• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fighting Game Headquarters |eSports| 4444 Life

Line_HTX

Member
Man, every FG is going with that tone-down inputs or whatever simplification.

(I'm not yelling at clouds, just thinking assuming it's true, and I still do not trust that dude)
 

Dahbomb

Member
People overreacting over the DP change...

That's one of the milder changes and honestly isn't a big deal, it just cuts out reverse DP moves from the game.

The real stuff hasn't come yet.
 

Nyoro SF

Member
People overreacting over the DP change...

That's one of the milder changes and honestly isn't a big deal, it just cuts out reverse DP moves from the game.

The real stuff hasn't come yet.

Reverse DPs have never been a problem in any Marvel game. Not classic or modern, not in XMvsSF or TvC.

Offense in these games are usually so crazy that I almost wish there was a real reverse DP that people could pull off to reset pressure.
 

Dahbomb

Member
Reverse DPs have never been a problem in any Marvel game. Not classic or modern, not in XMvsSF or TvC.

Offense in these games are usually so crazy that I almost wish there was a real reverse DP that people could pull off to reset pressure.
Reverse DP as in 421 motion. Like Spider Man's Web Swing. This change means we can't have both SRK and reverse SRK motion moves in the game anymore.
 
ed%20ma%20combofiend.jpg

Fuck man, I miss the Dogface Show :(
 

shaowebb

Member
A DP is a teabag motion now. Let that settle in.
I hope you are wrong Ryce.

That actually wouldn't be bad. Down+Down motions are not only simple, but the crouching of the first input can be buffered to simply bait jump ins into AA. Plus Down+Down motions can't be reversed by teleporters boppin around trying to pull shenanigans and force you to input the wrong move.

EDIT: Oh hey this means I get my wish if Spiderman is in! No DP motion in the air for spidey swing is great. I can down+down that easily enough.
 

Dahbomb

Member
Got home, took some drinks, got drunk and talked more than I should.

God damn Capcom man... actually you deserve it.

No love for me until DMC5 is shown and it doesn't suck monkey cock.
 

.la1n

Member
All this time and Capcom decides to show THAT? Combine that with an uninspired story character being the next DLC for SF V and I feel like I am taking crazy pills.
 

Kadey

Mrs. Harvey
Capcom is the most polarizing company right now. There is clearly a huge divide between U.S and Japanese branches.
 

Kadey

Mrs. Harvey
It's been around forever but you can really see it right now. But the thing with Sega is that back then even though the U.S and Japanese offices were headbutting each other, Sega still produced an incredible amount of great games. Right now Capcom is like bad game, good game, bad game, bad game, great game, bad game, etc. You don't know what you are going to get with them.
 
Man, every FG is going with that tone-down inputs or whatever simplification.

(I'm not yelling at clouds, just thinking assuming it's true, and I still do not trust that dude)

Thought SFV would be the perfect answer to that question. Casuals aren't afraid of speed, inputs, etc... compared to shitty graphics, lack of content, shit online, and perceived sketchy business practice.
 
That actually wouldn't be bad. Down+Down motions are not only simple, but the crouching of the first input can be buffered to simply bait jump ins into AA. Plus Down+Down motions can't be reversed by teleporters boppin around trying to pull shenanigans and force you to input the wrong move.

probably one of the biggest issues with them
 

.la1n

Member
It's strange people seem to be latching on to the down down input for DP being the thing to get the pitchforks out for. That part is the least of the games concerns. I welcome the change, in fact.
 

Beckx

Member
It's strange people seem to be latching on to the down down input for DP being the thing to get the pitchforks out for. That part is the least of the games concerns. I welcome the change, in fact.

same, tbh. it's not like it's easier (i still miss Jack-o's house drops (._. )) but you'll never get fireball or super by mistake.
 
Calling it now, but even with D, D + input motion people are gonna mess it up. It's not as simple as you think because people hit down a lot of times during movement and defense. A lot of accidental inputs are going to happen and even execution in combos people will still flub it, because something like walk forward dp will actually be less intuitive than the original frowawrd + fireball motion. D, D is used in a lot of games, people get accidental charges with Jam in Guilty Gear for example, and stomp combos with Kim in KOF take practice to land.

From what we know of the controls with simplified inputs and less buttons, it reminds me sort of like Persona 4 Arena. DPs were only 2 buttons in that game, no srk motion, and there were even auto combos in it. The game also had a generous input buffer and yet people are still gonna flub crap. The hardest part about a combo in a match is the conversion and thinking about the branch to go down on the fly. Also dps being a D,D motion will also basically be auto corrects, but thinking about it, I think it is less big of a deal in the Vs. than we will think. Crossups were still a huge thing even in P4A with 2 button dps and the risk/reward definitely is still in favor of the attacker. With Ryu or Akuma, would you really fear his dp that much in a Vs. game? It's not like he gets a huge conversion off it (sans x-factor) and the most than can get is going into super, but if they whiff or block they would need to spend something to not die.

The loss of assists will definitely have less extensions and reset opportunities compared to UMVC3, but it makes me wonder about other gameplay mechanics are present and how tag team will work. Like will they have something like the variable cross back like MVC1, except less crazy (unlimited supers for a time was just insane), since that can open up a lot of opportunities.

But anyways, we really don't know much about how the game will come together with its mechanics, but I think dp being D,D is overblown since it is something that isn't the end all be all to the depth and complexity of the game, and there are tons of things to keep an eye for like system and character mechanics.
 

Skab

Member
It's strange people seem to be latching on to the down down input for DP being the thing to get the pitchforks out for. That part is the least of the games concerns. I welcome the change, in fact.

It has implications though. Removing the dp motion means removing reverse dp motions. That limits the amount of inputs you can map stuff to, which limits or even changes move sets, and potentially gameplay styles to a lesser degree.

Look at characters like Strider, for example. (Someone else pointed him out, but its a good example.)

I find that interesting to think about, and a bit worrisome.
 

Tripon

Member
CEO Dreamland 2018 already canceled

CEO Dreamland Post Mortem thoughts.

This past weekend I hosted for the first time an all Smash Bros. and platform fighting game event at the Wyndham. My goal was to bring together the local Smash Community and also welcome anyone else who was willing to travel to it.

Overall everyone really seemed to enjoy the event which made me and the staff very happy. It was also a first time experience for a few people that has them wanting to come out to more events in the future.

Financially it was sadly far from a success even with 1100 total attendees and the first technical failing for CEO Gaming because I wanted to make it the quality tournament you could expect from the CEO brand. I did my best to make sure everything was covered and well run with plenty of setups/equipment for people to play nonstop throughout the weekend in a big space. To cover the cost of everything including Stream production, AV, staging, ballroom space, 24 hour security friendlies room, staffing, commentary, hotel rooms for staff etc. really adds up and at the scale I ran the event about 2,000 attendees would be needed to make it a success. All in all for the sake of transparency Dreamland ended up at about a $20,000 loss.

I think being Easter Weekend was definitely the biggest obstacle but the main reasoning behind it was hotel rates for people to stay and I want my events to be as accessible and affordable as possible. Any earlier in the year and it would have gone from $110 to $150 per night at the Wyndham. Flights were also super expensive because of either Easter Weekend or Star Wars Celebration happening at the same time. I'm not entirely sure.

Right now I have the chance to do Easter Weekend again in 2018 which is the first week of April. I really wish I could find another great venue in Orlando to host it that would be available earlier in the year and I imagine cause of the good times people had more people will want to attend next year.
Really hate disappointing anyone and I'll try to find a way to make this work but may be stuck on Easter weekend again if nothing else can be done. I really appreciate everyone that did support the event and enjoyed it. For that alone I loved doing it.

Currently CEO likely shouldn't throw another Dreamland leading into CEO Daytona which I'm planning to feature Smash at with everything else. Daytona is set to be a revolutionary experience for CEO and the need to produce it successfully makes running any at-loss ventures in 2018 a bad idea.
I'll keep everyone posted if I decide to do another Dreamland.
Thanks for reading.

https://www.facebook.com/Googlemyname/posts/10106506597298702
 
The funny thing with Strider, even back in MVC 2 days didn't people want his inputs to be simpler? People made fun of accidental wall clings and that shit would happen with Ouroboros out. So people had to have accurate inputs or else they can easily mess up with him.

They would need to change things around for him since he has quite the movelist. I wonder what if they actually do something crazy and make it a BB control scheme, A B C and the D button for special stuff. Since iirc Ryce did mention D,D was just the start.
 

MechaX

Member
Just saw the Mahvel trailer.

... Man, KoF 14 is looking pretty good right now. I finished Persona 5 yesterday, what the hell, let me boot up KoF 14 and get this DLC real quick.

Jack-O uses down, down for some of her specials. Marvel is GG now.

Yeah, but Jack-O's down downs were just to place houses and keyboard. And I guess she has a pretty simple Super too. Jack-O would be my bae forever if she had a DP with just down down.
 
Yeah, but Jack-O's down downs were just to place houses and keyboard. And I guess she has a pretty simple Super too. Jack-O would be my bae forever if she had a DP with just down down.

Isn't her DP just Down + D? It costs 25 meter, but I think you can do a slower version when you are out of meter.
 
This is like fucking Weekend at Bernie's with Combofiend & Ono parading around Marvel's corpse pretending it's alive. Marvel is dead guys. I'm sorry.
 
Top Bottom