after 10+ years