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Even if every Tekken character does have 100+ moves, no one uses every single move

Pretty much every character has a top 10 move set, and then probably another 10-20 situational moves

Paul can be played competitively with less than 10 moves in fact (jabs, d/f+1, d/f+2, demo man, deathfist, SWY+4, SWY+2, SS+3, hopkick)

That's less than 10 moves, anything else is situational like d+1+2/b+1,2 for 12f punish, b+3 for 14f punish, etc

Tekken isn't as hard as people are making it out to be, with time and effort even new players can become good players within 4-6 months, probably even sooner if they have a strong local scene. Is that time frame any longer than SF4 or Mahvel?

Last time Namco tried something different with Tekken we ended up with T4, the series does kind of need a reboot though just better hope they don't mess it up like they did with T4
 
Yea I've been trying to get into tekken, but for me the hardest part is getting down the movements that it has. Pretty much dash canceling all the time is killing me.
 
DEATH™;60539485 said:
To the topic of TTT2...

1. Most of you guys have NO IDEA how killing a character will cause chaos in Tekken... Most of the Tekken fanbase are casuals, but they are the ones who will shout the loudest. You guys probably didn't hear about the legion of Kaz fans, Jun and Kuni fans, and now Shin fans.

2. Competitive-wise, many people (including Aris and most chars) doesn't realize until now that TTT2, despite so similar in T6, plays COMPLETELY DIFFERENT. I was reading long time ago here in this thread about TTT2 players wanting to have a 3/5 a set for people to adapt and people disagree, reasoning is in Marvel who is a more frantic game and players are adjusting more quickly. This is actually what players need to learn in this game. Rage and Life management are far more important than the small things and Tekken players need to stop being a frame nazi about stuff in a game where you can always get a chance to comeback despite being beaten for the rest of the round.

3. The complaints about movelist are bogus. You got characters like Jin, Paul, Lars and others who got pretty short movelist for people. and good movement always take you farther, even when you don't know the matchup or the player... JDCR proves that point.

4. Even if you reboot the game, it's still gonna be Tekken... There will still be Deathfist, Hopkicks, Snake Edge, Multis and other "cheap" moves that people will complain about... Reducing characters and moves would not only make the game less fun, turning the whole game into a homogenous boring game, but all the other things that people complain about will stay there... So what's the point?

And believe it or not, The Tekken Team is just basing their next game to fan feedback... You know why we don't have Scenario Campaign? Most of the Tekken community complained about it. P. Jack, Michelle and other chars came back because people are requesting for it...

Here's my longer post about it...

http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=127274

Shin fans are fucking morons and I'm sure they're a tiny, vocal minority. Sorry for the strong language but I watched that Tekken movie on 3DS and it just made me so angry thinking about how shitty it was. I have no idea why people are campaigning for a character that had a sole purpose in dying by Heihachi's hand--QUICKLY at that.
 
A new player starting out in Tekken is going to try out all the moves first himself before even getting into the application of a move. Without playing they will never figure out which moves to use the most, this stuff comes from experience. Only if they look at a guide or get some advice will they narrow their movelist... that process done by yourself will take forever.

When I played Yoshimitsu for the first time I did all these gimmick moves like f, f + 3 + 4, QCF + 1 because they looked cool, were unblockable or did loads of damage. It took me a really long time to realize that simpler moves like d/f+4 were way more effective and usable. No one tought me this, I didn't go online to figure it out.

While we have more resources now to learn the game it still doesn't excuse the existence of so many situational moves in the game. Yea Tekken is not hard to learn once you know which moves to use and which combos to perform but that is a big part of the game's learning curve. Its sort of like Ninja Gaiden in that regard.

And yea killing off characters or changing them too much (like Jin) causes a shitstorm in Tekken. No matter how terrible a character there is someone who would scream hard to get the character in the game and threaten boycotting the game over it. I mean do we really fucking need Angel in the game? No but some asshat fanboy is going to spam message forums to get the character in the game.

The funny part is that even when all the characters were put into a single game, these "fans" were no where to be found. Bunch of no good whiners, they deserve to have their shitty characters killed off and kept dead.
 
Yea I've been trying to get into tekken, but for me the hardest part is getting down the movements that it has. Pretty much dash canceling all the time is killing me.

I would learn the basics first before moving onto backdash cancelling dude

Check out some character guides for whoever you are interested in, learn their good moves and learn how to apply them, work on your mixup game and basic juggles, learn to whiff punish/block punish, etc

When you get your basics down and you are comfortable with it then you can move on to harder stuff like movement, throw breaking, extensive juggling, stage awareness, etc

I don't know why but a lot of new players seem to try to learn the movement system first instead of the basics, damn our Korean Overlords for making backdash cancelling look so awesome!
 
Shin fans are fucking morons and I'm sure they're a tiny, vocal minority. Sorry for the strong language but I watched that Tekken movie on 3DS and it just made me so angry thinking about how shitty it was. I have no idea why people are campaigning for a character that had a sole purpose in dying by Heihachi's hand--QUICKLY at that.

Admit it or not, they are at large... as much as it was ridiculous... Same thing happened with Jun and Kuni, the problem is harada and the tekkn team listens and cares so much that they release jun and kuni and became awesome in their own right that justifies their slot at the roster...

Speaking of which...

1. TTT2 Xbox already got more than a million downloads at piratebay AT LAUNCH. Online passes won't mean a thing as people unlocked the dlcs anyway...

2. TTT2 came out along with Borderlands 2, Sleeping Dogs and DOA5... for it to do what it did was amazing... (which is why I wanted it to come out in december, but most of us were impatient and harada listens...
Gonna explain some things later... but the large movelist aint large... if you got the same throws registered as 4 moves, and stance transitions registered as another, thrown all in one movelist, it will look like a mess... many newcomers that realize how the limb based system works cam have a idea what notation a move has even when they don't see it before and everything suddenly clicks...
 
Looking up VF5 stuff. Is df df a common motion? Isn't it hard to do that on pad?

Also this was a still from the video I saw

QANlhW3.png

I have no problems with df df on a Dualshock in VF5
 
Controverdial post time.

Characters that should be removed from Tekken:


Alex or Roger Jr
Angel
Fat Bob (buff Bob becomes standard)
Violet
Miharu
Unknown
One of either Mokujin or Combot (unless its a tag game in which case their existence doesn't matter much)
Panda
P.Jack
Tiger Jackson
Jinpachi
Michelle Chang
Sebastian

I am 90% sure these characters will be removed in a standard 1v1 Tekken game anyway. The only reason why any of these characters exist is so you can get away with playing two of the same characters.

If you like any of these characters then you are part of the problem!
 
Controverdial post time.

Characters that should be removed from Tekken:
Alex or Roger Jr
Angel
Fat Bob (buff Bob becomes standard)
Violet
Miharu
Unknown
One of either Mokujin or Combot (unless its a tag game in which case their existence doesn't matter much)
Panda
P.Jack
Tiger Jackson
Jinpachi
Michelle Chang
Sebastian

I am 90% sure these characters will be removed in a standard 1v1 Tekken game anyway. The only reason why any of these characters exist is so you can get away with playing two of the same characters.

If you like any of these characters then you are part of the problem!
I disagree with these two, they're classic Tekken characters IMO. The rest of them I would have no problem removing.
 
I prefer fat Bob to Slim Bob personally lol, but yeah I'd be ok with them taking out the rest of your list. Would be hard to bring back Jinpachi in T7 due to story reasons........wait.....it's Tekken story.....scratch that, he can come back

If anything they could make them palette swaps like they did before (Ling/Miharu, Eddy/Tiger, Kuma/Panda, Julia/Michelle, etc) to keep the fans happy

I just don't get Shin fans, that guy had like.....2 minutes of screen time?
 
I prefer fat Bob to Slim Bob personally lol, but yeah I'd be ok with them taking out the rest of your list

If anything they could make them palette swaps like they did before (Ling/Miharu, Eddy/Tiger, Kuma/Panda, Julia/Michelle, etc) to keep the fans happy

I just don't get Shin fans, that guy had like.....2 minutes of screen time?
The "Shin fan" thing always happens, and it's always some weird subset that wants the character's continued inclusion for the sake of hilarity. It's like they don't get that it's a bad joke and keep telling it. Just like the green biker from MMX...a small base of people wanted him in MvC3.
 
Controverdial post time.

Characters that should be removed from Tekken:


Alex or Roger Jr
Angel
Fat Bob (buff Bob becomes standard)
Violet
Miharu
Unknown
One of either Mokujin or Combot (unless its a tag game in which case their existence doesn't matter much)
Panda
P.Jack
Tiger Jackson
Jinpachi
Michelle Chang
Sebastian

I am 90% sure these characters will be removed in a standard 1v1 Tekken game anyway. The only reason why any of these characters exist is so you can get away with playing two of the same characters.

If you like any of these characters then you are part of the problem!

I'm fine with removing clones or better yet, making them palette swaps. But Jinpachi? naaaaaaaaah. Especially not Jinpachi. He is a very unique character not to mention very beginner friendly. It's not just a small number of people that play him. A LOT of people play him in both US and Asia. Losing him would not be good. Angel may also seem like a clone but she is quite different from the devils regardless and can be evolved into a better character in future Tekkens. She's not really that popular, though. Only seen a very small number of people use her. Kane is the only high level player coming to mind and even he's apparently quitting Tekken.
 
The main reason I can't see Jinpachi coming back is because Namco didn't bring back Ogre after T3/TTT1 even though he was such a popular character (competitively) until TTT2

Hopefully they do bring him back though......and OGRE! (Ancient Ogre)

They need to keep Jaycee also, much prefer her to normal Julia
 
The main reason I can't see Jinpachi coming back is because Namco didn't bring back Ogre after T3/TTT1 even though he was such a popular character (competitively) until TTT2

Hopefully they do bring him back though......and OGRE! (Ancient Ogre)

They need to keep Jaycee also, much prefer her to normal Julia

Ogre was barely his own character, most of his movelist was taken from other characters. Jinpachi on the other hand...
 
Ogre doesn't move in the air like pachi. Jinpachi's got that astral projection. Moving in air without wings like a boss. Arms folded and everything. Ogre could never produce that swag.
 
I'm fine with removing clones or better yet, making them palette swaps. But Jinpachi? naaaaaaaaah. Especially not Jinpachi. He is a very unique character not to mention very beginner friendly. It's not just a small number of people that play him. A LOT of people play him in both US and Asia. Losing him would not be good. Angel may also seem like a clone but she is quite different from the devils regardless and can be evolved into a better character in future Tekkens. She's not really that popular, though. Only seen a very small number of people use her. Kane is the only high level player coming to mind and even he's apparently quitting Tekken.

Everything this post says.
 
I disagree with these two, they're classic Tekken characters IMO. The rest of them I would have no problem removing.
They are classic clones ie. its about time they stop taking up character slots. Panda and Alex should be nothing more skins/palette swaps for Kuma and Roger.

On Jinpachi that was a hard pick but man there are way too many Mishimas in the game already. They should just give some moves of Jinpachi to Heihachi when he goes super saiyan or something lol.
 
Keep Bob the way he is, just design him to fight more like what he was supposed to be like:

l.jpg


Less Mishima style, more badass Sammo Hung style.

About Miharu.... her FC,d/f+4 makes her better than Xiaoyu. But alas, Xiaoyu has the california roll. Keep one of them, and give that one every tool.

Keep Panda as the 2P outfit of Kuma.

But oh well... honestly I love the vast amount of characters in Tekken. Talking about killing them off makes me sad. :( Just make a new IP Namco.
 
Soul Calibur series IS popular, just not among the competitive fighting game players. Most players just don't take the series very seriously.

Thats wrong... Soulcalibur V gets more entries than MK9 at almost every major. SC5 still gets more entries than a lot of games. So why do people think SC5 is dead?

Because of something I've said many times... the strength of a game is not in how many people show up for majors, its how many people show up for LOCALs. Also one of the reasons why I say the FGC is dying, because even though the majors are getting bigger, all the locals are getting smaller.

SC5 doesn't have locals anymore. Also, Namco never cared as much about Soulcalibur as they do Tekken. If SC5 had the same amount of advertising that Tekken had, I think it would still be big to this day.
 
They are classic clones ie. its about time they stop taking up character slots. Panda and Alex should be nothing more skins/palette swaps for Kuma and Roger.

On Jinpachi that was a hard pick but man there are way too many Mishimas in the game already. They should just give some moves of Jinpachi to Heihachi when he goes super saiyan or something lol.

He might share their blood and fondness for headbutts but he doesn't really play like a Mishima.

Also did I mention he's awesome?
 
Thats wrong... Soulcalibur V gets more entries than MK9 at almost every major. SC5 still gets more entries than a lot of games. So why do people think SC5 is dead?

Because of something I've said many times... the strength of a game is not in how many people show up for majors, its how many people show up for LOCALs. Also one of the reasons why I say the FGC is dying, because even though the majors are getting bigger, all the locals are getting smaller.

SC5 doesn't have locals anymore. Also, Namco never cared as much about Soulcalibur as they do Tekken. If SC5 had the same amount of advertising that Tekken had, I think it would still be big to this day.

I have to agree on this one- as much as I rag on SC5, it isn't a fundamentally bad game. It has some stupid shit and some poor decisions, but the core game is good.

Usually the FGC dies down at the end of console gens and the beginning of next gen until a big title comes out. SC6 would be a good idea for Namco in late 2014/early 2015, they just need to not kill off popular characters due to lack of budget.


As for Tekken, if they don't kill off characters- they're going to have to cut movelists hard like they did in SC5 so folks can remember things. I think that might be worse.
 
Thats wrong... Soulcalibur V gets more entries than MK9 at almost every major. SC5 still gets more entries than a lot of games. So why do people think SC5 is dead?

Because of something I've said many times... the strength of a game is not in how many people show up for majors, its how many people show up for LOCALs. Also one of the reasons why I say the FGC is dying, because even though the majors are getting bigger, all the locals are getting smaller.

SC5 doesn't have locals anymore. Also, Namco never cared as much about Soulcalibur as they do Tekken. If SC5 had the same amount of advertising that Tekken had, I think it would still be big to this day.

didn't know that, since I don't watch MK. Wonder why Sc5 didn't make the Evo cut. Any inside info?
 
didn't know that, since I don't watch MK. Wonder why Sc5 didn't make the Evo cut. Any inside info?

MK was surviving very well in pockets such as Chicago/Philly. MK also did well at NEC, which probably was the tiebreaker. I don't think it was any illuminati conspiracy.

It was the wrong choice in hindsight. I think SC5 would be stronger now if it was an Evo game instead of MK.
 
MK was surviving very well in pockets such as Chicago/Philly. MK also did well at NEC, which probably was the tiebreaker. I don't think it was any illuminati conspiracy.

It was the wrong choice in hindsight. I think SC5 would be stronger now if it was an Evo game instead of MK.
The same could be said for any game.
 
MK was surviving very well in pockets such as Chicago/Philly. MK also did well at NEC, which probably was the tiebreaker. I don't think it was any illuminati conspiracy.

It was the wrong choice in hindsight. I think SC5 would be stronger now if it was an Evo game instead of MK.

it certainly would have mixed things up more. Instead we have MK and Injustice. ohwell.
 
Thats wrong... Soulcalibur V gets more entries than MK9 at almost every major. SC5 still gets more entries than a lot of games. So why do people think SC5 is dead?

Because of something I've said many times... the strength of a game is not in how many people show up for majors, its how many people show up for LOCALs. Also one of the reasons why I say the FGC is dying, because even though the majors are getting bigger, all the locals are getting smaller.

SC5 doesn't have locals anymore. Also, Namco never cared as much about Soulcalibur as they do Tekken. If SC5 had the same amount of advertising that Tekken had, I think it would still be big to this day.

So true. I can never get SCV going in the city, despite carting out a copy to weeklies and being "Yo. Want to play SCV?"

I think the problem is that it suffers a bit in the sense that 3D players would rather just play their own 3D games, and 2D-exclusive players shy away from it by default. Obviously this isn't the case across the board, but despite being one of the easier games to pick up, IMO, there's a staggering amount of players in my community who just never learned the game, and don't want to, their plates are full, and the thought of moving from 2D to 3D petrifies them.
 
He might share their blood and fondness for headbutts but he doesn't really play like a Mishima.

Also did I mention he's awesome?

Yeah, I don't know what I'll do without him in the next Tkkken. TT2 is the first tekken I took serious and it will suck having to let him go when the next Tekken comes, he's a very fun character. And yeah he plays nothing like a Mishima, even though some of his moves look visually similar.
 
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