RPGCrazied
Member
Do you think a I5 6400 with a GTX 960 would run this? The frame pacing on the base PS4 got on my nerves and couldn't enjoy it.
Are you all forgetting about the wonders of Square EA?
170GB HDD spacePretendstobeshocked.gif
170GB HDD space
From where did this info come?
Can't believe I'm saying this but I'm not gonna be buying this. The thought of going through that God awful story again is just too off-putting
A shame because I did dig the combat and the game looks nice at times.
So is this game actually any good or what?
From SE's description
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I don't plan on getting it either. Nothing surprising about it.
So is this game actually any good or what?
No reaction when stepping on the grass still except those huge plants?
Dissapointing
From SE's description
![]()
I don't plan on getting it either. Nothing surprising about it.
From the text above, I assume it's the recommended specs for UHD rendering.WHAT!! a 1080TI ? lmao...
So is this game actually any good or what?
Key visual for FFXV:WE.
I hope with all these Nvidia partnership, SLI support will be at least decent.
I never digged that much into HDR related settings, but I guess the "High Precision 3D Target" and "FP16 backbuffer" boxes have to do with it. Something about color reproduction fidelity I suppose?
From the text above, I assume it's the recommended specs for UHD rendering.
WHAT!! a 1080TI ? lmao...
Hope it doesn't perform like ahit on AMD GPUs.
Don't turn gameworks on![]()
Key visual for FFXV:WE.
Also, their statements regarding DLC included in this version of the game makes me think they are going ahead with the idea of paid DLC not included in the Season Pass (which will end up being the content that got most votes during the June poll, most likely).
DLC included confirmed.
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So is this game actually any good or what?
That applies to Nvidia too.
No reaction when stepping on the grass still except those huge plants?
Dissapointing
In FINAL FANTASY XV's vast open world, massive portions of land are covered by grass and other foliage. To enhance these areas NVIDIA Turf Effects have been integrated, turning tufts of boot-high grass into fields of knee-high, dynamic grass that sways in the wind and is accurately shadowed by VXAO. Furthermore, as players, enemies, animals and other NPCs move through the grass, individual pieces of the tessellated greenery will bend and flatten, leaving visible trails that players can follow when in pursuit of a fleeing foe. This further increases immersion and visual fidelity, creating dynamic areas that react realistically to your actions.
Fall of next YEAR? The fuck...
Fall of next YEAR? The fuck...