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FINAL FANTASY TYPE-0 - Comparison video

The multiplayer in the PSP version is not what you assume. You can hop into a player's single player game and assist them for a short amount of time, then you are forced to leave. That's it. That's the multiplayer.

The purpose was to help out players who were struggling with certain sections. Now that the game has supposedly been rebalanced, there's probably no need for it. There wasn't really a need for it before.

Bit of trivia: The multiplayer didn't work on PSP-1000s. This was acknowledged in the game.
 
The multiplayer in the PSP version is not what you assume. You can hop into a player's single player game and assist them for a short amount of time, then you are forced to leave. That's it. That's the multiplayer.

The purpose was to help out players who were struggling with certain sections. Now that the game has supposedly been rebalanced, there's probably no need for it. There wasn't really a need for it before.

Bit of trivia: The multiplayer didn't work on PSP-1000s. This was acknowledged in the game.

Oh, so it was a bit like a rescue feature in a roguelike? That's fairly novel, but if they've rebalanced the game, I get why it was cut.
 
Looks really good. They brought the graphics up to near-PS3 levels




Why would you preorder a digital game?
Preload basically. By the time launch hour arrives your game is already downloaded and installed. Moreover, sometimes you get tricial bonuses which wouldn't be worth pre ordering for, but don't hurt as long as you're paying MSRP anyways.
 
So the HD remaster looks awesome, just getting that out of the way, but man the PSP was a little powerhouse. The game had some impressive visuals for a portable title. I'm not certain the 3ds can handle those visuals even now.
 
What's with the camera movement? Every time I see a video of this game it looks like it can only be rotated 90 degrees at a time.
 
What's with the camera movement? Every time I see a video of this game it looks like it can only be rotated 90 degrees at a time.

If it's still like the PSP game, the lock-on function will sense anything nearby, even behind you, and swing around to put it on-screen.

It looks really jerky when you watch it, but I think it works well in-game when you control it yourself.
 
If it's still like the PSP game, the lock-on function will sense anything nearby, even behind you, and swing around to put it on-screen.

It looks really jerky when you watch it, but I think it works well in-game when you control it yourself.

I think he's talking about how sensitive the camera is outside of the lock-on.

Either way, you can move the camera freely, it's just sensitive (may have been fixed, but doesn't look like it).


And yeah, people complaining about the lack of Multiplayer... It was not that good to begin with.
 
What's with the camera movement? Every time I see a video of this game it looks like it can only be rotated 90 degrees at a time.
Player is probably using the button that snaps the camera to the direction the character is facing (if you hold the button, it targets a nearby monster). You can use the right stick to move the camera too, but I think that button may be more useful in combat since you won't have a lot of time to rotate the stick.
 
The upgrade reminds me of the crazy visual mods people do to old games like Deus Ex or Quake.

Sure it had swanky lighting, effects, high res textures and DOF but the underlying geometry is still super low detail. Its a weird look.
 
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not enough belts
 
The multiplayer in the PSP version is not what you assume. You can hop into a player's single player game and assist them for a short amount of time, then you are forced to leave. That's it. That's the multiplayer.

The purpose was to help out players who were struggling with certain sections. Now that the game has supposedly been rebalanced, there's probably no need for it. There wasn't really a need for it before.

Bit of trivia: The multiplayer didn't work on PSP-1000s. This was acknowledged in the game.

Oh ok, makes sense then. Sorry for my confusion.
 
Am I the only one who thinks the PSP version looks much better? I feel like there's something really off about the upgraded visuals.

I think it has to do with HD version looking inconsistent, it's really easy to tell what parts got more attention than others and they stand out because of it.
 
Not really. But doing a NG+ will let you avoid grinding.

A lot of the side missions (since the beginning of the game) are already much higher level than you. So you will be grinding for quite a while.

And I didn't see the trophy list, but if you have to complete the "super dungeon" of the game, then you will need everyone at level 99, so that will end up taking some grinding.


Actually most scenes you get doesn't add much to the story, they are fairly basic.

But there are some stuff that helps understanding the story, for sure.

http://www.exophase.com/game/final-fantasy-type-0-hd-xbox-one/achievements/ take a look at the list and let me know
 
Am I the only one who thinks the PSP version looks much better? I feel like there's something really off about the upgraded visuals.
Cleaning up the visuals and adding a sheen of paint will only make things that were hidden by the low Rez and samll screen apparent. You can notice how shitty some of the animations and effects look. Like I remeber in one of the trailers how crappy and 2d sprites some of the ariel enemies and thier missed spams looked.

It also dosent help that the small levels and basic geometry are very un-console quality and so it's. Rey obvious.
 
So why isnt this on ps3 again? looks just like a ps3 game.

We probably won't get lighting like this if it's on the PSP. And maybe slightly worse character models. The real reason is probably SE trying to build up a fanbase on the PS4 and slowly ushering users towards getting a new console.

I still don't like how they've removed the red filter but there's nothing we can do about that.
 
Well, let's see...

A Select Few - I don't know what this is, but based on the image to the side of it this implies completing the level 99 dungeon in the game...
The Beastmaster - I don't think you can get every summon on your first playthrough, but I forgot where you get the last one, so it might be possible (but hard)

These are the only two, the rest can be hard, but totally doable without grinding.

Gameplay looks mediocre, like a worst FFXII

It's not ATB, it's an Action RPG.

we need PPSSPP comparisons shots ASAP.

I did some way back when with a previous build of the game (they improved the HD version a little since then). I'll try to hunt down my post.

EDIT: beaten in my own post =P
 
There's no question that the playable characters, lighting, and shaders are higher quality in the remaster.

But I don't think every character model got the HD treatment. From what I've read, a lot of the enemies are using the same models as the PSP version, and a lot of those models get used in some of the smaller, less important cutscenes like the ones during side missions and whatnot. So you'll see a low-res soldier next to a high-res main character and things look really obviously weird.

The PSP roots will be exposed in a bunch of ways, and I think that'll factor into how a lot of people view this game.
 
There's no question that the playable characters, lighting, and shaders are higher quality in the remaster.

But I don't think every character model got the HD treatment. From what I've read, a lot of the enemies are using the same models as the PSP version, and a lot of those models get used in some of the smaller, less important cutscenes like the ones during side missions and whatnot. So you'll see a low-res soldier next to a high-res main character and things look really obviously weird.

The PSP roots will be exposed in a bunch of ways, and I think that'll factor into how a lot of people view this game.
They're not trying to sell this as a PS4 game though, they're trying to sell this as an overpriced PSP remaster.

It's PSP roots will be revealed the moment the game starts and one of the pre-rendered cutscenes is using touched up PSP assets.

How good is this game in the FF universe?
I put it as somewhere in-between Crisis Core and a mainline title.

Kagari gave it a 9/10 in her review.
 
How good is this game in the FF universe?
4/10 at best (PSP version - dunno if they changed flawed gameplay stuff for the PS4 version).
I 'enjoyed' FF 13 more, and I don't even like FF 13. Type 0 becomes tedious to play (and finish) at the later stages of the game.
 
The upgrade reminds me of the crazy visual mods people do to old games like Deus Ex or Quake.

Sure it had swanky lighting, effects, high res textures and DOF but the underlying geometry is still super low detail. Its a weird look.

I don't know what people were expecting. It's a remaster of a PSP game from 2010. Not sure if they could have done much more without completely redoing a lot of the assets. It's a remaster after all...not a remake.
 
Yeah it's going to throw some people when they see that the main character models used in most of the CGs are actually lower quality than the main character models used in the in-game conversations.

I don't know what "FF Universe" means, but how would I rank it?

Uh, I like Type-0 and I don't like FFXIII, if that means anything.
 
My only issue with the HD version we've seen so far is the inconsistent visuals. On one hand you have upgraded main character models in the conversation scenes but then the pre-rendered scenes look way different. Gameplay also looks a lot different. I feel like the PSP version was at least more cohesive.
 
My only issue with the HD version we've seen so far is the inconsistent visuals. On one hand you have upgraded main character models in the conversation scenes but then the pre-rendered scenes look way different. Gameplay also looks a lot different. I feel like the PSP version was at least more cohesive.
What do you mean?
 
Still want it on Vita but they have done an impressive job

Same here, I would imagine a game designed around a portable console should be ported to a well... portable console. The cynical part of me thinks Type-0 HD is just Square trying to sell us a FFXV demo.
 
How exactly does the game play combat-wise, anyways? It is like Crisis Core and Kingdom Hearts or something else entirely?
 
How exactly does the game play combat-wise, anyways? It is like Crisis Core and Kingdom Hearts or something else entirely?

The closest game to it is Kingdom Hearts:Birth By Sleep but its faster and you cant jump (you can roll though)
 
The upgraded faces on the main character models look like porcelain masks, really off-putting. Really pumped for pretty much every aspect of this game though. You know... Once I finish Episode Duscae.
 
How exactly does the game play combat-wise, anyways? It is like Crisis Core and Kingdom Hearts or something else entirely?

A mix of both really.

CC was more tactical as you had to time dodges and block, and attacks were done one at a time. KH focused on knowing how/when to use abilities and how to parry enemies, giving a more free dodge and less tactical worries.

Type-0 gives KH levels of freedom, but with less abilities and a bigger focus on managing your resources. It also has quite a bit of focus into knowing when to dodge and when to attack (specially knowing when to attack, as the game punishes you if you try to keep mashing nonstop).

The "feel" of the gameplay is certainly closer to KH though.
 
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