Final Fantasy VII Remake running smoothly on Switch 2 in Handheld mode

tkscz

Member

Nintendo life got to try FFVII Remake in handheld mode.

Says it runs smoothly as far as the demo went. He admits he can't tell the difference between a solid 40, 50 and 60fps but that it is running solidly and he didn't experience any drops.

Apparently not a lot of people wanting to play it though
 

Nintendo life got to try FFVII Remake in handheld mode.

Says it runs smoothly as far as the demo went. He admits he can't tell the difference between a solid 40, 50 and 60fps but that it is running solidly and he didn't experience any drops.

Apparently not a lot of people wanting to play it though


it clearly runs at 30fps. using frame advance on the player shows only every 2 frames of video footage gives a new frame on the Switch 2 screen.
at first I thought each video frame is also a new game frame, but it's actually just the slow pixel response time of the Switch 2 blending the 2 frames together (or it's intentional motion blur... but it looks more like slow pixel response)

checking this takes like... 10 seconds, so why on earth, if he's not sure, didn't he just look at his footage for 10 seconds, go frame by frame, and see?

edit: here I took 10 consecutive frames from the video, and labeled them like I think it corresponds to the in-game frames.
vdaxizdv.webp

(btw. how insane is webp? this 1080p animated webp image using 10 frames is less than 2MB)

the surroundings (fingers, system itself) cleary move each frame, meaning it is indeed a 60fps video feed. but as you can see, the in-game frames only really update every 2nd frame. meaning it is locked to 30fps.

here are all frames separately in full quality:
uytelxn5.png

hkqgbdhx.png

zylicbax.png

elwlw9j6.png

5x52dpbz.png

sqve9fkv.png

xtxk5gbi.png

ik9nptir.png

iak7vsk2.png

mza4qte9.png
 
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Am wondering about the textures and maybe the videos... not that the Switch 2 can't do it, but it's ~95 GB on Steam/PS5.
 
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These remakes are dope and will be remembered fondly. Whether is 32fps or 52fps isn't important. It's not a competitive fps with millisecond critical feedback. It's a slow, story driven cerebral Japanese rpg, and worth every dollar.
 
Great game. Have a feeling Remake plus Rebirth will be in the 9-10 million combined total sales range by the time Reunion comes out.
 
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it clearly runs at 30fps. using frame advance on the player shows only every 2 frames of video footage gives a new frame on the Switch 2 screen.
at first I thought each video frame is also a new game frame, but it's actually just the slow pixel response time of the Switch 2 blending the 2 frames together (or it's intentional motion blur... but it looks more like slow pixel response)

checking this takes like... 10 seconds, so why on earth, if he's not sure, didn't he just look at his footage for 10 seconds, go frame by frame, and see?

edit: here I took 10 consecutive frames from the video, and labeled them like I think it corresponds to the in-game frames.
vdaxizdv.webp

(btw. how insane is webp? this 1080p animated webp image using 10 frames is less than 2MB)

the surroundings (fingers, system itself) cleary move each frame, meaning it is indeed a 60fps video feed. but as you can see, the in-game frames only really update every 2nd frame. meaning it is locked to 30fps.

here are all frames separately in full quality:
uytelxn5.png

hkqgbdhx.png

zylicbax.png

elwlw9j6.png

5x52dpbz.png

sqve9fkv.png

xtxk5gbi.png

ik9nptir.png

iak7vsk2.png

mza4qte9.png
That screen is abysmal lol.
 
Im ngl but the shitty screen is actually good for all the 30fps games lol. Makes them look smoother.. Every time i see 30 fps on my oled tv i want to vomit
 
Great game. Have a feeling Remake plus Rebirth will be in the 9-10 million combined total sales range by the time Reunion comes out.

Both combined have undoubtedly sold more than 10 million already. 99.9% sure of that.

7Remake was already on 7m sold 2 years ago, and with a Switch 2 and Xbox release soon, it'll probably be closer to 9-10m by the time Part 3 comes out.

With the PC release, Rebirth will around 4m by now, and again, with a Switch 2 and Xbox release likely next year, be closer to 5-6m by 2027.

I'd say it'll be closer to 11-12m right now, and probably 14-15m combined by 2027.
 
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