It's not confirmed.What the fuck, no Advancing Guard or push block of any kind?
That's just... No. No.
Combofiend loved SFxT.Sounds more like SFxT TBH.
KOF is 70% off on PSN and i want to get it but there are another 50 fighting games coming out in the next month or so that i also need to ignore when Tekken drops
So tough
uh, this one. The one where Tekken models are much lower poly and lower texture resolution.
We did this comparison a bunch. I'm sure Shin still has the images.
You can't have pushblock in a 1v1 game like this, lol.
You can't have pushblock in a 1v1 game like this, lol.
That's assuming any of the X-Men or Fantastic Four characters are there at launch.
Or at all.
Advancing Guard won't be in MvCi.
He makes a valid point. If you could just push block in a game with not assists the neutral would be hella weird. Characters would engage and the be bounced full screen away. That would also favor zoners immensely. I could see push block being there as some sort of thing like alpha counters that requires meter but implemented like it was in Marvel's of old, no way.
He makes a valid point. If you could just push block in a game with not assists the neutral would be hella weird. Characters would engage and the be bounced full screen away. That would also favor zoners immensely. I could see push block being there as some sort of thing like alpha counters that requires meter but implemented like it was in Marvel's of old, no way.
Was it a problem in Darkstalkers?
Darkstalkers was awesome. The amount of pushback was relative to the strength of the button used.
Darkstalkers proved a point though about pushblock. Whether or not a fighter needs it is relative to the amount of space attacks tend to take up, the amount of time attacks can linger on screen and the amount of forward movement possible from offense. Darkstalkers saw that it sure as hell wasn't punch kicking its way to combat like SF did and its attacks were very very loud and visual. Lots of lingering attacks, huge moves, and lots of forward progressing attacks. In a game like that you could get pinned down for a long spell easily by offense if you didn't have the means to make space. But it also saw that if you had a set pushblock distance you could just force yourself back into distance that favors some cast. This way you could control the distance you pushed folks so you could attempt to capitolize with the option that fit the space you made.
Darkstalkers pushblocking would be great for this game honestly.
Yeah, the name of this game is definitely "Lower execution". I wouldn't be surprised if your defensive tools to reverse, counter, or pushblock were tied to your gem and meter honestly. They're gonna need something to handle the moveset in this series.Except the pushblock in DS requires a bit of execution and we saw what capcom thinks about it.
We are actually in another mini golden age but everyone is too busy shitposting to notice.
if you like 3d fighting games you can't say it's a golden age.
fix yours. DOA characters are far higher polygon and have higher resolution textures (and just straight up better skin textures). This has nothing to do with design either, just model qualityJust insert any sort of gif of mocking laughter right here.
Then get your eyes tested.
fix yours. DOA characters are far higher polygon and have higher resolution textures (and just straight up better skin textures). This has nothing to do with design either, just model quality
There is still more than 2 months until Gundam Vs, gotta pass the time somehow.We are actually in another mini golden age but everyone is too busy shitposting to notice.
On no planet does DOA5 look better than T7. It's a gen7 game FFS.
you are right about the lighting.edit: Also the lighting in DoA is shit as well.
Kazuma's ear here is bad. The chromatic aberration hides it in other places in the worst ways. (PC version with proper antialiasing will fix that). Theres also quite a bit of dithering on the alpha effect for the hair
Chloe's paw has low resolution textures and low polygon count with weird morphing.
You can't have pushblock in a 1v1 game like this, lol.
Which KOF? 14?
derp
Well, gameplay is out and pushblock is in, soooo
Hrm.
Tekken 7 is unavailable for pre-order on Amazon now. (The standard, not the collectors)
Also looking into the NJPW dlc, it seems like that was a limited time thing for the arcade? That makes me think we won't get to make it rain.
Harada was asked about it, and said he was working with NJPW to try and make it happen, so there's a chance.
I mean, free advertising for NJPWs fastest growing market seems like a good deal, right?
game is still fucking ugly though