No. Please.
SFXTK netcode was terrible.
Please.
I remember having all sorts of issues with it. Sound synching problems, random disconnects, random character teleporting, terrible online pair play experience (yet very fun still).
The sadness when Carmine and Wald players try to do wakeup supers when I'm in neutral, and I miss my 421C punish :/This is what makes discussions like this "fun", as it's hard to accurately quantify the experience. Personally, I think ArcSys' netcode is straight trash, and it's especially bad in UNIEL due to that game's lack of button buffering.
Good points. It's funny you mention actors--I'm now remembering Jean Reno in Onimusha 3, which was Capcom of course.
I heard the reason why they use Soki in TVC instead of Samanosuke is because he is based on the likeness of Takeshi Kaneshiro. Jubei in Onimusha 2 was based on some dead actor iirc. So it makes me think that Capcom probably won't ever use Samanosuke again unless they give his look a revamp, sort of how Jill doesn't look like Julia Voth anymore (that Revelations face....though no one really looks good in Revelations unless you are into Sailor Chris).
No. Please.
SFXTK netcode was terrible.
Please.
I remember having all sorts of issues with it. Sound synching problems, random disconnects, random character teleporting, terrible online pair play experience (yet very fun still).
PS3 version was apparently fucked but the 360 one online was OK from what I've heard. The patch to the netcode apparently fix it just for that system. Usually shoddy work from Capcom.
Samanosuke did get a revamp as.Tenkai
It was for the best. My Seth got pretty good, but then he dies against characters like Wald and Vatista lolI was doing full seth combos and shit in UNIELs net code. Then I said fuck it this shit is too much effort for the reward and learned carmine
PS3 version was apparently fucked but the 360 one online was OK from what I've heard. The patch to the netcode apparently fix it just for that system. Usually shoddy work from Capcom.
Just because the netcode in ArcSys games is better than other games (and I will give you that, as I think MK9 and Capcom games in general are horrible online) does not make it any good.
Yea they could use him like that. I found him better to play as than Soki, even though overall the game was easy with how the Issens work. Did they still base his face model on Kaneshiro? Though that probably would be hard to tell.
People underrate Yipes in Marvel 3, he consistently gets top 8 at majors he attends (and in rankings he is at least top 10 in the world). He just needs that one break out performance similar to what RayRay needed a while back. His also other fault is that he simply doesn't travel or compete in many tournaments. A big testing ground for Marvel players are the CM tournaments and he is the only one who doesn't participate in it.
That said I am glad to see him put him work in SF4. We always need more and better US players to DEFEND THE FUCKING TURF!
Nah Yipes has always been overrated if anything. He got by in MvC2 when there was like 4 people in the world who played it, but his only good performances in 3 were in vanilla and that was only in EC tournaments which don't count.
Great commentator though.
Nah Yipes has always been overrated if anything. He got by in MvC2 when there was like 4 people in the world who played it, but his only good performances in 3 were in vanilla and that was only in EC tournaments which don't count.
Great commentator though.
Skullgirls>>>>>>>>>>>>>>>>>>>>>>>>everything else...how is tekken's netcode anyway? What is the BEST online experience right now for a fighting game?
So I managed to buy the last Madkatz KE stick that Aris was selling and I wasn't expecting it to be this small. Perhaps it's just my big manhands though.
http://imgur.com/O3L9kx1
SANFORD SMASHED HIS STICK AGAIN OFF STREAM
So I managed to buy the last Madkatz KE stick that Aris was selling and I wasn't expecting it to be this small. Perhaps it's just my big manhands though.
http://imgur.com/O3L9kx1
wtf get this shit outta here
I'm just going to view it as a troll post. It'll make my brain hurt less.
It was in a suite last year. Due to interest and demand, they switched to the main room.Why are they calling it "Salty Suite" when it takes place at the convention hall.
..how is tekken's netcode anyway? What is the BEST online experience right now for a fighting game?
So I'm practicing K stick in training mode with Kaz right now while UFC is on in the side, and I figured that with this, I would finally shake off one of my worst tendencies, which is using Korean Backdash Cancel improperly. I'll explain exactly what I mean so nobody else falls for the same trap.
Some of you that have played me a lot may have noticed that I usually do the first backdash as a full one, but then cancal the consecutive ones waaaay too fast. I think this is because I used to practice a lot of light dashing in DR and T6, and just somehow adapted my hands to do the same thing when I backdash cancel.
!!!THIS IS NOT THE WAY THAT YOU ARE SUPPOSED TO USE IT!!!
The proper way to use it is to cancel at the end of a full backdash every time AND (this is very important so I will all caps this also)HOLD DOWN BACK DURING THE ENTIRE BACKDASH SO YOU CAN BLOCK
When you use it that way, you create the most space as fast as possible, and you will be able to actually block during the backdash. This is why Aris has said that what you really need is a rhythm and not speed.
I know that a lot of people already know this, but I think that most people make the mistake that I've always made in canceling the consecutive backdashes too soon. So when you're practicing your BDCs, remember this advice!