I would be interested in your thoughts regarding the proper way to learn GG. I'm going to give Xrd an honest try and need all the help I can get.
Sure, but it sorta depends on the character you are interested in.
But the standard steps to learning GG goes.
Learn where your normals hit.
Learn how to use your specials on a basic level,
Learn about momentum with Running, Super Jumps and Air dashing
Experiment with what normals cancel into other normals
Learn a super basic BnB and a super basic BnB into super
Know that in order to block ground to air attacks you must use Fauntless Defense It also negates chip damage and prevents guard gauge gain.
Fauntless Defense also cancels any delay on run recovery and makes your attacks recover a little faster.
Learn how to throw.
Learn how to instant air dash
If your character has a good one learn how to use your dust as an overhead mix up.
Learn how to build your opponents guard gauge and a few combos based on counter hits.
Learn basic applications to Cancels, such as making an unsafe move safe or combo extentsions.
Learn how to use Yellow Cancels to create mix ups and create set ups
If your character has a usable Instant Kill learn how to react to the dizzy state and instant kill as soon as possible.
If you are a chipp or faust player you need to learn how to Fauntless Defense cancel at this point, which is basically a kara cancel on moves that alter your air momentum to create mix ups.
This is based on Xrd there are a few steps missing here that are in AC. But honestly going at it in a orderly fasion like this with a new character or just being new to the game will make you a solid player in less than a few weeks