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Final Fantasy XII The Zodiac Age |OT| You Had One Job!

Aeana

Member
The biggest slog in the game is the trek to Archades. 5 zones (5.5 if you count the Westersand) plus a couple optional ones. Then your reward is the Chops game.
This is my absolute favorite part of the game. It seems weird to me that someone could enjoy the game in a general sense but hate the stretch where the game actually lets you play it.
 

kromeo

Member
It's not my favourite section of the game but the sochen cave palace at the end is one of the best bits of the game, great music as well
 

sotojuan

Member
I have to say I am sadly not feeling this game that much. I like it and will finish the story and perhaps all hunts, but something about it doesn't click with me. The story and characters are fine, the game looks great, but the gameplay just isn't for me. MMO-style, gambits, no battle screen transition sound cool on paper, but I guess I prefer traditional turn based JRPGs.

Like I said, I'll still beat it and I am almost 25 hours in, but probably not going to go back to it very often.
 

Otheradam

Member
I have to say I am sadly not feeling this game that much. I like it and will finish the story and perhaps all hunts, but something about it doesn't click with me. The story and characters are fine, the game looks great, but the gameplay just isn't for me. MMO-style, gambits, no battle screen transition sound cool on paper, but I guess I prefer traditional turn based JRPGs.

Like I said, I'll still beat it and I am almost 25 hours in, but probably not going to go back to it very often.

I'm the total opposite. I can't go back to traditional turn based combat wit screen transitions. It takes too long. This is seamless and faster. Still feels fresh after all these years.
 

sotojuan

Member
I'm the total opposite. I can't go back to traditional turn based combat wit screen transitions. It takes too long. This is seamless and faster. Still feels fresh after all these years.

To each their own then, glad you are enjoying this so much. I think it's a well made game with very interesting mechanics - they're just not the ones I prefer the most.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Best strategy is to open up a can of quickening whoop ass just before he goes into berserk mode. I couldn't keep up with the choco meteor damage the first time, so I had to reset and try again, and the 2nd time, I did a pre-emptive quickening to finish him off.

Will try this after work, thanks.
 
When do I get Curaja( the one that cures everyone) and hastega? I'm already in Arcadia.

You can buy Curaja in Balfonheim. For Hastega it will take some effort to get it in the Great Crystal. Try to find a good map for that area, or it will be a huge pain in the ass.
 

Jacobbles

Member
Got the platinum last night, around 80 hours of playtime. I regret buying the Prima guide, it's trash. So much info is absent, poorly explained, or just wrong.

Now trying my hand at New Game-, and it's very tough early on (in the Barheim Passage now)... can't imagine how hard it's gonna get later in the game.
 
Got the platinum last night, around 80 hours of playtime. I regret buying the Prima guide, it's trash. So much info is absent, poorly explained, or just wrong.

Now trying my hand at New Game-, and it's very tough early on (in the Barheim Passage now)... can't imagine how hard it's gonna get later in the game.

I haven't looked at the trophies at all. I would've assumed Weak Mode would've been required for the platinum.

So you can get the plat in a single playthrough?
 

sotojuan

Member
Got the platinum last night, around 80 hours of playtime. I regret buying the Prima guide, it's trash. So much info is absent, poorly explained, or just wrong.

Now trying my hand at New Game-, and it's very tough early on (in the Barheim Passage now)... can't imagine how hard it's gonna get later in the game.

The guide is even worse in digital form. I thought I was going to get a PDF but I have to access it from a website and it sometimes never loads. Also it's not very searchable. At least it was $5.
 

Jacobbles

Member
I haven't looked at the trophies at all. I would've assumed Weak Mode would've been required for the platinum.

So you can get the plat in a single playthrough?

Yeah it can be done entirely in one.
I don't think anything is missable either, though I might be wrong on that. If you're gonna go for the plat, be ready for a slog. Stuff like filling out the bestiary is very time consuming.
 
Got the platinum last night, around 80 hours of playtime. I regret buying the Prima guide, it's trash. So much info is absent, poorly explained, or just wrong.

Now trying my hand at New Game-, and it's very tough early on (in the Barheim Passage now)... can't imagine how hard it's gonna get later in the game.

I'm only missing the bestiary trophy. Tracking down all foes is indeed time consuming.

Prima guides are almost always trash. It's a shame, they we didn't get a new one from Piggyback. Their old one for the Vanilla game is still fantastic.


Is the game now much easier than vanilla FFXII or even IZJS? two jobs, no damage cap etc etc...

Yes. The only real challenges are the last trial fights. But even they have good and working strategies to beat them. You just have to find them out.

But you can make it a bit harder for yourself if you just ignore any grind for items and stuff or avoid unnecessary battles. Not my prefered playstyle, but you shouldn't overlevel so quickly. Also do the hunts as soon as possible.
 

TitanNut88

Member
Guys, I have just finished
Tomb of Raithwall
and have configured my party as follows:

Basch: Hunter/Breaker
Vaan: Samurai/Knight
Balthier: Uhlan/Time Mage
Ashe: Black Mage/Monk
Penelo: Red Mage/Archer
Fran: Machinist/White Mage

I normally use the following trios (swapping between them when they level up):

Vaan or Bash (leader) + Balthier + Fran
Vaan or Bash (leader) + Ashe + Penelo

I felt confident doing that in the standard edition of the game but, with the jobs I chose, I am not sure I am doing it right in Zodiac version. Are there any better combinations? What gambits should I use to optimize my trios?

Thanks!
 

Seyob

Member
I'm only missing the bestiary trophy. Tracking down all foes is indeed time consuming.

Prima guides are almost always trash. It's a shame, they we didn't get a new one from Piggyback. Their old one for the Vanilla game is still fantastic.




Yes. The only real challenges are the last trial fights. But even they have good and working strategies to beat them. You just have to find them out.

But you can make it a bit harder for yourself if you just ignore any grind for items and stuff or avoid unnecessary battles. Not my prefered playstyle, but you shouldn't overlevel so quickly. Also do the hunts as soon as possible.
Thanks, I might play IZJS instead then. Still ordered the game to show support obviously ;-)
 
Thanks, I might play IZJS instead then. Still ordered the game to show support obviously ;-)

Wouldn't do that to be honest. All versions of XII are fairly easy. They just made the game a bit more easier with the remaster, mostly due QoL-Improvements. But it's still the best version to play.
 
Time for trek to Archadia. But first, lots of hunts calling me.... Also, hidden espers. My crew is about level 30, so I figure I should be good on a lot of this optional stuff.

On the other hand, I am enjoying the movement of the plot, and know that going off on all these side quests is going to derail things even more than the coming travel slog.

Decisions, decisions.
 

Balphon

Member
I haven't looked at the trophies at all. I would've assumed Weak Mode would've been required for the platinum.

So you can get the plat in a single playthrough?

The trophies are basically identical to the old Sky Pirate's Den rewards.

The trophy icons even correspond to the character you would have unlocked in the Den, as best I can tell.
 

burgerdog

Member
This is my absolute favorite part of the game. It seems weird to me that someone could enjoy the game in a general sense but hate the stretch where the game actually lets you play it.

Seriously, it has been around 20 hours since I've made any story progress on my way to archaedes. Spent a good amount of time in the necrohol of nabudis yesterday, only doable thanks to penelo nuking the hell out of everything.
 

burgerdog

Member
Any good sites with zone - treasure maps? FFtogether is good but it's a bunch of zip files that I can't access on an iphone.

edit
whoops, double post.
 

Shahed

Member
Wait do stuff like Expose and Shear stack with repeated use? Also do they ever run out? I've only used them once each and left it at that.
 

Caim

Member
Wait do stuff like Expose and Shear stack with repeated use? Also do they ever run out? I've only used them once each and left it at that.

They stack, but the returns on it diminish over time.

After about 6 uses or so it stops being beneficial, but I don't think they run out either.
 
I used to have Fran as leader in OG but now I find myself swapping characters all the time so they level up equally, Fran, Basch and Ashe are mostly my leaders.

Jobs:

Fran: Uhlan/Black Mage (same as original)
Vaan: Shikari/Time Battlemage
Ashe: Knight/Red Battlemage
Basch: Foebreaker/Monk
Penelo: White Mage/Archer
Balthier: Machinist/Bushi

Pretty confident with my choices so far, I'll see how it goes later on.
 

Shahed

Member
They stack, but the returns on it diminish over time.

After about 6 uses or so it stops being beneficial, but I don't think they run out either.
Guess I'll use them a couple more times on some things. Time to completely neuter some bosses, especially when I get Wither and that other one
 

traveler

Not Wario
I never finished this game before, but I'm surprised at how not total crap the back half of the game's story is.

Ashe's conflict over the user of nuclear weapons, Vayne's slightly less evil depiction as a man believing he's taking on the burden of sinner in order to wrest control back, the almost benevolent nature of Venat
- there's actually a really good foundation here. Granted, some stuff-
Gabranth's arc in particular
feels rushed or doesn't work, and the Zodiac Age is definitely smoothing out the period of the game where you do like 5 zones in a row without any story on fast forward, but this is not the trainwreck I was expecting and, in the end, I think FFXII still stands as one of FF's best narratives given its super strong beginning.
 
I never finished this game before, but I'm surprised at how not total crap the back half of the game's story is.

Ashe's conflict over the user of nuclear weapons, Vayne's slightly less evil depiction as a man believing he's taking on the burden of sinner in order to wrest control back, the almost benevolent nature of Venat
- there's actually a really good foundation here. Granted, some stuff-
Gabranth's arc in particular
feels rushed or doesn't work, and the Zodiac Age is definitely smoothing out the period of the game where you do like 5 zones in a row without any story on fast forward, but this is not the trainwreck I was expecting and, in the end, I think FFXII still stands as one of FF's best narratives given its super strong beginning.

Yeah,
Venat is a really interesting Prometheus/Lucifer figure - especially the way he voluntarily merges with Vayne at the end almost as an apology for using him and making him into a monster, and out of a sense of solidarity among people choosing to go down in history as the bad guys
.
 
I never finished this game before, but I'm surprised at how not total crap the back half of the game's story is.

Ashe's conflict over the user of nuclear weapons, Vayne's slightly less evil depiction as a man believing he's taking on the burden of sinner in order to wrest control back, the almost benevolent nature of Venat
- there's actually a really good foundation here. Granted, some stuff-
Gabranth's arc in particular
feels rushed or doesn't work, and the Zodiac Age is definitely smoothing out the period of the game where you do like 5 zones in a row without any story on fast forward, but this is not the trainwreck I was expecting and, in the end, I think FFXII still stands as one of FF's best narratives given its super strong beginning.

This pretty much. I never got all the blame for the second half of the game. As you mentioned, there is some wasted potential here and there, but it's still very interesting and entertaining. In retrospect I enjoyed the plot much more than any other Final Fantasy. Granted, that is highly subjective. But just compare the writing alone to something like XIII or XV or even X before, one of my personal favorites aswell - what a dramatic difference.
 

Frillen

Member
I'm the total opposite. I can't go back to traditional turn based combat wit screen transitions. It takes too long. This is seamless and faster. Still feels fresh after all these years.

I'm in the same situation, heck I even struggled with finishing Tales of Berseria. I think I'm done with RPGs that has screen transitions when entering battles.
 

sotojuan

Member
I'm in the same situation, heck I even struggled with finishing Tales of Berseria. I think I'm done with RPGs that has screen transitions when entering battles.

For me it's a lot better when the transition is quick. FFX on PS4 there's barely a second of waiting for the battle to start - very fast paced. Older JRPGs I can make a coffee while the battle loads (FFIX...).
 

Diablos54

Member
Finally got access to the second license board, gone with:

Vann - Bushi/Shikari
Balthier - Machinist/White Mage
Fran - Archer/Red Battlemage
Basch - Foebreaker/Uhlan
Ashe - Knight/Time Battlemage
Penelo - Monk/Black Mage

Figured out which Quickenings and Espers I need for each character so now it's just a matter of getting all that delicious LP! Not sure who to put in each party though, I need at least 1 stealer in each but apart from that no idea!
 

Atlantis

Member
Yeah I have a Monk / Foebreaker and while some of my characters are at 8 Gambits and using all of them, she's got "Attack Leader's Target" and "Attack Lowest Health Enemy" and that's it.

I'm planning on this exact combo and I don't think said character will have a moment outside Berserk status.

Boring I suppose, but it's a great combo.
 
I just killed amdrammelech at lv 33 with phon coast gear, and only by spamming quickenings, was impossible to keep anyone alive for more than 5 seconds

Managed to cut half his life with my party at lvl 22 ^^

... and then I got completely obliterated and after that I could barely cut a fifth of his life. Also, it was a nightmare to get out the place, had no healing items other than regular potions, no phoenix downs, and no healer with Raise alive. Just three characters managed to escape the place.
I arrived to Jahara and got new equipment and licenses, I'll try again around 25 and 30.
 

neoism

Member
Is the game now much easier than vanilla FFXII or even IZJS? two jobs, no damage cap etc etc...

yea lol it was a little harder in the og game beacuse the base speed was the fastest the game could go 😂 i couldnt play it now that slow....
 
I'm only missing the bestiary trophy. Tracking down all foes is indeed time consuming.

Prima guides are almost always trash. It's a shame, they we didn't get a new one from Piggyback. Their old one for the Vanilla game is still fantastic.




Yes. The only real challenges are the last trial fights. But even they have good and working strategies to beat them. You just have to find them out.

But you can make it a bit harder for yourself if you just ignore any grind for items and stuff or avoid unnecessary battles. Not my prefered playstyle, but you shouldn't overlevel so quickly. Also do the hunts as soon as possible.
The old guide was mediocre too. A lot of info was missing but it helped me when I was lost and didn't have internet.
 

Vashetti

Banned
Holy shit, Fran is the MVP as Black Mage in the Necrohol of Nabudis.

Just tearing through enemies.

This is my favourite place in the game. I remember stumbling upon it by accident on the PS2 release 11 years ago, I didn't have a strategy guide and the cutscene of Basch warning we should turn back spooked me out.
 
Started today with the game, still at the very beginning, killed that tomatoe enemy and already see myself going to love this game.

Wasn't this one "controversial" back then on PS2, because it was so different? I'm getting more of an "ahead of it's time" vibe from the game.

I absolutely love Xenoblade and the fighting mechanics in Final Fantasy 12 are a little bit similar (MMO-like, real time). I heard that your party can become like an automated, overpowered killing squad, which sounds cool to me.

Production value seems pretty crazy for a PS2 game. Still feels great enough to me in HD.
 
No wonder it's considered so OP, that's some interesting balancing.
It's sort of an equalizing factor I guess... A lot of the big tank-sized-HP bosses you'd use it on also have ways of negating your stats.

So, they get Null-Evasion which makes your Main Gauche and all your shield evasion useless; so, you get Expose to make their DEF useless ;p
 

Rad-

Member
Adrammelech really shouldn't be that hard after you get Blizzara. Just Disable the undead, cast Slow on Adra and spam Blizzara. The key really is to spam Slow on him as otherwise his critical health Thundaja spam might be too much.

Slow in general is a good spell because it seems to work against like 99% of bosses. And it has good base accuracy.
 
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