Final Fantasy 7 Remake Announced (First on PS4)

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Wait... where & when was that info revealed that they will replace the world map with open world?

I think the classic, top-down world map is a goner. Judging by the sign boards showing the distance of Kalm and Junon being x km away from Midgar, the overworld is probably replaced by a more realistic inter-connected paths like that of FFXII.
 
and why ? why " other platforms " can't mean Xbox One ?

FFXV is coming to Xbox One, KH III too, there is no reason.
Remember that FFXV and KH3 were announced before PS4 and Xbox One released so it's likely that publishers put their games on both since it was hard to guess which of the two would sell better.

Now that the PS4 is dominating sales Japanese publishers are focusing there. Especially seeing that the Xbox One has cratered in Japan.

However despite that it is possible that we'll see this on Xbox One. But the PS4 will definitely be the main focus.
 
You honestly expect an old school world map?


I think the classic, top-down world map is a goner. Judging by the sign boards showing the distance of Kalm and Junon being x km away from Midgar, the overworld is probably replaced by a more realistic inter-connected paths like that of FFXII.

I don't think at all they will get rid of the world map.

It's a very important part of the game itself... It's like getting rid of a main character.

Breeding different kinds of Chocobos and using the airship and the submarine to explore the secrets of the world and fight different kind of weapons and don't forget the iconic moment when you leave Midgar to the world map for the first time which are many's favorite and that epic world map them ect

Getting rid of a world map make no sense at all and it's a HUGE risk to change a HUGE part that defined and shaped FFVII.

They can still have a world map like DQ VIII or Skyrim.
 
You honestly expect an old school world map?

The world would have to experience some pretty major redesigns to work as a seamless open world, though, wouldn't it? The point of the world map is to 'represent' a realistically ginormous space in a more feasible way.

I wonder if maybe they could make a legitimately huge world map, in comparatively low detail, set the camera way up in the sky, and instead of having the party be represented by a Godzilla-sized Cloud, take advantage of the high detail of PS4 and have really tiny low-detail models of the whole party in a group that you could only just barely see in 1080p from that very high view. You could make it so they run at 100x speed or something (and, for laughs, give the option to travel at normal speed, which would take days and hammer home the size of the world).

Remember that FFXV and KH3 were announced before PS4 and Xbox One released so it's likely that publishers put their games on both since it was hard to guess which of the two would sell better.

Now that the PS4 is dominating sales Japanese publishers are focusing there. Especially seeing that the Xbox One has cratered in Japan.

However despite that it is possible that we'll see this on Xbox One. But the PS4 will definitely be the main focus.

I remember hearing that journalists were asking S-E's people at E3 about this, and the unofficial word being spread around was that it will not be on Xbone, and that the 'First on PS4' thing was because they'll probably have a PC version.

I don't think at all they will get rid of the world map.

It's a very important part of the game itself... It's like getting rid of a main character.

Breeding different kinds of Chocobos and using the airship and the submarine to explore the secrets of the world and fight different kind of weapons ect

Getting rid of a world map make no sense at all and it's a HUGE risk to change a HUGE part that defined and shaped FFVII.

They can still have a world map like DQ VIII or Skyrim.

Old-school JRPG world maps are really different from those games though. FFXV will be like Skyrim, but FFVII's world map represented a MUCH larger space and couldn't be realistically remade without being heavily shrunken or doing what I suggest at the start of this post.
 
I don't think at all they will get rid of the world map.

It's a very important part of the game itself... It's like getting rid of a main character.

Breeding different kinds of Chocobos and using the airship and the submarine to explore the secrets of the world and fight different kind of weapons and don't forget the iconic moment when you leave Midgar to the world map for the first time which are many's favorite and that epic world map them ect

Getting rid of a world map make no sense at all and it's a HUGE risk to change a HUGE part that defined and shaped FFVII.

They can still have a world map like DQ VIII or Skyrim.

Im very confident that they will get rid of the PS1 overworld. Instead of a giant Cloud walking 20 feet to the next town, its going to be 1000 meters away and you have to run over there, meanwhile you see all the monsters on the field. You will be able to actually see the Chocobo's, and see the Midgar Zolom swimming in the lake. (terrifying and exciting).

This game is going to be insane.
 
Im very confident that they will get rid of the PS1 overworld. Instead of a giant Cloud walking 20 feet to the next town, its going to be 1000 meters away and you have to run over there, meanwhile you see all the monsters on the field. You will be able to actually see the Chocobo's, and see the Midgar Zolom swimming in the lake. (terrifying and exciting).

This game is going to be insane.

Games coming out in 2028 confirmed.
 
The thing about an overworld "to-scale" nowadays, especially with procedural generation tech isn't so much creating them, but creating them to be a meaningful Point-A-to-Point-B exploration.

The equivalent of a FF overworld recreated to open-world 1:1 scale today is basically a procedurally generated landscape. They're there to facilitate the random battles between travels, but they're not some beautiful crafted moments of exploration.
 
Putting together all the little pieces of info we have i think this game will be built more like Versus than the original FF7. (Action RPG, Crazy graphics, Nomura director, open world rather than a city sized character walking around on a globe).


I also think its likely that Cyberconnect2 is assisting and that UE4 is the engine.

It kinda sounds like you conjure up whatever you want, most of the things you said were never confirmed, shown or even talked about.
 
Is there a retail game that has come out first on playstation and then ported to Xbox since the last generation? I thought they had some sort of mandate against that. That is one of the reasons I think the game won't be out later on it
 
The thing about an overworld "to-scale" nowadays, especially with procedural generation tech isn't so much creating them, but creating them to be a meaningful Point-A-to-Point-B exploration.

The equivalent of a FF overworld recreated to open-world 1:1 scale today is basically a procedurally generated landscape. They're there to facilitate the random battles between travels, but they're not some beautiful crafted moments of exploration.

Yeah, a 1:1 FFVII overworld would be only grass landscapes for miles and miles, all but exciting.

Probably the thing i'm most curious for.
 
It kinda sounds like you conjure up whatever you want, most of the things you said were never confirmed, shown or even talked about.

It absolutely is, its just fun to talk about.

For instance, im 99% certain that Cyberconnect 2 is involved

-They developed FF7 G-bike
-They are Nomura's "first choice" for outsourcing (Per kitase)
-CyberConnect2 CEO described one of their projects as "Open World" "Photo Realistic" "Worldwide appeal" "Console" "PS4". That doesn't describe your typical japanese game.
-They flat out said last year that they wanted to make the FF7 remake.
-They already use UE4

Im also 99% certain that UE4 is the engine.

-Square already has it licensed
-KH3 is using it
-Luminous isnt finished
-Cyberconnect2 is already familiar with UE4.

Why i think its an action RPG

-Nomura created KH3 and Versus
-He already said the characters wont just stand still and take turns attacking
-Cyberconnect2 is an action developer

Why i think its ditching the overworld for an open world

-Its not the 90's anymore
-Already stated they they arent just going to make the same game again.
 
Old-school JRPG world maps are really different from those games though. FFXV will be like Skyrim, but FFVII's world map represented a MUCH larger space and couldn't be realistically remade without being heavily shrunken or doing what I suggest at the start of this post.

It's going to be like this:

Im very confident that they will get rid of the PS1 overworld. Instead of a giant Cloud walking 20 feet to the next town, its going to be 1000 meters away and you have to run over there, meanwhile you see all the monsters on the field. You will be able to actually see the Chocobo's, and see the Midgar Zolom swimming in the lake. (terrifying and exciting).

This game is going to be insane.

The point is the world map of FFVII will be there in the remake but of course not like the classic JRPG style but more modern.

No way they are going to get rid of all what I've mentioned before ( controlling the Highwind and the Submarine with the different kinds of chocobos plus the world map theme and the secrets spreading around it ect ).
 
I don't think at all they will get rid of the world map.

It's a very important part of the game itself... It's like getting rid of a main character.

Breeding different kinds of Chocobos and using the airship and the submarine to explore the secrets of the world and fight different kind of weapons and don't forget the iconic moment when you leave Midgar to the world map for the first time which are many's favorite and that epic world map them ect

Getting rid of a world map make no sense at all and it's a HUGE risk to change a HUGE part that defined and shaped FFVII.

They can still have a world map like DQ VIII or Skyrim.

You consider Skyrim to have a world map as opposed to an open world?
 
I think the overworld will make place for third person sections that connect towns. For example, to get from the farm to the junon area, you probably have to traverse a field, actual swamp area and cave in third person. Which is actually more immersive than it has been. Its laughable if players still want world maps. Open world is something vastly different.

FFVII R traversal will be more like FFXII I think.

Also the combat, it can't stay like it was. As much as I love FFVII, I wouldn't want to see the same limited stuff in a modern remake. The old separate ATB battles fit the 90's RPG. I'd replay FFVII if I want that, its also coming to PS4.
 
It's going to be like this:



The point is the world map of FFVII will be there in the remake but of course not like the classic JRPG style but more modern.

No way they are going to get rid of all what I've mentioned before ( controlling the Highwind and the Submarine with the different kinds of chocobos plus the world map theme and the secrets spreading around it ect ).

I think we are confusing each other because we dont know the technical names for what we are discussing.

I think when you leave a town like midgar you are going to be on a big open plane (Like in Episode duscae). But yeah, there is no way they are getting rid of the Highwind/Chocobo's/Submarine.
 
It's going to be like this:



The point is the world map of FFVII will be there in the remake but of course not like the classic JRPG style but more modern.

No way they are going to get rid of all what I've mentioned before ( controlling the Highwind and the Submarine with the different kinds of chocobos plus the world map theme and the secrets spreading around it ect ).

I don't see how this could really be done though. FFVII's world was never designed for a to-scale map. You'd have to make an entire to-scale Midgar, for starters. Having a massive city like Midgar as just one small part of the game is only feasible with the old style of showing only part of the city when you're inside it, and showing the whole city in a low-detail world-map style like this:

FFVII_Midgar_WM.jpg


Doing something like this in a modern open-world style would be essentially impossible. They'd have to either redesign the world to an unacceptable degree, or bite the bullet and use a 'world map', doing their best to update it for the modern day, making it more massive and realistic-looking.

Also the combat, it can't stay like it was. As much as I love FFVII, I wouldn't want to see the same limited stuff in a modern remake. The old separate ATB battles fit the 90's RPG. I'd replay FFVII if I want that, its also coming to PS4.

Ehh, I think you're underselling the ATB system. A more dynamic, cinematic, detailed version of FFX-2's combat would be perfect IMO.

Also, remember that the Action RPGs we've seen S-E show off recently, like KH3 and FFXV, have one particular restriction that comes with that combat system - they only have one playable character (Noctis and Sora) alongside AI characters. FFXV lacking the character switching promised earlier already got some backlash, how the hell do you think the announcement that we will only be allowed to play as Cloud would be taken? Especially since that wouldn't even work in the story given the points where you can't play as Cloud (the team splitting up, Barrett vs. Dyne, Aerith escaping the soldiers, Cloud's coma, etc.)? They can't make complex ARPG controls for all the characters with their varying combat styles, and they can't have Cloud be the sole playable character.
 
Not saying I want it to be action, but making all player be playable is not that hard, Tales of games have been like that since forever, you can switch character anytime you want, each had their own playstyle and special move, you can have shortcut to instruct party member to use skills as well pause the game and give command that way too.
 
I don't see how this could really be done though. FFVII's world was never designed for a to-scale map. You'd have to make an entire to-scale Midgar, for starters. Having a massive city like Midgar as just one small part of the game is only feasible with the old style of showing only part of the city when you're inside it, and showing the whole city in a low-detail world-map style like this:

They dont have to make an entire midgar, in FF7 you only explore a tiny % of Midgar, the same will be true in this game. You are probably just going to see a huge Midgar in the background.


Also, remember that the Action RPGs we've seen S-E show off recently, like KH3 and FFXV, have one particular restriction that comes with that combat system - they only have one playable character (Noctis and Sora) alongside AI characters

Type-0 has fourteen players characters and all of them have different play styles. There are lots of action RPGs where you can control multiple members.
 
Not saying I want it to be action, but making all player be playable is not that hard, Tales of games have been like that since forever, you can switch character anytime you want, each had their own playstyle and special move, you can have shortcut to instruct party member to use skills as well pause the game and give command that way too.

This sounds interesting, but the art direction really turns me off to even trying a Tales game.
 
A modern take on a classic World Map is totally something they should a crack at IMO.

Maybe something on the scale of dragon quest 8 or Ni no Kuni but with more next gen-ness like a day night cycle and avoidable enemies instead of random battles.
 
Ni No Kuni and Blue Dragon already showed how a classic, fully traversable world map can look like in an HD jRPG.

I enjoyed both tremendously.
 
If they're going for realism, they are unlikely to stick to an overworld map. Ni no Kuni can do it because the style of the game allows for it. DQ8 was actually a marriage between an open world and an overworld, with foot and tiger travel being on semi-open world, and ship and flight travel on overworld. Probably the ideal for both sides.

Not saying I want it to be action, but making all player be playable is not that hard, Tales of games have been like that since forever, you can switch character anytime you want, each had their own playstyle and special move, you can have shortcut to instruct party member to use skills as well pause the game and give command that way too.
I've said this over and over but the ones who insist that you can't have full party control in an action rpg won't acknowledge (despite evidence to the contrary) that we have already had full party control in action rpgs. They're not listening.

It probably does hurt however that Square Enix doesn't look to the battle systems of Tales/Star Ocean to figure out how to make a good action battle system (lol).
 
They dont have to make an entire midgar, in FF7 you only explore a tiny % of Midgar, the same will be true in this game. You are probably just going to see a huge Midgar in the background.

No, actually, they would have to make one for any sort of open world. The original game has you able to walk all around Midgar in the world map after you exit it since there's stuff in the world from various directions, an open-world version would be expected to let you do the same thing - but it couldn't, due to the sheer size. When I say 'an entire Midgar', I mean one in a world map, probably at a similar level of detail to those sections of Gotham City you can't go to in Arkham Knight. The only other way would be to make the game way more linear and blocked off, which would be terrible.

Type-0 has fourteen players characters and all of them have different play styles. There are lots of action RPGs where you can control multiple members.

Type-0 has 14 playable characters because it was a simplistic-looking PSP game that could get away with having a small number of basic animations for its characters and enemies. FFVII-R, a PS4 exclusive, will not be able to get away with such things in an action RPG - it would be expected to give you all the many moves the characters had in the original game and then some while matching or exceeding FFXV in terms of incredibly realistic animation, and there's a reason why FFXV doesn't let you play as all the characters while also pulling that off. It would be an incredible amount of work.
 
I Can't guess at all the direction of this remake. Everybody seems to be thinking this is going to be a radical departure from the original. I'm terrified by the idea that the Square Enix of 2017 is making this, I truely with they wouldn't make it an action game. I just want my Final Fantasy to be an RPG. I feel like the series has lost that.

I'm just going to hold tight, assume nothing, wait patiently and hope for the best. no matter what fashion this game ends up, there is a good chance it will be something I want. I just wish final fantasy as an RPG wasn't dead to people.
 
I'm not saying I do expect it, but didn't Nomura want this for FFXV? He could easily stay true to this for FFVII and no one would say a thing.
I recall him saying he wanted an airship in but I don't remember anything about him wanting a classic style over world.
 
Holy shit could you guys imagine the Weapon approach on Midgar in a 1:1 world!? Flying above this Godzilla monster and then running to confront it!? Holy SHIIIEEET!!!

An awesome action battle system would be so god damn rad. The hard part would be making the battles engaging.

He wanted one early on in the Versus project. You can even see it here on this planning board:

http://i.imgur.com/ov7creS.jpg
Interesting. The more you know.

Yeah, a 1:1 FFVII overworld would be only grass landscapes for miles and miles, all but exciting.

Probably the thing i'm most curious for.
If it's nothing but grass fields then sure it wouldn't be very exciting. The world would need some additions to make it more interesting to explore. Maybe even some mini side quests you can get in towns or just secret areas similar to the Forests on the mountain tops.

There's also the core battle system you need to consider as that's what will serve as filler during traversal. If it is a good enough action system I can see it making up for the long spaces between. Plus eventually you get different modes of traversal like Chocobos, the Buggy, etc. Plus, some areas in the works map could look god damn majestic.

So what all platforms will this game end up on?
So far we only know of the PS4 and possibly the PC.
 
PS4 since the game was officially announced for the platform. PC is given since the userbase is large. XBO is unlikely because of its relatively small userbase and even smaller JRPG fanbase.

Pretty much, the only thing that would get Xbox more jrpg is how successful XV and KH3 are. I wonder what the gap will be when the two jrpg are out.

KH 3 I expect a blowout, FF XV at least 70%
 
Holy shit could you guys imagine the Weapon approach on Midgar in a 1:1 world!? Flying above this Godzilla monster and then running to confront it!? Holy SHIIIEEET!!!

Same goes for tracking down and fighting Ultimate Weapon in the airship.

I really hope they keep it in cuz that would be nuts, but I'm guessing they'll change it a bit and make him land each time or something instead.

w4nw8Pg.png
 
You consider Skyrim to have a world map as opposed to an open world?

I think people's perception of what a "world map" is differs. Some probably mean the literal representation where SD character wander around a oddly scaled depiction of what the world is ideally supposed to be. Others think anything with a large explorable world(yes, open world) that gives some resemblance to a valid "world" and not a ultra-linear hallway or small contained region also counts as a "world map".

It's similar to when people talk about linearity in games. Some consider "linear games" games where events and the base story progress in a linear fashion(most story-heavy games). Others consider linear games a "travel from dot to do with no freedom to explore elsewhere" hallway sim or forced containment within tight regions.
 
For all the people saying "old school world map is impossible/won't work", please see Ni No Kuni for reference.

It can work, would presumably be much easier to develop in a reasonable amount of time, & is likely our only chance to possibly get a controllable Tiny Bronco/Submarine/Highwind airship.
 
For all the people saying "old school world map is impossible/won't work", please see Ni No Kuni for reference.

It can work, would presumably be much easier to develop in a reasonable amount of time, & is likely our only chance to possibly get a controllable Tiny Bronco/Submarine/Highwind airship.

By "not work" people don't mean that it's technically impossible, but aesthetically it would look off with its realistic look. Versus had oldschool world maps too in its early prototype but it was changed because it didn't look right with non-stylized characters.
 
Is there any other point of reference or just assumption?

I can imagine how it could work, but maybe I just have a wild imagination. :p

This whole overworld conversation was started with complete speculation on my part. All im doing is predicting what i think will happen with the little bits of information that we have.
 
By "not work" people don't mean that it's technically impossible, but aesthetically it would look off with its realistic look. Versus had oldschool world maps too in its early prototype but it was changed because it didn't look right with non-stylized characters.
FFVIII had pretty realistic characters and map worked well enough.
Really hope they will have similar world map, it saves lot of work and lets developers to focus in important areas.
 
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