a few more images for reference
and a standard hitbox
Wait you play on the analog sticks?
Could definitely see myself buying the third one from the top if it was for sale somewhere.
I'm on SSF4 on Steam right now if anyone wants to run some games. My Xbox Live GT is Emperor Bohe
I'm also down for some ST on GGPO if anyone's down. msg me up.
Gamertag: Emperor Bohe
SteamID: emperorbohe
Hitbox maybe, although I don't find the arcade stick lever as problematic as people do here, but no way @ pad. Pad makes sense for some games - Tekken, SC (?) - but dropping stick for pad to play VF is the opposite of smart.
I switch between the analog and the d-pad when I play on pad. I find some movements easier on analog over pad. Mostly play charge characters via the analog stick. I always dash/air dash with the d-pad though.
That's not being very objective.You can make anything work with dedication, but being objective, I find it hard to conclude that arcade sticks are nothing but a vestigial anachronism. I feel they are even holding the genre back. This is coming from someone who considers his execution on sticks better than most. I hate the damn thing. If you're smart you'll play pad or hitbox. Being comfortable on one medium could very well blind you to ways it could be holding you back.
I'm too damn stubborn to switch, but I'm really considering a hitbox this year.
VF is actually the game that got me to buy my first stick, although it's not the game that got me to use it almost exclusively--that has more to do with what I mentioned earlier.What makes VF arcade stick particular?
It's three buttons, so playing on pad requires combinations since you're using your thumb to access P, K and G individually and your indexes to access those combinations. Some moves, such as Akira's knee (k+g, release g after one frame) are extremely difficult on pad for this reason, and much less so when you can have a finger on every button at all times. For directional input, consider hitting 3346 on a pad with your thumb, and imagine how much simpler the motion is with having a finger on either side of the lever. In the case of the pad, your thumb must travel a lot, and quickly. With a lever, it's 4 pushes of equal force and distance.What makes VF arcade stick particular?
And I was simply making a small point before moving on.Hitokage: those bolded words aren't really premises in an argument. That post was rambling. I can't rebut you thoroughly cuz I'm stuck in the mobile phone ghetto ATM but metaphors are just as ephemeral as the zeitgiest's they're relevant to.
Fighting S-Kill in the Arcade mode of Divekick is fucking ridiculous.
I don't respond without quoting. If you're referring to the post below yours, how does it not?Oneida:
Is that supposed to be an answer to my question?
I don't respond without quoting. If you're referring to the post below yours, how does it not?
Guys, I'm getting a hefty paycheck pretty soon and I want to invest in a fightstick! Any recommendations? $100 is my max on buying this bad boy. I play on pad so the easier the transition, the better (probably square gate since I mash a bit with Gief and Wolverine).
Namco had a sale earlier. Two games + arcade stick for $60 that I jumped on. I realized sticks aren't for me after I started using it. It would take way too long for me to actually learn it.
It's not that macros are frowned upon, it's that they are unwieldy in this case.That post was in response to u mentioning that u don't worry about execution anymore. Thought u were ignoring me or going just insane lol
Are macros still frowned upon? If not, I don't see these examples given as compelling. I'd have to try these things on my own time. Maybe I will.
Namco had a sale earlier. Two games + arcade stick for $60 that I jumped on. I realized sticks aren't for me after I started using it. It would take way too long for me to actually learn it.
How would macros help? Especially with directional input. Consider the example above - 3346, which Akira uses to crouch dash buffer his double palm, but many characters share the input. Let's quantify the amount of work your left hand does when executing input just in terms of distance travelled, with 1 unit being the radius of the d-pad. From 5 to 3 = 1, from 3 to 3 = 0, from 3 to 4 = 2, from 4 to 6 = 2. Total distance = 5 d-pad radius.That post was in response to u mentioning that u don't worry about execution anymore. Thought u were ignoring me or going just insane lol
Are macros still frowned upon? If not, I don't see these examples given as compelling. I'd have to try these things on my own time. Maybe I will.
Use whatever you want, who gives a shit?I use the analog stick on pad. Some people consider this to be anathema.
Come at me.
As fighting game bosses should be!
Use whatever you want, who gives a shit?
Don't worry. It was a Black Friday sale.God dammit. That's what I get for stepping outside.
That's kinda funny because its exactly what I did. Bought it because it was such a great deal, then realized that I don't actually like playing on stick.Namco had a sale earlier. Two games + arcade stick for $60 that I jumped on. I realized sticks aren't for me after I started using it. It would take way too long for me to actually learn it.
As fighting game bosses should be!
Oneida: Those quantifiers couldn't be more arbitrary. Why would hitting 3 from neutral be anymore difficult than hitting 3 twice? I don't see it. Part of the problem I have with arcade sticks is that very force that brings it back to neutral you mentioned can make quick inputs that require heavy use of neutral (viper in ssf4 to work around input leniency) awkward. It still takes time for the stick to move back to neutral. On pad, my input is neutral with me simply taking my thumb off the direction. Maybe I just don't get what you're trying to illustrate.
And hitting 8 is more frustrating for me than hitting 7_9 personally (I often get those two inputs instead).
Its different from hitting 3 twice on pad because I've chosen to quantify the amount of work done when using pad by the amount of distance traveled - if you try the above input you'll see thats what's slowing you down. If you would like to take into consideration both the work of pressing the d pad and the time it takes for the stick to return to neutral, you'll see they more or less cancel eachother out. Sit down with it if you don't believe me. You will never ever ever be able to hit 3346 as fast on pad as I can on stick.Oneida: Those quantifiers couldn't be more arbitrary. Why would hitting 3 from neutral be anymore difficult than hitting 3 twice? I don't see it. Part of the problem I have with arcade sticks is that very force that brings it back to neutral you mentioned can make quick inputs that require heavy use of neutral (viper in ssf4 to work around input leniency) awkward. It still takes time for the stick to move back to neutral. On pad, my input is neutral with me simply taking my thumb off the direction. Maybe I just don't get what you're trying to illustrate.
And hitting 8 is more frustrating for me than hitting 7_9 personally (I often get those two inputs instead).
Its different from hitting 3 twice on pad because I've chosen to quantify the amount of work done when using pad by the amount of distance traveled - if you try the above input you'll see thats what's slowing you down. If you would like to take into consideration both the work of pressing the d pad and the time it takes for the stick to return to neutral, you'll see they more or less cancel eachother out. Sit down with it if you don't believe me. You will never ever ever be able to hit 3346 as fast on pad as I can on stick.
pads are too small for my big meaty claws.
You're assuming the thumb can't return to neutral as fast as a stick, regardless of the amount of work involved. You're also assuming the same part of the thumb is used to hit each part of the d pad.
I can use the tip down to the first joint of my thumb on the d pad depending on what I want to do. Usually the joint is used for quick side to side presses. I also use the middle joint to hit X and O on the ps3 controller with my right thumb. The ladies love me.
Use whatever you want, who gives a shit?
Guys, I'm getting a hefty paycheck pretty soon and I want to invest in a fightstick! Any recommendations? $100 is my max on buying this bad boy. I play on pad so the easier the transition, the better (probably square gate since I mash a bit with Gief and Wolverine).
I said outright that I was simplifying things and nothing you've stated makes my conclusion untrue. You haven't taken into account that the throw of a level is far shorter than the radius of a d pad, and that the force which returns the lever is part of what makes a stick advantageous for inputs that aren't a fluid motion. What I've said is true, and I encourage you to try it for yourself. And here's another one to try: 466p+k with Dural. When inputted as faster as possible, the move has different properties and looks different. When trying it, why do you find it easier on stick than pad?You're assuming the thumb can't return to neutral as fast as a stick, regardless of the amount of work involved. You're also assuming the same part of the thumb is used to hit each part of the d pad.
I can use the tip down to the first joint of my thumb on the d pad depending on what I want to do. Usually the joint is used for quick side to side presses. I also use the middle joint to hit X and O on the ps3 controller with my right thumb. The ladies love me.
Ha. This has turned into another stuck vs pad debate.I said outright that I was simplifying things and nothing you've stated makes my conclusion untrue. You haven't taken into account that the throw of a level is far shorter than the radius of a d pad, and that the force which returns the lever is part of what makes a stick advantageous for inputs that aren't a fluid motion. What I've said is true, and I encourage you to try it for yourself. And here's another one to try: 466p+k with Dural. When inputted as faster as possible, the move has different properties and looks different. When trying it, why do you find it easier on stick than pad?
Damn Kadey, you're awesome. First stick and I want. God damn that is sexy!
What is clunky about my math? It's simple arithmetic which approximates something I welcome you to test.Ha. This has turned into another stuck vs pad debate.
As I stated earlier, using my whole thumb for side to side motions is easiest for me. So I hope that answers your question.
I was going to point out your clunky math earlier, but this whole debate is stupid. And just for reference, I use a pad for tekken and a stuck for everything else.