Fighting games where the action happens almost entirely on the ground and face to face, ie two people in a phone booth. There can be movement in ranges outside of that space but it's just a precursor to getting back inside of very close range. Soulcalibur, despite mostly lacking projectiles and vertical gameplay, still has more distinct range play than Tekken and VF. Tekken and VF used to be my favorite fighters but they bore me now.
Seth was right.
I've grown to find the Y axis to be more interesting than Z because there are more meaningful applications for Y axis combat than Z axis (angle, time in air, etc). Anti-step gameplay is a ton of fun. I'd love a new IP to come out that had legit X, Y, and Z gameplay though.
Ring outs are one of my favorite aspects of VF and SC.
One of the Fatal Fury games had it IIRC.
I agree with the bolded. While I'm with you that Z-axis movement can be interesting, interaction between characters is ultimately the name of the game. Side and back hits and the interplay between half circular front, back, full circular, and linear attacks versus evades are the most interesting parts of Z-axis gameplay. For the record, I think VF does Z-axis interaction best because feels more digital than analog. Namco's handling of Z-axis interactions are far more situational and are harder to consistently apply.Z-Axis isn't a main axis that you can exploit for gameplay very well, at least in the fighting game genre. The games that get closest are VF and the early Soul Caliburs. The Z-axis was too strong in SC that it got nerfed repeatedly, lol
Anti-step gameplay isn't the only application of Z-axis though, proper movement options that use the Z-Axis is another example that later VF uses, like El Blaze's Tiger Step
Z-Axis isn't a main axis that you can exploit for gameplay very well, at least in the fighting game genre. The games that get closest are VF and the early Soul Caliburs. The Z-axis was too strong in SC that it got nerfed repeatedly, lol
Anti-step gameplay isn't the only application of Z-axis though, proper movement options that use the Z-Axis is another example that later VF uses, like El Blaze's Tiger Step
Agree w/ the SC praise- it does things that are radically different with spacing and ranges that aren't just "2D+". I really hope they can go into the lab and come out with something big this generation.
Lucia (NEW): Dive kick character from Final Fight. reveal in October around GDC China and Brazil Game Show time
it does but i still believe this is a fake
I'd be fine with it, because there's only one character from the SF4 series. All the new characters from SF4 were for the most part underwhelming. Give me that SF5 Urien...I reallllly want it to be true though
Well, if they can go back to SC2 and then learn how to balance the Z-axis gameplay rather than just nerfing it, that would be really awesome for SC. Unfortunately, it's gotten more 2D+ with each iteration.
Well, that description kind of fits Birdie aswell.Lucia (NEW): Dive kick character from Final Fight. reveal in October around GDC China and Brazil Game Show time
This right here makes me disregard that list. No one wants a super obscure final fight character, heck Maki is more popular than her and would make some sense.
It's a fake. Great roster ideas tho'.
The release schedule, locations, and characters make zero sense.gaf full of insiders huh
Lucia (NEW): Dive kick character from Final Fight. reveal in October around GDC China and Brazil Game Show time
This right here makes me disregard that list. No one wants a super obscure final fight character, heck Maki is more popular than her and would make some sense.
The release schedule, locations, and characters make zero sense.
Birdie was already established in the alpha series, where there were 3 iterations of the character. Not saying he was heavily wanted, but he's been a part of SF before. The other characters not in SF series were heavily requested to be in (Poison). Ain't no one requesting Lucia be in SF5 (let alone she was only in FF3, and maybe FF revenge?).. If they wanted to add a sort of favorite add Haggar or Maki.How many people wanted Birdie
I reallllly want it to be true though
Lucia (NEW): Dive kick character from Final Fight. reveal in October around GDC China and Brazil Game Show time
This right here makes me disregard that list. No one wants a super obscure final fight character, heck Maki is more popular than her and would make some sense.
Birdie was already established in the alpha series, where there were 3 iterations of the character. Not saying he was heavily wanted, but he's been a part of SF before. The other characters not in SF series were heavily requested to be in (Poison). Ain't no one requesting Lucia be in SF5 (let alone she was only in FF3, and maybe FF revenge?).. If they wanted to add a sort of favorite add Haggar or Maki.
but Onemic, that roster looks so boring though. Besides Karen and Alex who matters?
I like that list because it says r mika doesn't have a chance
Karin and Alex matter enough for the rest to not matter so much...
and Urien.. and Eagle (would rather see someone else from SF1 though).
Dhalsim, Juri, Sakura, Guile, and Vega can all go home though. Ken and Akuma don't make much sense with the whole "clones" remark from earlier. But they do make sense with popularity votes, I'm sure.
Akira? Wildcard enough to say it's bogus but who knows D:
Well, that description kind of fits Birdie aswell.
I would say that Birdie is a tier higher in popularity than Lucia. Birdie is one of the original SF1 characters, and was in every single Street Fighter Alpha game. Lucia was just in Final Fight 3, which wasn't even a super popular game to begin with.No one would have believed Birdie either, yet here we are...
me, although i admit that i'm probably in the minority. Birdie was my secondary after Charlie in SFA2.How many people wanted Birdie
At least there's a timeline on that leaked list. Will be easy to disregard come SDCC.
This beta is going to be very time-limited, I'm expecting 8 characters (6 + 2 more at SDCC) w/ no newbies yet.Leak seems to be making the assumption we'll see more than one or two characters in the beta, I wouldn't be suprised if we only get the E3 characters and that's it.
Last time Capcom did one was for HDR, didn't that only have Ryu and Ken? You'd figure a beta is there to test particular elements of the game (new online code for example) rather than just being a chance for everyone to dip in and go ham with half the cast
I think we might need to lower our expectations a little about what we're getting in the beta before some people get ahead of themselves.
Attack range variety sounds more like a subjective preference rather than something that would make a game bad. Much like not wanting to play a game because no character interests you.
but Onemic, that roster looks so boring though. Besides Karen and Alex who matters?
Eagle bruh. Eagle.
he's not a rekka is he?
would be cool to see him with the recent gay rights movement though.