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Anyone want to play some SF4 matches on PS4?
I don't see how attacks autochanging to more effective variations based on distance adds depth.
Birdie aging like a middle-aged retired NFL linebacker/rock star is going to be a love/hate thing. I love it.I really like Birdie's design. What's supposed to be bad about it?
Even as a character which is meant to be hated, it's still an incredibly bad design, they went with the cheapest most obvious way possible to execute it. Stupid hair, fat, obnoxious personality, silly stupid looking moves and if that wasn't enough to make people hate him, here's some yellow pubic hair. From a creative standpoint, you could probably get better results by asking a kindergarten kid to draw a bad guy character and I'm not even joking, whatever the kid come up with, will probably not be as obvious a design as Rufus'.Do you hate rufus cause he's a fat guy and fat guys are lame?
I don't think he is pleasant looking, but he's not supposed to be. He represents a different American stereotype from Guile and Ken. A white guy doing a bad imitation of kung fu among actual fighters seems like an idea that would work alone. But he is also a character so condensed in American modern convenience that he is morbidly obese and his thoughts are completely detached to reality. Contrast this to Dhaslim, one of the rivals he has in game. The ridiculously long win quotes...the fact that one of his attacks is called Jesus kick.. In my opinion, Rufus is actually one of the better new characters from a creative standpoint.
It's a step up from heart boobs. I would also argue he's above antihero edgelord Angelina Jolie and Jolyne Kujo with every psycho anime girl cliche attached.
Depends on how good they are. Ryu cMK the right choice in too many situations taking away other buttons.Having extra normals doesn't add depth?
I would strongly suspect they'll be back in SF6. SF5 is a deliberate move towards SF3's heavy rushdown-oriented gameplay. SF4 will still be on the same console generation for people to play if they want the slower paced game. The obvious move for SF6 is to go back to the SF2/4 style zoning gameplay, where Far/Close normals become a big deal for specific characters.Having extra normals doesn't add depth?
Depends on how good they are. Ryu cMK the right choice in too many situations taking away other buttons.
Besides that, there is nothing proxy normals do that directional doesn't do better.
I don't want to get into a huge debate over Rufus again. I don't think any part of the design was designed well. Not the clothing, facial hair, physique, any of it. It's not aesthetically pleasing especially compared to what we could have gotten from his earlier concepts. No, making him skinny does not change anything, ugly character art is ugly character art. It seems SNK are the only ones capable of making a heavy character that doesn't look like a middle school doodle.
If people like his design that's fine, I'm not trying to change anyone's mind. I don't wanf to be accused of not "understanding the thought process" behind the design. I dig that he was the bumbling overweight martial artist but just because I like the idea doesn't mean I like the design it's ultimately attached to.
It's like Birdy. They took what was already a unique looking character from the street fighter universe and decided to make him overweight with his belly hanging out because reasons and to twist the knife he scratches his ass in idle, lol get it guys it's funny.
Having extra normals doesn't add depth?
Complexity =/= depth
Even as a character which is meant to be hated, it's still an incredibly bad design, they went with the cheapest most obvious way possible to execute it. Stupid hair, fat, obnoxious personality, silly stupid looking moves and if that wasn't enough to make people hate him, here's some yellow pubic hair. From a creative standpoint, you could probably get better results by asking a kindergarten kid to draw a bad guy character and I'm not even joking, whatever the kid come up with, will probably not be as obvious a design as Rufus'.
Boring to watch and ugly to look at, worst combination you could have.GAF: We hate Rufus
Me:
Oh, then are views are pretty close then. I don't think Rufus has a great design either but I appreciate the premise more than a character meant to appeal to the lowest common denominator (Juri).
I don't know if there was much to honor when it came to Birdie. I think Rufus was above Birdie, even before the SFV spin. But I agree with making Birdie another bumbling fat guy is uncreative.
Hideous, really. Plus arguably top tier over multiple versions.Boring to watch and ugly to look at, worst combination you could have.
Command normals like Guile's add depth, but it isn't deep if they autochange. That does thinking for you. Any time the game makes a decision for you, it is a loss of depth. Sometimes, that is okay, but I have never liked the game changing my normals for me. Sometimes I WANT the longer normal because of backsteps, etc.Having extra normals doesn't add depth?
Having more options = more depth tho
Yeah the part of the Rufus debate that loses me is (what I sarcastically put above but more specifically) that it kind of hinges on the sheer crumminess of the stereotype with no redeeming factor. Every other character has something that makes them cool or plays up on some archetype in a way where you want to play them.I don't want to get into a huge debate over Rufus again. I don't think any part of the design was designed well. Not the clothing, facial hair, physique, any of it. It's not aesthetically pleasing especially compared to what we could have gotten from his earlier concepts. No, making him skinny does not change anything, ugly character art is ugly character art. It seems SNK are the only ones capable of making a heavy character that doesn't look like a middle school doodle.
If people like his design that's fine, I'm not trying to change anyone's mind. I don't wanf to be accused of not "understanding the thought process" behind the design. I dig that he was the bumbling overweight martial artist but just because I like the idea doesn't mean I like the design it's ultimately attached to.
Yep, and it fits very well into them portraying him as a retired Shadaloo agent.Birdie aging like a middle-aged retired NFL linebacker/rock star is going to be a love/hate thing. I love it.
"Option?"it's not necessarily about which are better, it's just about having that option imo.
Having more options = more depth tho
Okay so he's goofy, so is it in an endearing way? Nope. Maybe he has a cool/memorable for the right reasons VA? Nope. Is he so bad it's good in a cliche way? Nope.
Yep, and it fits very well into them portraying him as a retired Shadaloo agent.
Perfect. You can understand were Rufus's design comes from (unlike Birdie's new take), but Juri....she's just a hot Korean chick, nothing more, nothing less, straight up fan service
Having more options = more depth tho
But why do we need a character like that? Feels like a waste of a character when they cost so much to make.
Her fighting style is Tae Kwon Do, a martial art originating from Korea which is characterized by its emphasis on head-height kicks, jumping and spinning kicks, and fast kicking techniques.It's more than that. Juri's personality is pandering. It's laughable, comparing it to Vega who is crazy for his narcissism theme. She's psycho because...psycho girls are hot I guess. So she says cliche lines like "If you cross me I'll kill you!" for no reason! She constantly licks her lips because she's supposed to be dangerous and that's hot too. And she fights only using kicks, because kicks are cool. and her gi's open so you can look at her crotch constantly in her neutral stance. And the fact that she's implied to be lesbian, with her hitting on Chun Li.
I would go as far to say Juri is more lowbrow than R Mika.
Her fighting style is Tae Kwon Do, a martial art originating from Korea which is characterized by its emphasis on head-height kicks, jumping and spinning kicks, and fast kicking techniques.
Yeah the part of the Rufus debate that loses me is (what I sarcastically put above but more specifically) that it kind of hinges on the sheer crumminess of the stereotype with no redeeming factor. Every other character has something that makes them cool or plays up on some archetype in a way where you want to play them.
Rufus has none of that. Aesthetically pleasing? Nope. Does it make the fat guy martial artist thing cool? Nope. Does he have any cool moves? Nope. Okay so he's goofy, so is it in an endearing way? Nope. Maybe he has a cool/memorable for the right reasons VA? Nope. Is he so bad it's good in a cliche way? Nope.
I know you're hot on the Street Fighter train with V and marvel dying but tell me what's cool about Deejay. Or E Honda. Or even Zangief, who is thought to be a series staple.
No, not necessarily. Magic series style combos, for example, usually give way more options than link/cancels only combo systems, yet they take a lot of depth from the game by allowing you to combo into your bnb from any normal.Having more options = more depth tho
That's a problem that exists to some extent in nearly every fighting game ever made, so I can't see how SFV would completely fix that. Stuff like getting random specials in neutral because you grazed down-forward at the wrong time while waking back and forth could probably be fixed, though.One thing I hope they remove in SF5 is overlapping inputs. Fuck that shit.
is that a serious question?
It's a figure of speech. But I'll humour you:I know you're hot on the Street Fighter train with V and marvel dying but tell me what's cool about Deejay. Or E Honda. Or even Zangief, who is thought to be a series staple.
I'm sorry are you a hardcore deejay fan?
That the design work as intended doesn't make it a good design. By that logic, every scantily clad, dressed to impress female character in a videogame is a good design.Haha given this visceral response I'm thinking perhaps the design is working as intended.
Yeah he has a happy trail. Does that bother you? It will probably bother you worse if you lose to someone using the character.
It's a figure of speech. But I'll humour you:
- Deejay is generally awful in every conceivable way, but when I was kid I kind of found the big long orange track pants with no shirt on look to be kind of cool.
- E. Honda is a sumo through and through and he caricatures the archetype so well, that, he'll yeah I want to play the big sumo guy bullying people around
- Zangief always had that dope triangular chest hair and was grabbing and slamming motherfuckers face to pavement everywhere with this pose like he's ready to gouge your eyes out at any time. All in a red speedo. I have to explain Zangief?
The last two were also helped by their stages and really brought out their personalities IMO. I don't have to be the biggest fan of the character itself to understand whether it's good or bad design. And Rufus is bad because it doesn't even really do well at what it's tryjng to do, aside from being repulsive.
I know that. They chose a taekwondo fighter for that reason. Much like how they chose to make an oil wrestling character because they wanted comedy character.
do people really think Akuma is cool
in 2015