Were all of these dungeons in the beta? Looking a lot more complicated than what I played (first one/Satasha). I guess it's Copperbell Mines(?) that I'm looking at as the first one that seems more interesting. The last one looks fantastic, it's giving me a Dangruf Wadi vibe and looks like it might actually be pretty open. Did (or could) anyone play that one yet?
Were all of these dungeons in the beta? Looking a lot more complicated than what I played (First one/Satasha). Giving me some FFXI vibes. I guess it's Copperbell Mines that I'm looking at as the first one that seems more interesting.
I wish they'd get some captions for the Live Letter that came out today...
Were all of these dungeons in the beta? Looking a lot more complicated than what I played (first one/Satasha). Giving me some FFXI vibes. I guess it's Copperbell Mines that I'm looking at as the first one that seems more interesting. The last one looks fantastic.
I wish they'd get some captions for the Live Letter that came out today...
Brayflox' Longstop. It does have a beginning and end like the other instances. Doesn't seem as mindbogglingly complex as Dangruf Wadi, though.What was that last dungeon? It looked like a full ass Dangruf Wadi type area and has suddenly made me a lot more enthusiastic about the whole "The first part is only linear/automatic because it's a tutorial!" notion.
No. Unless you count the option of pre-ordering ARR, lol.If I just buy the original FFXIV, do I have any options for when the head start begins?
Yeah, it'll work; the pre-order code is separate from the game and CE game registration code.
Yes they do.Question: Do Legacy already get early access or no?
"Several," minutes, on a mount, and no these aren't direct guided paths you cannot deviate from. Look, I get really annoyed when people intentionally misinterpret what I'm saying, so just don't.
What was that last dungeon? It looked like a full ass Dangruf Wadi type area and has suddenly made me a lot more enthusiastic about the whole "The first part is only linear/automatic because it's a tutorial!" notion.
So, from reading your past two post I'm a little confused. Is it a necessary limitation to the game design that you understand or is it bad game design that is ruining the game for you considering it's the two most important things in a MMO for you?
And if the later is true, why even force yourself to play a game you clearly aren't too happy with. At this stage of Beta and so close to release, you and I both know there is a 0% chance this will change.
Okay, first off.
"I," don't notice these things the same way, because for consoles, this is the norm. In an environment where you cannot count on the presence of a HDD, and you have very limited system RAM, worlds are broken up by loading screens. For a game that's expecting roughly half of its user base to come from consoles, its inevitable, and therefore I don't even think about it.
Besides, its not as if these environments are actually small, or even unrealistic, fantasy creatures and traits aside. In real environments, impassible obstacles are the norm, not the exception. Unless you're in a grassland, any game that depicts a world that can be easily traversed without significant obstacles, is lying through its teeth.
The big schtick of it is that it's available for PS3 at all, which for a lot of people is pretty huge. Time will tell whether it pays off or if it is detrimental to the game as you say.
I got to Level 15, hopped on the airship, and promptly quit Phase 3. I had no interest in doing things I'd be forced to repeat.
That said, everything I read about ARR, the more hyped I get. Apparently Guildhests are awesome. Sweet dungeons. Materia. Advanced jobs. Choco-bros.
Awwwwwww yiss.
It is objectively detrimental to the game already even if at the start they end up selling more copies because of it. Just in ways that people are willing to overlook because of the situation of the game. If this came out in the middle or start of the PS3's life cycle then it may not be as big of an issue, because you would have years of the system still being relevant and other games with the same limitations. The core functionality and game of a mmorpg needs to be made to last. It is their point. Going though a complete remake only to come out on the other side with the limitations of a system who's lifespan is nearing the end just seems like a really bad idea to me. The game may get the short term boost in having a large install base but for a mmorpg, especially a p2p mmorpg, you need to keep people involved over the long term. Can I hope that as WolvenOne suggested, they eventually abandon the ps3 for future content patches and updates? Damn right I can. I just don't think it is a realistic hope.
Got to remember that this isn't one man's rant on why FFXIV will fail and is a bad game, but the ongoing response to claims that the PS3 limitations, even if just affecting the environment size, isn't a small issue.
Proooooobably not because I don't want to play on a Legacy server. = (You're coming to Sargatanas, right?
RagingSpaniard will be there, and we can bust heads together again, like in that thread.
So you're saying the PS3 version is detrimental to the game because the PS3 install base will be small and the design limitations imposed will also cut the PC base as players leave for greener pastures, so to speak. I think my comment still stands, mate. Time will tell if it happens this way.
Basically my response to your previous post was making the claim that even if what they have decided pays off sales wise, the game itself suffered and will always be limited because of it.
Proooooobably not because I don't want to play on a Legacy server. = (
Proooooobably not because I don't want to play on a Legacy server. = (
Guess I'll try the beta one more time in August. If my performance is still horrible, I'll just have to forget this game exists for a while. I don't get it, I have a gtx 580 1.5gb and an i7 2600k 4.1 ghz but still get framedrops all over the place, even with things on medium and low. And yes, I have the latest drivers. The benchmark runs perfectly fine on high settings.
We can still use Duty Finder together, right?!I think Legacy server concerns are really overblown, but do what you think you must.
Sounds like an overheating and throttling problem? Have you done the usual troubleshooting for that kind of thing?
We can still use Duty Finder together, right?!
= (
(Maybe Ultros will suck in Phase 4, I dunno)
Haven't checked my temps while playing FFXIV yet. But I have while playing other games and they are fine. Ran 3dmark and my scores are fine.
Sounds like an overheating and throttling problem? Have you done the usual troubleshooting for that kind of thing?
New Letter from the Producer featuring the mighty Titan! (and other endgame stuff)
FFXI even with "PS2 limitations" was by far the best MMORPG ever created.
Hearing about the famous sky pirate Vaan would make sense in that world compared to Lightning being in 14
And FF12 is cut up in zones so it would be consistent with that. Sell the game as a multiplayer FF12. People love that game.
I think Legacy server concerns are really overblown, but do what you think you must.
New Letter from the Producer featuring the mighty Titan! (and other endgame stuff)
Yes it had a lot of flaws, but the parts that are important to me are still unbeaten. The world and story was the most realised in anything before or after it. FFXI had actual memorable and wonderful characters. What other MMO can you say that about? Maybe WoW if you consider media outside of the game itself (books, older Warcraft games, etc)? Battle systems and technical aspects are all secondary to me.I can hear them coming already... prepare your flame shield.
I love FFXI and it's my favourite MMORPG, but looking at it objectively, besides its graphics, music and story, it had so many flaws, but I still enjoyed it during 5 years.
But I think it would be a little more palatable. Final Fantasy Tactics had Cloud in it and no one really got angry about that.You can be sure that Lightning would be in the game regardless if ARR was set in Ivalice or wherever.
I guess it's just wishful thinking on my part. I love Ivalice. FFTA3 would be awesome to have but I would take all the Ivalice I can get. MMO would be pretty great. A constant world I can enjoy for many many many years that would have constant updates.I also love FFXII, my second favourite FF game. However for the story we would need Matsuno, secondly although I would say not as controversial as XIII, I don't think there are that many supporters of Ivalice that would want to play more of it on an MMO environment.
I'd rather get FFTA3 on 3DS to be honest.
Yes it had a lot of flaws, but the parts that are important to me are still unbeaten. The world and story was the most realised in anything before or after it. FFXI had actual memorable and wonderful characters. What other MMO can you say that about? Maybe WoW if you consider media outside of the game itself (books, older Warcraft games, etc)? Battle systems and technical aspects are all secondary to me.
I'm curious on how hard it will be to get the relic weapons as well... Hopefully it won't be as grindy or require large amounts of money as they were in FFXI. I want it to be challenging, but more skill-based than just collecting a lot of items repeatedly.
I never tried to get one in 1.0, so I don't know how hard it was really.
I don't regard WoW or Warcraft on any way at all, or nothing that comes from Blizzard to be honest.
But you should remember that these are games before anything else, and the battle system and other technical aspects are just as important as the story, graphics or music. If you take the gameplay out of the equation then it ends up being just a movie, etc.
It's your opinion I know, but you can just not downplay the importance of the gameplay on a game.
I don't mean to downplay them. They are just secondary. That is to mean if you create a world that I love enough, I can overlook gameplay that is a little less to my liking.
In fact, I would say that about FF14 right now. I don't like the battle system at all. I have spoken about it in both this and the community thread I think. But I am willing to overlook that if they can give me a better world than the competition. I also acknowledge that technically speaking, FF14 is actually one of the more poorly implemented MMOs with oddities and quirks that even the most basic free MMOs solved years ago.
I was about to ask you that, it was grindy (Hamlet and spiritbond), it was expensive (getting the double meld base weapon), it was hard at certain points (getting used to the speed-runs and Ifrit Xtreme), but overall it was so much easier than getting one in FFXI, like night and day.
Yoshida already said that the relic quest will be easier in ARR compared to what it was on 1.2, I mean just getting rid of the lag, hamlet and speedruns the difficulty drops immensely.
However these relics will be upgraded accordingly to new content, level cap raise, so there will be more quests down the road to upgrade them and hopefully will be challenging and not in an Ifrit Xtreme kind of way where you didn't have to fight just Ifrit but also the shitty game engine and server netcode.
I... ok, at least you can overlook such a poorly implemented MMO thanks to the world and story. If the game played so bad as it did back at 1.0 launch I wouldn't play it, and that was what I did, I stopped playing 1.0 for 7-8 months until it was playable and the combat ahd be redone for the first time.