I was thinking of this game last night and I realized just what a classic it is.
The job system was great. The classes were balanced and interesting. My favourite? Either the monk or the dancer. Never really did get to try the Calculator class though.
The NPCs were great. Sure, T.G Cid did throw the game balance off a bit. But who said you had to use him? Besides, how often is it in games like these that we get such an uber NPC? My only gripe here is that Ramza's natural class is Squire, which kind of sucked. Why couldn't he have got his own unique job just like all the other NPCs? After all, we see him literally grow up through the game. A progressive job class would have been nice.
There were many great and memorable battles in the game too. One that instantly comes to mind involves the underground library where you had to fight a knight and his cronies. The details are a bit sketchy to me but I remember that it was an awfully difficult battle (because of the small map and the overwhelming numbers against you) and winning it was really satisfying indeed.
The music was great too. I have the OST and it has to be one of the best around. The music really suited the pseudo-medieval and conspiracy theme of the game. Whatever happened to those two guys behind the OST?
IMO, the biggest problem with the game is the story. The translation could have used A LOT more work. Half the time, understanding the story is made all the more difficult due to the awful translation. Next, why didn't Ramza have a love interest? If only Alma (his sis) was replaced by someone else whom he has a romantic interest in. This would have made the story far more engaging.
It's such a disappointment that the followup on the GBA failed to live up to the standard set by the original.
First handheld that gets a port of the original FFT gets my money. C'mon Sony!
The job system was great. The classes were balanced and interesting. My favourite? Either the monk or the dancer. Never really did get to try the Calculator class though.
The NPCs were great. Sure, T.G Cid did throw the game balance off a bit. But who said you had to use him? Besides, how often is it in games like these that we get such an uber NPC? My only gripe here is that Ramza's natural class is Squire, which kind of sucked. Why couldn't he have got his own unique job just like all the other NPCs? After all, we see him literally grow up through the game. A progressive job class would have been nice.
There were many great and memorable battles in the game too. One that instantly comes to mind involves the underground library where you had to fight a knight and his cronies. The details are a bit sketchy to me but I remember that it was an awfully difficult battle (because of the small map and the overwhelming numbers against you) and winning it was really satisfying indeed.
The music was great too. I have the OST and it has to be one of the best around. The music really suited the pseudo-medieval and conspiracy theme of the game. Whatever happened to those two guys behind the OST?
IMO, the biggest problem with the game is the story. The translation could have used A LOT more work. Half the time, understanding the story is made all the more difficult due to the awful translation. Next, why didn't Ramza have a love interest? If only Alma (his sis) was replaced by someone else whom he has a romantic interest in. This would have made the story far more engaging.
It's such a disappointment that the followup on the GBA failed to live up to the standard set by the original.
First handheld that gets a port of the original FFT gets my money. C'mon Sony!