Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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ARR is a massive improvement over 1.0.

It's still way behind the competition.

Simple things like being able to interact with NPCs and objects while mounted. Or stuff like having to go through that weird quest item selection thing to turn in quests. Or the absolutely horrid implementation of an auction house. Or the weird retainer system and super limited armoire to handle banking and storage. Or the inability to see quest locations on the map outside of your immediate area. Or the lack of responsiveness/"lag". The list goes on and on and on about all the things that this game implements in a way worse way than the competition has.

But I overlook it because I enjoy "living" in Yoshida's Eorzea so far.

They're all intentional, apart of the lag.
armoire for banking\storage is brilliant, for one.
 
They're all intentional, apart of the lag.
armoire for banking\storage is brilliant, for one.

A regular bank is way better. Why is limited storage brilliant? You can only store specific items and only when they're 100% repaired and only one of each and it resets spiritbond. How is that better than an actual bank like in other games?

And intentional or not, the design is not so good. Like explain what the benefit of not being able to interact with things while mounted is. Or to not be able to tell where a quest is until you enter the area.
 
ARR is a massive improvement over 1.0.

It's still way behind the competition.

Simple things like being able to interact with NPCs and objects while mounted. Or stuff like having to go through that weird quest item selection thing to turn in quests. Or the absolutely horrid implementation of an auction house. Or the weird retainer system and super limited armoire to handle banking and storage. Or the inability to see quest locations on the map outside of your immediate area. Or the lack of responsiveness/"lag". The list goes on and on and on about all the things that this game implements in a way worse way than the competition has.

But I overlook it because I enjoy "living" in Yoshida's Eorzea so far.
I agree with you on a lot of points and I think we are looking for the same thing in an MMO, but I wish that I was as sold as you are about Eorzea being a realized world. There's something about it that I love and that keeps me very interested, but at the same time it doesn't feel like an actual world. Between instances (no dungeons connecting zones or anything like that), straight-line progression and content, and all of the teleporting (including the 'airship') making the world feel even smaller than it is...I'm incredibly torn on this game.

I do think that this is the most important part of a subscription based MMO. The idea that you are subscribing to a living world that is full of content in its deepest corners for you to happen upon. I think only a subscription model allows that, and personally I'm not feeling it in FF14 yet. I just keep hoping that they'll show something that points to this happening.
 
FFXI even with "PS2 limitations" was by far the best MMORPG ever created.

So I don't mind "PS3 limitations". A wide open world and such things are indeed nice to have (rather than these separate zones). But it's not a deal breaker for me. FFXI had the most realised world in any MMORPG (faaaaar outdoing even WoW) and that was cut up in zones too.

There is more to world design than just technical limitations to me.
The world and story was the most realised in anything before or after it. FFXI had actual memorable and wonderful characters. What other MMO can you say that about? Maybe WoW if you consider media outside of the game itself (books, older Warcraft games, etc)? Battle systems and technical aspects are all secondary to me.

My snap judgement would be that you are another person that never really gave WoW a shot after falling in love with XI. That is unfair, but the alternative is that our point of views are too far apart to even find a common ground to talk about. I loved XI, and played the shit out of it, but one week of WoW was enough to make me never play it again. Mostly for reasons that are the opposite of what you are stating. The world and the lore. To the point that the later expansions/books/comics kind of fucked up and removed my enjoyment of the lore/story/game characters, and are the reasons why I am no longer playing the game.

They're all intentional, apart of the lag.
armoire for banking\storage is brilliant, for one.

Intentional doesn't make it a good choice.
 
Are we getting a phase 4 thread or just re purposing this one? Any idea when the OT is planned to go up? Due to early access, it can probably go up a bit sooner than normally allowed.

I know I've been a bit quiet lately, but I'm really just waiting for phase 4, so here is a small GAF Free Company update:

For those joining us on Ultros, the plan is to launch the guild site during open beta and get everyone to register their characters once the site goes up. Going forward, all future members will need to register. The goal is for registration to be short, fast, and simple and to provide a means to manage our roster and identify what characters belong to which GAF members. We will be using an external site primarily due to recruitment and membership existing outside of GAF membership. Depending on response, a mumble server will follow shortly after. I will get everything set up and anyone that wants to donate to support the cause is welcome to do so but it is not required. This information will be posted once the site is live.

The officers from beta will carry over into launch. If you have an interest in Free Company leadership, please PM me for consideration. Leadership will be granted based on participation and leadership qualities shown during the beta and going forward, during early access and launch. We will not be accepting new leaders right away, but I have an idea of the contributions made by many members during beta and will continue to monitor and discuss with the rest of the leadership team for future additions.

Current Officers:

androidcandy
Capell
Paprikka
ROBOKITTYZILLA
theta11

If anyone wants to send some GAF Free Company art or banners my way for upcoming threads and the Free Company website, please PM me. Otherwise, I will slap something together, hopefully not too appalling.

We can still use Duty Finder together, right?!

= (

(Maybe Ultros will suck in Phase 4, I dunno)

Not a chance!
 
I agree with you on a lot of points and I think we are looking for the same thing in an MMO, but I wish that I was as sold as you are about Eorzea being a realized world. There's something about it that I love and that keeps me very interested, but at the same time it doesn't feel like an actual world. Between instances (no dungeons connecting zones or anything like that), straight-line progression and content, and all of the teleporting (including the 'airship') making the world feel even smaller than it is...I'm incredibly torn on this game.

I do think that this is the most important part of a subscription based MMO. The idea that you are subscribing to a living world that is full of content in its deepest corners for you to happen upon. I think only a subscription model allows that, and personally I'm not feeling it in FF14 yet. I just keep hoping that the they'll show something that points to this happening.

Sometimes with all the backlash I get I get the feeling that I am unfairly judging the game and holding it to too high of a standard. So it is good to see someone else who notices the same things about this game that I do.
 
Ah well, I'm happy to hear they are getting rid of some of the more annoying things about getting a relic. I really hope those kind of speed runs where you avoid every single enemy in the dungeon except the bosses never comes back. That annoyed me so much about some of the dungeons in 1.0 and is part of the reason why I quit so early. Just running past everything and only doing the bosses wasn't fun to me.

I hated the speed-run concept, first do it under 25 min to have one of the chests pop, and then with the relic do it under 17 min (with all the chests) to have the sixth one pop.

I don't particularly want to take too long running a dungeon, since if you are going to do 3-4 a night, the last thing you want is spend more time than needed, but I don't want the run to get screwed just because there was a little hiccup during the run.

A regular bank is way better. Why is limited storage brilliant? You can only store specific items and only when they're 100% repaired and only one of each and it resets spiritbond. How is that better than an actual bank like in other games?

And intentional or not, the design is not so good. Like explain what the benefit of not being able to interact with things while mounted is. Or to not be able to tell where a quest is until you enter the area.

The Armoire isbasically only for events gear and AFs, I didn't know it reseted spiritbond, but you're not going to convert any of those items into materia.

Also the retainers are your real storage, and purring things on them don't reset the spiritbond nor require to be repaired, also they are quite convenient to put your stuff on the market since you can do it from different places. Although I do agree the system should be a little bit more streamlined, but the retainer is basically just another interface.

Phase 4 will have markers on the zones (both in the map and over the zone areas) showing there are open quests on those areas, so that shouldn't be an issue.
 
My snap judgement would be that you are another person that never really gave WoW a shot after falling in love with XI. That is unfair, but the alternative is that our point of views are too far apart to even find a common ground to talk about. I loved XI, and played the shit out of it, but one week of WoW was enough to make me never play it again. Mostly for reasons that are the opposite of what you are stating. The world and the lore. To the point that the later expansions/books/comics kind of fucked up and removed my enjoyment of the lore/story/game characters, and are the reasons why I am no longer playing the game.
Untrue. I quit FF11 many years ago because of circumstances. I played WoW all the way up to Mists of Pandaria and even made a Monk for some of that.

I hold WoW in very high regard. It is the "gold standard" of modern MMOs and the influence and affect it had on not only MMOs and even single player games but the mainstream mass market non-gamer audience in general is an amazing achievement.

My assessment that FF11 is the best is a purely emotional personal view for my specific preferences.
I guess the better phrase would have been "my favourite" instead of calling it the best?

Intentional doesn't make it a good choice.
Yes!
 
Are we getting a phase 4 thread or just re purposing this one? Any idea when the OT is planned to go up? Due to early access, it can probably go up a bit sooner than normally allowed.
When it's ready™.

I'm busy working on the layout, Riposte is busy writing it, it should be up before the 20th but I'd rather not be more specific than this.

Please look forward to it.
 
But a new thread should be made either with the new character creator benchmark or with the announcement/start of the Open Beta, just so more people will get to see the info, since many won't click on a 100 pages thread.
 
The goal is for registration to be short, fast, and simple and to provide a means to manage our roster and identify what characters belong to which GAF members. We will be using an external site primarily due to recruitment and membership existing outside of GAF membership.!

So it will not be required to actually link your character to a gaf name to retain membership right? Not that it would be hard to tell who I am in game, just...reasons.

If anyone wants to send some GAF Free Company art or banners my way for upcoming threads and the Free Company website, please PM me. Otherwise, I will slap something together, hopefully not too appalling.

Time to flood your PM with banners of tacos and ball cupping.
 
FFXI... is a weird king of game. I'd say its strengths were also its major flaws. Take the game world, Vana is designed as a world first and foremost, traveling takes time, there are shitons of secret passages and traps, hard mobs everywhere... this makes living in it both awesome and painful at the same time.

It's a weird game to love. I don't regret playing it, but... never again.


Also, that Titan looks very angry.
 
So it will not be required to actually link your character to a gaf name to retain membership right? Not that it would be hard to tell who I am in game, just...reasons.

Nope. Membership to friends/family of GAF and others is welcome and allowed so this requirement wouldn't make any sense. That said, there will be three initial levels of rank:

Officer - GAF Free Company Leader
Member - GAF member, GAF friend/family, or other person(s) vouched for by a GAF member
Recruit - Lurkers, other non GAF members, and unvouched members

Recruits will not have any FC permissions and will act as a sort of probationary period for those members. They will get promoted up after proven worthy or after some set number of days. Additional ranks may be added to manage Free Company bank access once we have a better grasp of what that entails.

Time to flood your PM with banners of tacos and ball cupping.

oh god, what have i done.
 
For my new Character I will join up with the Awesome Gaf members...Haven't found a more passionate group for FFXIV like this one here!
 
Recruits will not have any FC permissions and will act as a sort of probationary period for those members. They will get promoted up after proven worthy or after some set number of days. Additional ranks may be added to manage Free Company bank access once we have a better grasp of what that entails.



oh god, what have i done.

What kind of FC permissions are there? Didnt pay any real attention to it in p3.
 
Sometimes with all the backlash I get I get the feeling that I am unfairly judging the game and holding it to too high of a standard. So it is good to see someone else who notices the same things about this game that I do.
I get that. I actually don't dislike the game, but I can see right through how shallow it is and nothing has led me to believe that it's going to change. The conflict is that I know exactly what I need to hear to be sold on the game, and a single paragraph could accomplish that. So I just keep hoping to hear it.

It might just be that I'm expecting this game to be something that no one else wants it to be, but this:

Completing the main scenario will get players to level 50, but the adventure doesn't end there. Being an online game, there'll be regular updates to continue the story. So even if you reach the level cap shortly after release, there's no reason to think you've hit the top. Considering all the plans we have for the game, you may want to get comfortable and prepare for a long stay in Eorzea.
...
The various encounters we've created were designed with a hierarchy in mind, and as players progress through each tier, they'll naturally collect an optimal set of gear for that tier.

...does not sound like a realized world to me at all.

It sounds like what I'd expect from a F2P model. It feels like they took the cheapest route on just about every design decision in the game, frankly. Progression happens on this straight hierarchical path. That's clear, and it makes sure that no one is going off to the side and improving their character so that the content becomes easier and that everyone is on a level playing field. That sounds nice, but what's the cost? What's the point of progressing if it isn't relative to anything? It seems like everyone is going to be on the exact same path, and while that sounds appealing from the developers' standpoint, it's going to make things get pretty boring pretty fast for the people paying subscriptions.

With this type of model, where instances are added to the top of a clear hierarchy, I feel like I should just be able to buy the newest instance if I want to. What exactly am I paying a subscription for? Chocobo racing? The core game is on a straight line, and you can't do anything meaningful off of it. It's a constantly progressing single player Final Fantasy game with online matchmaking from where I'm standing. That's not the worst thing, but it is disappointing for me.

Their philosophy and the "cheapest route" feeling permeates deeper than progression, too. The stats are incredibly shallow and the classes are way too stale and similar. They've done this to make sure that there's balance and no class is left out. The goal is good, but anyone could accomplish it that way and there's a reason why they don't.


It just has a complete lack of depth in almost every area, but at the same time Yoshi-P has addressed this and keeps talking like he understands the complaints and that we just don't 'get it' yet and that it's going to change at higher levels. So I'm still paying attention...
 
I agree with you on a lot of points and I think we are looking for the same thing in an MMO, but I wish that I was as sold as you are about Eorzea being a realized world. There's something about it that I love and that keeps me very interested, but at the same time it doesn't feel like an actual world. Between instances (no dungeons connecting zones or anything like that), straight-line progression and content, and all of the teleporting (including the 'airship') making the world feel even smaller than it is...I'm incredibly torn on this game.

I do think that this is the most important part of a subscription based MMO. The idea that you are subscribing to a living world that is full of content in its deepest corners for you to happen upon. I think only a subscription model allows that, and personally I'm not feeling it in FF14 yet. I just keep hoping that they'll show something that points to this happening.

I actually am not sold on it being a realised world. It is my biggest concern above all the technical problems I mentioned. I am willing to give the game a chance after release to see if it succeeds in the world-building that I hope for.

I don't think I have said so here, but in my private conversations with the NeoGAF member I have mentioned before (that I will be playing with) I regularly state my concerns about the world when we talk about FF14. I did talk about a somewhat related thing in this thread I guess. I had said I was concerned about excessive fan service and how much that takes me out of the experience.

Edit: This post I quoted and your post directly above this one show that (I think), yes, we look for very similar things in MMOs. And I think we probably have a very similar impression of FF14 right now and very similar hopes for it too.
 
Not sure about Gridania and Ul'dah, but the Limsa Lominsa quest line is pretty awesome and immersive, IMO. I realize they're all very similar in progression, but the dialogue should be a fair bit different.
 
oQ8Ziv3.gif


Hehe, I can actually do that too.
 
dafuq

so the hit occurs before the animation even takes place? That would explain a lot.
No, that means there's a (about 1 second) delay between what you see and what actually happened on the server. I was able to do that all the time during Beta 3.
 
I actually am not sold on it being a realised world. It is my biggest concern above all the technical problems I mentioned. I am willing to give the game a chance after release to see if it succeeds in the world-building that I hope for.

I don't think I have said so here, but in my private conversations with the NeoGAF member I have mentioned before (that I will be playing with) I regularly mention my concerns about the world. I did mention a somewhat related thing in this thread I guess. I mentioned I was concerned about excessive fan service and how much that takes me out of the experience.

I'm sure at launch when all the content up to level 50 is on, when all their areas have their quests and events, the world will feel more detailed, more compelling. Just what we had up to level 22 during phase 3 made the areas around the cities feel alive and interesting, even if exploring was limited to set boundaries, but there were things happening around and all fell in place in this current Eorzea.

Phase 3 had what, about half or so amount of content of the available areas? Besides some FATEs and levequests there was nothing else past the lv25 areas on the game during the beta, so everything will come together nicely when they are added next month.

Also there's 2 more regions, Coerthas and Mor Dhona, which should be just as big as the other 3 regions, so just think about all the things we haven't seen yet about the world, then again not just from exploration or combat, but from quests and lore.

And regarding fan service, besides Lightning and the Omnislash being out of place, I don't particularly see anything else that wouldn't fit in the world of Eorzea.
 
oQ8Ziv3.gif


Hehe, I can actually do that too.

Basically the method you would use as a tank to get out of the area for cone attacks, but then back in front in time so the mob doesn't turn at all.

The lag on AE dmg burnt a lot of people I played with to a crisp on Ifrit. Then, back of the line on duty finder.

To be fair, there wasn't really anything in the beta that you still couldn't avoid if you started moving asap. This is more worrisome for the future when things will not be so forgiving.
 
No, that means they're a (about 1 second) delay between what you see and what actually happened on the server. I was able to do that all the time during Beta 3.

Ah. Hope they sort out the lag server side :/ was not fun to deal with during phase 3.
 
No, that means they're a (about 1 second) delay between what you see and what actually happened on the server. I was able to do that all the time during Beta 3.

Varied, after people pointed this out, I started paying attention to my falls and when the damage would appear. Occasionally it'd take about a second, but for me it usually felt more like a fraction of a second.

They still need to polish up the netcode a little though, and tweak the game to better hide lag when it does happen. I mean, its kind of inevitable, at least from time to time, when you're playing an online title.
 
I'm sure at launch when all the content up to level 50 is on, when all their areas have their quests and events, the world will feel more detailed, more compelling. Just what we had up to level 22 during phase 3 made the areas around the cities feel alive and interesting, even if exploring was limited to set boundaries, but there were things happening around and all fell in place in this current Eorzea.

Phase 3 had what, about half or so amount of content of the available areas? Besides some FATEs and levequests there was nothing else past the lv25 areas on the game during the beta, so everything will come together nicely when they are added next month.

Also there's 2 more regions, Coerthas and Mor Dhona, which should be just as big as the other 3 regions, so just think about all the things we haven't seen yet about the world, then again not just from exploration or combat, but from quests and lore.

And regarding fan service, besides Lightning and the Omnislash being out of place, I don't particularly see anything else that wouldn't fit in the world of Eorzea.

That is my hope and it is why I am not only staying with the game but getting a too-expensive CE for a platform I'm not even going to play it on. I'm going to trust Square for now because they've not failed me yet (except version 1 launch... which is why I am concerned). I even love the world they created for FF13.
 
Varied, after people pointed this out, I started paying attention to my falls and when the damage would appear. Occasionally it'd take about a second, but for me it usually felt more like a fraction of a second.

They still need to polish up the netcode a little though, and tweak the game to better hide lag when it does happen. I mean, its kind of inevitable, at least from time to time, when you're playing an online title.
For me it was 800 to 1300ms (which is huge) all the time. Apparently, not everybody's experiencing it though, which means it's probably fixable.

As you say, lag spikes are inevitable from time to time, but being 1s behind all the time is a very serious issue that I hope will be fixed.

To be fair, there wasn't really anything in the beta that you still couldn't avoid if you started moving asap. This is more worrisome for the future when things will not be so forgiving.
That's exactly what I worry about. Low level stuff is easy.
 
For me it was 800 to 1300ms (which is huge) all the time. Apparently, not everybody's experiencing it though, which means it's probably fixable.

Wow man, seriously? That's horrible, my ping was usually around 100-150ms. There's really some weird stuff going on there, and I hope they are working with engineers from SE Europe/America because being just in Japan won't help them solve the problem.
 
Wow man, seriously? That's horrible, my ping was usually around 100-150ms. There's really some weird stuff going on there, and I hope they are working with engineers from SE Europe/America because being just in Japan won't help them solve the problem.
My ping to Montreal is 95ms, it has almost nothing to do with ping. I actually ran some tests on a JP server and it added a 200ms delay (as it should as I have a ~300ms ping to the JP data center).
 
My ping to Montreal is 95ms, it has almost nothing to do with ping. I actually ran some tests on a JP server and it added a 200ms delay (as it should as I have a ~300ms ping to the JP data center).

Just in case you didn't hear though, a representative of the development team did say they were trying to fix this problem, in the SquareEnix forums a few weeks ago.
 
Just in case you didn't hear though, a representative of the development team did say they were trying to fix this problem, in the SquareEnix forums a few weeks ago.

Should have never been an issue to begin with though, we had to deal with this bullshit in 1.0, surely they should have realised we wouldn't let it fly a second time round.

Although saying that some people on the official forums claim there is no issue and its just people playing bad lol.
 
Should have never been an issue to begin with though, we had to deal with this bullshit in 1.0, surely they should have realised we wouldn't let it fly a second time round.

Although saying that some people on the official forums claim there is no issue and its just people playing bad lol.

New engine, new rough patches to be worked out. That, and again, "beta," if there wasn't a need to discover issues like this, they wouldn't have bothered with "having," a beta.
 
Should have never been an issue to begin with though, we had to deal with this bullshit in 1.0, surely they should have realised we wouldn't let it fly a second time round.

Although saying that some people on the official forums claim there is no issue and its just people playing bad lol.

To be fair, is NOT AS BAD as 1.0. IS bad, but is a lot more tolerable.

Hope they can fix it.
 
ARR is a massive improvement over 1.0.

It's still way behind the competition.

Simple things like being able to interact with NPCs and objects while mounted. Or stuff like having to go through that weird quest item selection thing to turn in quests. Or the absolutely horrid implementation of an auction house. Or the weird retainer system and super limited armoire to handle banking and storage. Or the inability to see quest locations on the map outside of your immediate area. Or the lack of responsiveness/"lag". The list goes on and on and on about all the things that this game implements in a way worse way than the competition has.

But I overlook it because I enjoy "living" in Yoshida's Eorzea so far.

I've been limiting my play time so I don't have to repeat much, but I have to agree with the AH bit. I don't understand why they didn't just copy and paste the AH from FFXI. Give each city a clear area that serves as the AH.
 
New engine, new rough patches to be worked out. That, and again, "beta," if there wasn't a need to discover issues like this, they wouldn't have bothered with "having," a beta.

I had someone tell me that beta tests these days were just really thinly veiled early access.

But in the case of this game, people really should be paying attention.
 
I've been limiting my play time so I don't have to repeat much, but I have to agree with the AH bit. I don't understand why they didn't just copy and paste the AH from FFXI. Give each city a clear area that serves as the AH.
Which ways isn't it identical? Aside from seeing the selling price of items and the two different NPCs ten feet from each other for buying and selling.
 
Are we getting a phase 4 thread or just re purposing this one? Any idea when the OT is planned to go up? Due to early access, it can probably go up a bit sooner than normally allowed.

I know I've been a bit quiet lately, but I'm really just waiting for phase 4, so here is a small GAF Free Company update:





Not a chance!


Are you going to have a separate thread for the GAF Ultros FC or will it just be updates like this in the main threads? I just want to make sure I don't miss anything.

I'm starting to get pretty excited. :)

Which ways isn't it identical? Aside from seeing the selling price of items and the two different NPCs ten feet from each other for buying and selling.

In FFXI it was pretty clear where the AH was. Maybe it was just as obscure and I was just used to it? In ARR I didn't know that board was an AH until I randomly decided to click on it. Just didn't seem as clear to me, but again, it was with limited play time and very little focus since I knew I'd be doing it all again.
 
I had someone tell me that beta tests these days were just really thinly veiled early access.

But in the case of this game, people really should be paying attention.

Beta's are NOT just early access. Publishers would not risk ruining their launch with potentially horrible user reactions, if Beta's were no absolutely necessary for purely practical reasons. MMO's are just too large to effectively debug internally, and its almost impossible to artificially generate the sort of server load and usage you would get from actual people logging into servers to play a game.

It's also worth pointing out, that there are frequently HUGE CHANGES made to Beta's and retail releases, ranging from optimization, balancing, and often even UI changes.

Sorry, I don't mean to get angry here, but even though I don't frequently beta-test games, for years its driven me nuts how many people treat beta's as if they were the retail release. It's just the wrong sort of attitude for beta-testing a title.
 
Beta's are NOT just early access. Publishers would not risk ruining their launch with potentially horrible user reactions, if Beta's were no absolutely necessary for purely practical reasons. MMO's are just too large to effectively debug internally, and its almost impossible to artificially generate the sort of server load and usage you would get from actual people logging into servers to play a game.

It's also worth pointing out, that there are frequently HUGE CHANGES made to Beta's and retail releases, ranging from optimization, balancing, and often even UI changes.

Sorry, I don't mean to get angry here, but even though I don't frequently beta-test games, for years its driven me nuts how many people treat beta's as if they were the retail release. It's just the wrong sort of attitude for beta-testing a title.

What bothered me even more are the people who act like there are no bugs because they "haven't seen them".

My PS3 crashed to XMB three times in a three hour period one night FFS.
 
It's a shame FFXIV 1.0's alpha/beta was basically just an early access. They received tons of feedback (mostly on how terrible it was and should be delayed), and I don't think they changed much of anything when it released in that pitiful state. :(

Thankfully, ARR's beta feels completely different with dev replies and comments regarding feedback.
 
Are you going to have a separate thread for the GAF Ultros FC or will it just be updates like this in the main threads? I just want to make sure I don't miss anything.

I'm starting to get pretty excited. :)

Same here! I really enjoyed playing with fellow GAFers in phase 3. I hope our FC gets organized and makes a push for end-game content (i.e. PvP groups, big raids, FC housing).
 
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