Suggested changes for AE 2013.
Gouken
- crouching mp to be comboable afterwards
- EX tatsu will have a lower hitbox so it'll hit crouchers
- Stand lk to be special cancellable
- Removed input error from counter (back, forward, back + punch will make the move come out)
Zangief
- Decreased recovery of far standing mk
- Stand mp nerfed (possibly adjust adjust hurtbox)
- Decreased range of light SPD
- Knockdown on EX greenhand (may have to slow down the move)
Decent changes to gouken. Nothing too drastic to change his overall tier position. If the ex tatsu change goes through, he'll have a good wakeup opton for 3 bars.
What is this from
Edit: lol at nerfing 2/3 of Gief's major footsie tools
its from the capcom unity stream feat haunts and capcom fiend
wtf so what does this mean? are those changes that fans have suggested to them, or are they changes that haunts & combofiend will suggest to capcom?
Theres a similar process in japan, so the dev team takes both change lists into account when buffing Yun.A little of both. People suggested changes on the Capcom Unity boards, then Haunts and Combofiend cherrypicked thebestleast bad ones to forward to Capcom.
Or this is just a front because the changes have already been decided and this is a way to get people hyped for the patch. *shrug*
wtf so what does this mean? are those changes that fans have suggested to them, or are they changes that haunts & combofiend will suggest to capcom?
A little of both. People suggested changes on the Capcom Unity boards, then Haunts and Combofiend cherrypicked thebestleast bad ones to forward to Capcom.
Or this is just a front because the changes have already been decided and this is a way to get people hyped for the patch. *shrug*
wtf so what does this mean? are those changes that fans have suggested to them, or are they changes that haunts & combofiend will suggest to capcom?
ugh i'd be pretty mad if they nerfed gief like that. i guess i might understand what they're thinking, but it's just not worth it and just not called for.
arcade vanilla zangief: good but killed by top tier, so high tier
console vanilla zangief: killed even worse by top tier console characters, still high-mid tier
super zangief: nerfs, but still mid tier
ae zangief: nerfs but at least he fights the top tier better than most, mid tier
ae2012 zangief: no nerfs, fights top tier but not as well as many others, mid tier
there's never been a reason to nerf this character. i gave my feedback and i sure as balls didn't ask for a worse neutral and standing pressure game
They should buff Hakan so Infiltration can win even more tournaments.
I dont play gief but I feel like knockdown on green hand makes up for his nerfs. What were your suggestions btw?
The character hasn't been top tier in any version of SF4 regardless of whether he has farther lp spd range or ex hand knockdown. And you wrote "may have to slow down the move." If you make it start up even just one frame slower, it won't be able to combo from jabs or shorts except on counterhit. So, that would suck. My suggestions were to make far mk less unsafe, down-toward+hk have a lower profile, lp and mp hand safe on hit but much ess damaging and more pushback so he could have a normal non-ex combo, and ex hand knock down but be one frame slower so you couldn't normally combo a light into a knockdown. While not nerfing important tools.
Also people are space controlling/playing footsies with Assists as well. This was more apparent in MVC2 though where one person would call assist and he would counter that by calling his own assist (the classical CapCom counter call).
http://www.youtube.com/watch?v=wWS6eKSfRzo
This is a good match. You can watch some aerial footsies starting at around 1:00 when Justin's Storm tries to get in against Nova who is spacing her out. Justin Wong actually plays real footsies with Wolverine too.
I wish they brought back giefs and hawks 360 grab range from sf2. Make people think when getting close or little distance away
capcom should copy nrs and give gief a tracking seismo that holds you in place and armor on all grabs, and change his ultra 1 into a chaos dimension activation super
Capcom has to basically do what they did in this generation. Start off with some early new generation IPs like Lost Planet and Dead Rising to optimize the next gen engine then develop the top tier IPs of Capcom like RE5 and DMC4.
So my guess is that Capcom is going to hype up Deep Down plus some other new IP then follow it up with RE7, SFV and DMC5 (berieve). Although I guess Deep Down isn't really a new IP if its Dragon's Dogma 2 but that is the type of game that could make a huge splash for next gen.
capcom should copy nrs and give gief a tracking seismo that holds you in place and armor on all grabs, and change his ultra 1 into a chaos dimension activation super
Hey if other characters have an answer to those options then It's alright.
capcom should copy nrs and give gief a tracking seismo that holds you in place and armor on all grabs, and change his ultra 1 into a chaos dimension activation super
I wish they brought back giefs and hawks 360 grab range from sf2. Make people think when getting close or little distance away
No Whiff animation plz.
Live Gamer Portable is the new hotness right now, and I believe it can do just that.I need a portable capture device for PS3 footage - meaning without a PC. What's good for that? Didn't avermedia introduce something recently?
I actually think the PVR has better capture quality than the LGP having own both.
No Whiff animation plz.
What's "the PVR?"
The hauppage. I think the El Gato also does what you want. Never tried so I don't know of the quality. I'm actually pretty disappointed in the capture quality of the LGP. My older PVR looks better in my opinion. The LGP is like the jack of all trades. It's basically capturing and streaming for dummies in one package.
Live Gamer Portable is the new hotness right now, and I believe it can do just that.