sakoo pls
Now kith.
sakoo pls
Oh yeah, I don't know if anyone has had a chance to check out that new indie fighter 'punch planet'. But that game is Hella fun.
I played that game any chance I got all weekend. It controls really well and has a really open system.
Sirlin's game was getting a lot of promotion all weekend at NCR, has anyone played it?
Sirlin's game was getting a lot of promotion all weekend at NCR, has anyone played it?
that guy just has a gun, thats my type of character
Depends on whether a group comes together with at least a roughly compatible vision. There's about half a dozen people experimenting with the inner workings of the game right now, but I feel like I'm the only one pulling his weight at breaking everything down. I'm the one who's documented about 95% of the stuff on this page so far. And there's some stuff that I don't really know where to start with (actual animation tweaks, hitboxes), so we kind of need some more technically-inclined help.
For the time being, I'm focusing on breaking apart one specific character (Morrigan) to see how everything related to that character works and how it all links together. Then that knowledge should be able to be applied to any other character in the game.
Sirlin's game was getting a lot of promotion all weekend at NCR, has anyone played it?
The core of the game, though, is just not good. The idea that there's no crouching/lows moves the game in to way too simple of territory. That basically means you only have to worry about throws if you're blocking. Do you know how you tech throws though? You don't hit any button at all and it will beat out the throw. Not only does it tech the throw, but it also deals damage. This lead to me winning a few matches without hitting a button.
Pokken also didn't have lows/highs but it did have the attack triangle to mix things up.
I don't know what the triangle is. What's the tldr version of it?
Lili board was hilarious, almost OW forums after D-Va's nerf level of hilarious. Lili players really love their db+4.WTF was neat until they pulled the plug.
Also it actually worked.
"thuggery" will never get old. never
BonChan totally trashes SFV in the latest BornFree interview, comparing the game's devs to "babies" when it comes to balancing
The time to complain about teabagging was at least 12 years ago. But like most Marvel players, Yipes is stuck in the past.
Regular attacks beat throws, throws beat counter attacks(pretty much red focus but without meter), and counter attacks beat regular attacks.
You can deal a ton of damage when you get in close in Pokken so it's not surprising that zoning is a thing that gets focused on. Having to play the Triangle and losing half your life bar is rough. Zoning is also pretty much built into the game with Field phase anyway.
I think he's saying the memes are played out.
I agree. We need to get more creative.
That's insulting to netcode from 2005. I remember playing the test versions of Quakeworld back in 1997 and that worked better than most fighting games do today.Fighting games still have netcode from 2005, it only makes sense that teabagging is new to them too.
Ruy and Bison ones suck, Chun li one is good. Capcom should really go for a more subtle approach to the Ryu and Bison ones they look way too tacky.Would you pay $50 to $100 for this? Because that's what they're charging.
https://us.musterbrand.com/en/brands/street-fighter.html
Would you pay $50 to $100 for this? Because that's what they're charging.
https://us.musterbrand.com/en/brands/street-fighter.html
Wow you met Bronson? I'm both jealous and impressed!
I am not sure if this is a persecution complex or just self aggrandizement. Do you think people hate you that much that everyone related to you is tainted by association or that anyone cares that much?