Fighting Games Weekly | Feb 17-23 | United, Divided, Anime

i play hawkeye and no way do i think he has an advantage over her. he can beat out shitty morrigans but his options start running out quickly the closer she gets. any good morrigan will stay in the air just above j triple arrow.

Yeah, Hawkeye doesn't really have any options when it comes to characters being in his face, especially Morrigan.
 
Isn't the game in 16:9?

I'm assuming the streamer just re-sized the video feed or whatever.
It is. The problem is that they need to make the models work both in 4:3 and 16:9. And it looks "less bad" if they make the baseline 4:3 and stretch to 16:9 than vice versa. Someone pointed it out earlier in the thread, and it's hard to unsee. It's why the characters in SF4 look like action figures, and a similar effect is there with Xrd.
 
Clint + defensive assist is hell for her, cuz his projectile game is better then her's
I disagree because Morrigan can throw two fireballs in two different directions while being completely safe. That is what sets her apart from most characters in the game. And this is on top of her ability to create projectiles from behind the opponent.

Hawkeye is a very straight forward zoner compared to Morrigan. Yea his Piercing Bolt goes through Soul Fists but if he misses he can get punished for it... Morrigan doesn't have anything happen to her for whiffing Soul Fists because of fly cancel.
 
i play hawkeye and no way do i think he has an advantage over her. he can beat out shitty morrigans but his options start running out quickly the closer she gets. any good morrigan will stay in the air just above j triple arrow.

if she's in the range above jumping triple arrow then you have breathing room to move under her. if she's in that range of triple jumping arrow but is covered by fireballs you are in trouble and probably dead because yeahhhh hawkeye vs. anyone in his face is the danger zone

like i said, it ain't a free matchup at all but for me having a fighting chance and a real way to stop her from doin' stuff is a step above a lot of other characters who are otherwise way, way better than hawkeye.

of course you can just pick zero or vergil (? i need to see more of this matchup, not too many point vergils but a lot of folks say she loses to point vergil so yeah)

simply stating that morrigan beats hawkeye because she's really bullshit is pretty fair actually but you really do have to take account the spacing nuances of the toolsets they have. the way she moves, how hawkeye's arrows cover space vs her space coverage. it's really interesting! even taking into account stuff like how her most vulnerable point during fireball patterns is during the first fireball to start up in the pattern into flight since she won't be covered by other fireballs yet!

or how scatter shot stops missiles mid-flight or how you can actually outgun morrigan at those less straightforward angles with aimed shots! it's really cool!
 
I disagree because Morrigan can throw two fireballs in two different directions while being completely safe. That is what sets her apart from most characters in the game. And this is on top of her ability to create projectiles from behind the opponent.

Hawkeye is a very straight forward zoner compared to Morrigan. Yea his Piercing Bolt goes through Soul Fists but if he misses he can get punished for it... Morrigan doesn't have anything happen to her for whiffing Soul Fists because of fly cancel.

What he said.
 
Clockwork already made point Vergil happen against ChrisG. A lot of people have been saying that Vergil on point with a beam + Vajra can combat Morrigan (even if its in short bursts and requires the Morrigan player to mess up somewhere) but it was really Clockwork who finally showed it.

Zero can only combat Morrigan with Jam Session, without it the match up favors Morrigan by quite a margin. The fireballs cover all of Zero's approach options and he doesn't have a tracking teleport to get into range easily.

FChamp also makes Magneto work against MorriDoom but its very hard as evident by when they play. Magneto has to play near perfect and even then he rarely kills Morrigan... he just softens her up enough so that Dormammu can kill her with chip.

Then of course Nova + Bolts against MorriDoom. The crumple tackles disable Doom for a long time. The super jump air dash up Shield set up avoids all fireballs AND absorbs all missiles which makes Nova one of the few character who can actually completely avoid chip. His ground movement can get underneath Morrigan and he can grab her into death. Bolts also neutralize Missiles as well.
 
I disagree because Morrigan can throw two fireballs in two different directions while being completely safe. That is what sets her apart from most characters in the game. And this is on top of her ability to create projectiles from behind the opponent.

Hawkeye is a very straight forward zoner compared to Morrigan. Yea his Piercing Bolt goes through Soul Fists but if he misses he can get punished for it... Morrigan doesn't have anything happen to her for whiffing Soul Fists because of fly cancel.

lotta Haweyes make this mistake; they wanna go through other projectiles. they go straight to slow ass Bolts.

aside from greyhouns, everyone of his arrows either cancel out or burn through Soulfist. Plus his projectiles come out fast. Morrigan's best chance is to be coming from the top(which she's very good at), but Hawkeye can control that before it get bad.

As for Supers, yes Morrigan's shadow gives her an advantage momentarily, but Clint got 2 very good anti-projectile/defensive supers.

It all comes down to the players, but my point is Clint controls the ground range game better, morrigan's best bet is to attack from top and if Clint got a defensive Assist...its gonna be hell for her.
 
Then of course Nova + Bolts against MorriDoom. The crumple tackles disable Doom for a long time. The super jump air dash up Shield set up avoids all fireballs AND absorbs all missiles which makes Nova one of the few character who can actually completely avoid chip. His ground movement can get underneath Morrigan and he can grab her into death. Bolts also neutralize Missiles as well.

yeah, that's all pretty evident stuff. i kinda figured jam was automatically included with the 'pick zero' part because it's obvious, haha.

the nova+bolts thing is something i've really been wanting to see continued on but i really don't know how long it'll be before we get another chance because well, y'know, nemo and chris g aren't exactly on the same schedules in the slightest.

like i said earlier in the thread about clockwork's victory over chris, one of the things i really enjoy about him is that when he loses to something and it looks like really terrible for morrigan he often adapts extremely well and finds a way to beat it with his team. when it comes to exploring matchup-related stuff, multiple sets over time are required to really fully explore the options available for each team so i always hesitate to call something definitive until i see it commonly occurring. chris is way too good at provin' that stuff wrong over and over again, haha. people have been gunnin' for him for the course of almost two years now and there still ain't nothin' that's really stuck yet.

i really don't know if i can root for point vergil though lol, i hate that dude as much as i hate zero and morrigan!
 
Hawkeye controlling the ground is irrelevant against Morrigan who is in the air most of the time. His Gimlet is irrelevant against Morrigan because she can unfly to avoid getting hit by Gimlet every time. That's two strengths of Hawkeye negated by Morrigan straight up.

If you want to use Hawkeye to just snipe Morrigan out of the air when she does Soul Fist (on start up) or if you want to snipe Missiles... then you might as well use Magneto who can just EMD H against Morrigan. He even has a Shockwave super like Hawkeye to push Morrigan back.


And point Vergil is a fair and balanced character. For reals.
 
Only thing sadder is people complaining about Marvel talk.

Shots fired.

Vergil on point is pretty solid being backed up by a beam assist. Sadly he does horrible when he is being pressured unless the player is enough of a nut to smash heavy hoping for some space to activate spiral swords. Makes me wonder about other point characters, why don't people play more point wesker? He can get 900k easy with one meter and the right assist. Sure he sucks when it comes to him being zoned but the damage is good.
 
iOPlUsvprh2dQ.gif

Why is megaman steve wearing that hat?
 
maybe i'm paranoid but man i swear it seems like more anime dudes got some hate in their hearts. like god damn man that's cold, we're all playin' games here

i can't hate on that hate though, i know it's all out of love for the games ya love
 
THE FUTURE of MARVEL

IS IN THE PAST!
BTW I played some Strider so here are my initial impressions:

*Not really like Strider 2... more like a combination of Strider 2 and the Metroidvania-esque NES Strider game.

*Game is fun, plays well enough and is animated nicely too.

*You can avoid incoming projectiles with timed jumps/slides so you can do no damage runs (you can't just face tank like in the previews.. at least on Hard). Problem is that you aren't ranked on performances so there in no point to it. You will probably be assessed in the challenges though.

*Some really weird issues with the game that are head scratching which include the following:

*Only one save slot.
*Subtitle overlays take up like 1/5th of the screen.
*Can't use D-pad on the controller to control Strider.
*Can't customize controls at all.
*No new game+.
*Hard to tell what's a checkpoint and what isn't.

*Enemy variety is kinda ass. You start by fighting 3 types of yellow enemies then in the next stage you fight the same type of enemies but they are colored red and are tankier!

*Sound effects are a bit dodgy at time.


This game is shaping to be a 7 in my book, probably 7.5. Not a bad effort by any mean but could've been better. I am still happy to be playing a Strider game after all the time.
 
BTW I played some Strider so here are my initial impressions:

*Not really like Strider 2... more like a combination of Strider 2 and the Metroidvania-esque NES Strider game.

*Game is fun, plays well enough and is animated nicely too.

*You can avoid incoming projectiles with timed jumps/slides so you can do no damage runs (you can't just face tank like in the previews.. at least on Hard). Problem is that you aren't ranked on performances so there in no point to it. You will probably be assessed in the challenges though.

*Some really weird issues with the game that are head scratching which include the following:

*Only one save slot.
*Subtitle overlays take up like 1/5th of the screen.
*Can't use D-pad on the controller to control Strider.
*Can't customize controls at all.
*No new game+.

*Enemy variety is kinda ass. You start by fighting 3 types of yellow enemies then in the next stage you fight the same type of enemies but they are colored red and are tankier!

*Sound effects are a bit dodgy at time.


This game is shaping to be a 7 in my book, probably 7.5. Not a bad effort by any mean but could've been better. I am still happy to be playing a Strider game after all the time.

bbooooooo

sounds like it is an underachiever. thats too bad. ill just keep my strider 1/2 and mash on those from time to time.
 
bbooooooo

sounds like it is an underachiever. thats too bad. ill just keep my strider 1/2 and mash on those from time to time.
I would still recommend it as its only $15 and its a Strider game. I haven't completed the game, these are just initial impressions about 2 hours into the game. I like the power ups in the game, they work nicely. It's a fun game for sure... just not as hype as Strider 2.

If this does well we might get a Strider 3D or something.
 
Watching XRD- all the extra hit stop is on hit, making it easier for players to confirm. There's less on block.

If Xrd has more hitstop than the original game, that's crazy considering how much GGXX games had.
GGXX and BBCT to Extend had the same amount.
 
I would still recommend it as its only $15 and its a Strider game. I haven't completed the game, these are just initial impressions about 2 hours into the game. I like the power ups in the game, they work nicely. It's a fun game for sure... just not as hype as Strider 2.
Its a good game. I'm having a lot of fun with it so far.
I'm crossing my fingers that they'll rerelease Strider and Strider 2 on PS1 Classics if this does well.

I'll definitely double dip if they do a physical release later ala ducktales.

All capcom needs to do now is give Megaman the same treatment. (Modestly budgeted original downloadable title)
Its never gonna happen ;_; Megaman is dead.
 
If Xrd has more hitstop than the original game, that's crazy considering how much GGXX games had.
GGXX and BBCT to Extend had the same amount.
Yeah, I don't have the familiarity to tell you that, unfortunately. People complaining about the game being "slow" are missing that the neutral game isn't slow at all- it's that combos are slow relative to the rest of the game.
 
bravely default is probably a good game. and it prob gets good press because square enix hasnt released one of those in a while.

i feel spooky on this tho. its good but why is it good? it swaggerjacks all the snes classics basically. nothing progressive
 
Top Bottom