IbizaPocholo
NeoGAFs Kent Brockman
Side by side comparison between the Playstation 5 (quality mode) and the Nintendo Switch 2 (docked) versions of Final Fantasy VII Rebirth.
Side by side comparison between the Playstation 5 (quality mode) and the Nintendo Switch 2 (docked) versions of Final Fantasy VII Rebirth.
NeoGamer and GVGwho are these sources?
Are they comparing the 60fps mode on PS5?
IQ on that mode is very washed out compared to the 30fps mode.
Are they comparing the 60fps mode on PS5?
IQ on that mode is very washed out compared to the 30fps mode.
Like pretty much every big third party game on Switch 2: Seems decent enough if Switch 2 is your only console and/or portability is very important for you.
Some big cutbacks but overall seems like a decent version given the hardware.
Yeah, most comparisons I've seen are using the performance mode on Ps5.
And yeah that mode looks like shit on the base PS5, so unsurprisingly the Switch 2 version actually has slightly better IQ.
But it runs half the fps and is missing objects.
20fps in first city, hmmm...
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DLSS making a sub 720p image look better and Square's "upscaling" making an over 1080p image look 720p, what a time to be alive. No jokes, this is the blurriest PS5 game I've ever played, downright broken. Thank god for the pro, otherwise I wouldn't want to play it like that.
But it runs half the fps and is missing objects.
20fps in first city, hmmm...
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Not really a knock; Rebirth is on UE5 and that engine is a resource hog no matter the platform. Rebirth itself is also a very ambitious open-world game, and we don't know what particular team Square-Enix put on the Switch 2 version (I'd assume a very good one) or budget allocated to the port itself.
Plus, they can always patch performance with an update, just like other platforms. But most importantly, these are Nintendo gamers: they don't give a shit if it looks rougher than the PS5 version. They want it on their Nintendo system and they want the portability, that's what Rebirth is giving them.
Not really a knock; Rebirth is on UE5
if it can run on a steam deck it can for sure run on a PS4, there is just no reason to make a port for that system.No PS4 comparison?
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It's a noticeable downgrade in terms of geometrical detail and also lighting:
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DLSS compared to the shitty upscaler used on PS5 is doing the heavy lifting but can't do magic on problematic things like hair transparencies:
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I guess that for those that don't have another system it's still a playable way to enjoy the game.
Some are saying the Switch 2 version feels like an impossible port.
UE4 is a PS4 generation engine, what us impossible about this port?
the storage speed is realistically the only thing that could give a PS4 real issues here.
and even there I wouldn't be surprised if it worked out ok
Hey, these are all temporary textures. They can't give you all the goods the first go around. You'll need to buy the FF7 Remake Trilogy Remastered for PS6 to get the real intended version. It'll only cost you $99.99.I will forever be traumatized by the Final Fantasy 7 Remake and Rebirth textures and ugly jpegs backgrounds
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Game also looks on par (or even worse) with Remake.
Rebirth has bigger environments but I don't think it wouldn't be able to run on PS4 with enough cuts.
I love my switch 2, I do but I can't enjoy modern AAA games at 30 FPS it's become so noticeable to me since building my PC. I can't do games under 60FPS anymore for the most part. 30 FPS the controls are so awful and heavy and turning the camera actually hurts my eyes. We need a real solution like lose less scaling to come to these consoles, and a better frame gen to make 30 fps feel 60FPS in terms of latency and smoothness.
found a video of someone playing on an HDD
On a GPU that's more powerful than even a PS5 though...
On a GPU that's more powerful than even a PS5 though...
Damn whe I played the game,and looked at that, I remember when devs Blames CELL and 256MB for many issues on PS3,.......So now with plenty of memory, X86, upscallers, teraflopsm what the excuses now?Hey, these are all temporary textures. They can't give you all the goods the first go around. You'll need to buy the FF7 Remake Trilogy Remastered for PS6 to get the real intended version. It'll only cost you $99.99.
Could've been possible.But if it can run on HDD, then it means PS4 version should be possible.
Okay? So what's the point overall? That Square screwed up by making it PS5 only at launch? I don't see the point in trying to justify whether or not PS4 could've ran this game. That ship sailed.not the point. it shows the streaming system isn't limited on an HDD.
we now know a PS4 raster level GPU can run it (Deck/Switch 2), we know a PS4 level CPU can handle it (well, with dips into the 20s), and we know it runs on an HDD with slow seek times.
Could've been possible.
Okay? So what's the point overall? That Square screwed up by making it PS5 only at launch? I don't see the point in trying to justify whether or not PS4 could've ran this game. That ship sailed.