Nah enzo I was the average scrub the crew I used to hang with a few of them are only known at CF life happen so all except one still plays at next lvl from time to time.
She is good looking. Most of you guys are just shallow. It's funny how people are hating on Chris G but doesn't realize how much manly he is to be with someone who doesn't appear to be attractive to the majority of you.
She is good looking. Most of you guys are just shallow. It's funny how people are hating on Chris G but doesn't realize how much manly he is to be with someone who doesn't appear to be attractive to the majority of you.
She is good looking. Most of you guys are just shallow. It's funny how people are hating on Chris G but doesn't realize how much manly he is to be with someone who doesn't appear to be attractive to the majority of you.
She is good looking. Most of you guys are just shallow. It's funny how people are hating on Chris G but doesn't realize how much manly he is to be with someone who doesn't appear to be attractive to the majority of you.
I think Doom has had more of an impact than most characters since his good point performance is surpassed by his assist ratings. The character as a whole has a crazy amount of influence even when he isn't on the screen. Vergil wishes he had that sort of versatility.
Doom is basically living the dream that MvC3 Hagger wished he had.
She is good looking. Most of you guys are just shallow. It's funny how people are hating on Chris G but doesn't realize how much manly he is to be with someone who doesn't appear to be attractive to the majority of you.
He actually isn't a great Anchor. Really predictable. But yeah great support character. You know who are better support characters and better points and better anchors? Dante/Magneto.
He actually isn't a great Anchor. Really predictable. But yeah great support character. You know who are better support characters and better points and better anchors? Dante/Magneto.
I think Doom has had more of an impact than most characters since his good point performance is surpassed by his assist ratings. The character as a whole has a crazy amount of influence even when he isn't on the screen. Vergil wishes he had that sort of versatility.
Doom is basically living the dream that MvC3 Hagger wished he had.
He hadn't played it once between EVO and ReveLAtions.
It's the Marvel curse. All players have it to some extent. The game breeds frustration because of how volatile it is and many players can't take the heat or the constant pressure that isn't present in other games to the same extent. So people take breaks, but they always come reeling back. The only cure for saltiness is to get your runback. Only to lead to more saltiness.
He actually isn't a great Anchor. Really predictable. But yeah great support character. You know who are better support characters and better points and better anchors? Dante/Magneto.
Execution is also really easy. People love to say Vergil is amazing, but w/o meter he is kind of ass. Viper and Zero are also at the top of everyone's list but lighting loops, and Viper's rapid sesimo are much harder than the foot dive combos.
That shit is undroppable. I think Ray Ray put out a twitter question a few months back saying what's the worst thing to get hit by "lighting loops" "Vergil's sword loop" or "Doom's loop."
I think it started out with lighting as the majority of answers but soon people changed their tunes to Doom's since that shit takes 0 execution.
I still don't think Doom's the best, but I think people are underrating how good he is all around.
It depends on what he means by best in the game. I guess there's somewhat of a case for it, but even still, I'd choose Dante if we're talking literally everything + perfect play.
He's the Capcom side's Doom, and takes a bit more work for a much better point game + slightly worse (but still ace) assists IMO.
I still think Doom's point game is pretty ass outside of a few key assists, but I feel as though I'd bump him on the strength of missiles alone...his other assists are great but missiles is enraging.
Not pointing fingers to anybody in particular and going into details but its true. All the name calling towards her and all sorts of disrespect (towards her and Chris G) because of one aspect of hers. She doesn't look bad at all.
It depends on what he means by best in the game. I guess there's somewhat of a case for it, but even still, I'd choose Dante if we're talking literally everything + perfect play.
He's the Capcom side's Doom, and takes a bit more work for a much better point game + slightly worse (but still ace) assists IMO.
A lot of characters have ToD combos now though, in theoretical perfect play. And then you have TAC infinites.
You got to consider all aspects of a character. As the metagame develops, Dante is for sure to rise even higher because of his sheer amount of tools. In which case, I'd say Dante is, as crimsonspider says, the most flexible character and adaptable character in the game. Yipes said it himself, using the character he can switch to so many different styles and strategies to adapt to match ups.
Plus Doom is free to Iron Man, so I'm not even tripping about his tools
Not pointing fingers to anybody in particular and going into details but its true. All the name calling towards her and all sorts of disrespect (towards her and Chris G) because of one aspect of hers. She doesn't look bad at all.
Okay yeah my post may have been a bit disrespectful, but most of that harsh stuff is from the stream monsters anyways. I'm just saying personal preference doesn't make someone shallow, especially when only one aspect was being considered anyways.
Well, if Doom touches you three times, that's pretty much death, too in most cases. Not to mention that Doom has the luxury of two phenomenal assists and one gamechanging assist. Doom makes pretty much every team better. The "top tier" of this game have pretty mediocre assists.
I agree that it really depends on what someone qualifies as "best". They can mean a lot of things.
It depends on what he means by best in the game. I guess there's somewhat of a case for it, but even still, I'd choose Dante if we're talking literally everything + perfect play.
He's the Capcom side's Doom, and takes a bit more work for a much better point game + slightly worse (but still ace) assists IMO.
I'm more inclined to say Dante is Capcom's Magneto really. His point capability is waaaaay more impressive than Doom's while having three great assists with one of them (Jam Session) being a de-facto assist in the metagame and outside of tridash pressure, he does a lot of the same things, especially in regard to high meter gain combos, stupid incoming mixups and solo mixups period. Both also have next to no ceiling in their potential.
Damn actually y'all are right, Mahvel thread has slowed down a lot in the past few days and a lot of Marvel discussion just happens here now. Well, it's not anything new to these threads, but still, we should try to keep this stuff in the OT.
A lot of characters have ToD combos now though, in theoretical perfect play. And then you have TAC infinites.
You got to consider all aspects of a character. As the metagame develops, Dante is for sure to rise even higher because of his sheer amount of tools. In which case, I'd say Dante is, as crimsonspider says, the most flexible character and adaptable character in the game. Yipes said it himself, using the character he can switch to so many different styles and strategies to adapt to match ups.
Plus Doom is free to Iron Man, so I'm not even tripping about his tools
Okay yeah my post may have been a bit disrespectful, but most of that harsh stuff is from the stream monsters anyways. I'm just saying personal preference doesn't make someone shallow, especially when only one aspect was being considered anyways.
Well, if Doom touches you three times, that's pretty much death, too in most cases. Not to mention that Doom has the luxury of two phenomenal assists and one gamechanging assist. Doom makes pretty much every team better. The "top tier" of this game have pretty mediocre assists.
I agree that it really depends on what someone qualifies as "best". They can mean a lot of things.
Doom doesn't build enough meter to TOD all three characters in a match. I've seen Cl0ckw0rk start the match get the first hit kill the character with a level 3 and is left with 0 meter. Get the hit on the 2nd character and can't kill because he only builds 1-2 meters at the most.
Zero on the other hand can open up the match with a hit get to 3 meters, and only use 1-2 meters for loops. Leaving him with one meter (two with anyone less than 950), if he touch the incoming character he back to 2-3 meters and once again only needing 1-2 meters to kill. Third characters come in and same fate all without x-factor.
(Of course that's perfect play which no one does).
It's actually worst than 50/50 because you have to change how you block when jam session is added in.
For example one of Richard Nguyen's incoming mixup you have to hold (up forward), then after the lighting pass you have to switch to (up back). The window between up forward, and up back isn't large either.
Doom doesn't build enough meter to TOD all three characters in a match. I've seen Cl0ckw0rk start the match get the first hit kill the character with a level 3 and is left with 0 meter. Get the hit on the 2nd character and can't kill because he only builds 1-2 meters at the most.
Zero on the other hand can open up the match with a hit get to 3 meters, and only use 1-2 meters for loops. Leaving him with one meter (two with anyone less than 950), if he touch the incoming character he back to 2-3 meters and once again only needing 1-2 meters to kill. Third characters come in and same fate all without x-factor.
(Of course that's perfect play which no one does).
Doom has the option of throwing X-Factor in the middle of that, and he would probably have enough to kill all three characters self-sufficiently.
But yes, there's no question that Zero is a better point character. That's not even up for debate. Zero is arguably the best point character, and I personally still believe that he's the best in the game (for now).
I'm just breaking down the character more to see what Combo was probably getting at. Doom is never a bad option for anyone to pick and throw on a team.
Jam session is a better lockdown, better mix up tool, way better incoming mix up tool, EATS hidden missiles, can be used to protect from basic keepaway(look up its projectile points and durability). AND serves as a great AA where HM forces you to take chip, jam session cuts your movement option in half.
Doom doesn't build enough meter to TOD all three characters in a match. I've seen Cl0ckw0rk start the match get the first hit kill the character with a level 3 and is left with 0 meter. Get the hit on the 2nd character and can't kill because he only builds 1-2 meters at the most.
???????????? He could break 900K easily without using his level 3. Or X Factor.
I am of the opinion that Doom is the best anchor in the game after seeing F Champ play him so much. All the F Champ hate seem to have clouded people's eyes and made them miss how ridiculously good his Doom is and how many comebacks he has made with Doom, without assists or X Factor. When people talk about best anchors they always talk only about how dangerous the characters are with lvl 3 X Factor, but never consider how good they are without lvl 3 X Factor. And Doom is one of the best characters in the game at making comebacks without X Factor.
???????????? He could break 900K easily without using his level 3. Or X Factor.
I am of the opinion that Doom is the best anchor in the game after seeing F Champ play him so much. All the F Champ hate seem to have clouded people's eyes and made them miss how ridiculously good his Doom is and how many comebacks he has made with Doom, without assists or X Factor.
You damn well know most people aren't doing that shit. I think we all know that the standard is MM Foot Dive, Foot Dive x 3 followed by beam into fingers. There's only a few dooms that I see do the 4 loop version consistently.
I've been using it, its not that hard to do once you get practice. The hard part is that is has to be a "fresh" combo. If you do it out of the corner and try to carry them there, then start it, it won't work. He still will get a bunch of damage, but its not 9.7k.
Jam session is a better lockdown, better mix up tool, way better incoming mix up tool, EATS hidden missiles, can be used to protect from basic keepaway(look up its projectile points and durability). AND serves as a great AA where HM forces you to take chip, jam session cuts your movement option in half.
When you hear an assist coming and its Jam, you up-back in you're right back in. Jam is a verticle Gouki tatsu that last just a lil less longer
When you hear an assist coming and its Hidden missiles, it LITERALLY forces you to change your offense or plan for a good 5 seconds, puts you on your heels. Its a verticle Sentinal Drones that tracks and last long, in this game anything that occupies the screne for long is auto-great.
Im not gonna compare em for combo purposes, cuz....too much to go over, but hidden Missiles is a huge momentum killer, it factors in more often then Jam both from experience and watching other.
Try that against Zero with jam session, Magneto with Jam session, Viper with Jam session, etc. It is a huge meaty set up that keeps the momentum in your favor.